texture-usage-policy
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— | texture-usage-policy [2020/06/17 10:54] (current) – created ash | ||
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+ | ====== Game texture usage policy ====== | ||
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+ | Game textures may be called into a mod, this has the advantage of easily adopting the Foundation art style whilst also preventing copyright infringement. | ||
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+ | This method also has the added benefit of optimizing texture usage in the game engine by not duplicating textures. | ||
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+ | * You can call a texture into a mod using the texture file name, however, it is not permited to directly package Polymorph Games assets into a mod. | ||
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+ | * There is currently no official support for the discovery of in-game textures and their file names. | ||
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+ | * It is possible to hack game files using third-party software however this is not supported by Polymorph Games, doing so is at your own risk. | ||
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+ | Note: Publicly sharing of Polymorph Games game files and assets is strictly prohibited by copyright law. | ||
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+ | ==== Texture use ==== | ||
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+ | * When creating a mod, game textures may be used to correctly align and scale during texture mapping. | ||
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+ | * Blender: When exporting to fbx use the auto function on path mode (not ‘copy’) to ensure that only the texture name will be included in your mod. | ||
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+ | * Maya: The default export settings should correctly export an fbx without also including the texture in your mod. | ||
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+ | ==== Watermarked texture pack ==== | ||
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+ | * One option to make using in-game textures more accessible is to provide a watermarked texture pack. This is a possibility and one we will look at again further into development once final textures and file names have been established. | ||
texture-usage-policy.txt · Last modified: 2020/06/17 10:54 by ash