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start [2021/08/31 10:38] – [The mod.json file] maximestart [2021/10/22 10:09] maxime
Line 14: Line 14:
   * [[data-types|Data types]]   * [[data-types|Data types]]
   * [[enumerations|Enumerations]]   * [[enumerations|Enumerations]]
 +  * [[property-tags|Property Tags]]
   * [[example-mods|Example Mods]]   * [[example-mods|Example Mods]]
   * [[texture-usage-policy|Game texture usage policy]]   * [[texture-usage-policy|Game texture usage policy]]
 +  * [[debugging-mods|Debugging mods]]
  
   * [[foundation-library-functions|Foundation library functions]]   * [[foundation-library-functions|Foundation library functions]]
Line 35: Line 37:
   * [[walls|Create walls]]   * [[walls|Create walls]]
   * [[particle-effects|Create particle effects]]   * [[particle-effects|Create particle effects]]
 +  * [[construction-steps|Construction steps]]
   * [[material-sets|Material sets]]   * [[material-sets|Material sets]]
  
Line 63: Line 66:
 } }
 </file> </file>
 +
 +===== metadata folder =====
 +
 +For files that don't need to be loaded, you can add those files to a ''metadata'' folder at the root of your mod. This can be used for example to contain the map thumbnail images listed in the ''mod.json'' file.
 +
 ===== The mod.lua script ===== ===== The mod.lua script =====
 First, you have to create your new mod instance: First, you have to create your new mod instance:
start.txt · Last modified: 2022/03/30 10:53 by maxime

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