{"id":1031,"date":"2020-01-23T14:43:41","date_gmt":"2020-01-23T19:43:41","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=1031"},"modified":"2021-11-15T21:04:13","modified_gmt":"2021-11-16T02:04:13","slug":"la-mise-a-jour-dhiver-est-disponible","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/fr\/2020\/01\/23\/la-mise-a-jour-dhiver-est-disponible\/","title":{"rendered":"La mise \u00e0 jour d&#8217;hiver est disponible!"},"content":{"rendered":"\n<p>Bonjour \u00e0 tous!<\/p>\n\n\n\n<p>Nous sommes heureux de vous annoncer que la mise \u00e0 jour d&#8217;hiver est maintenant en ligne!<\/p>\n\n\n\n<p>La mise \u00e0 jour apporte de nombreux changements, du contenu et des am\u00e9liorations! Vous pouvez consulter le journal complet des modifications \u00e0 la fin de cette annonce, mais nous allons nous plonger dans quelques-unes des principales nouveaut\u00e9s.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersMoveHomeBanner.png\" alt=\"\" class=\"wp-image-395\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersMoveHomeBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersMoveHomeBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersMoveHomeBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>Les villageois d\u00e9m\u00e9nageront d\u00e9sormais automatiquement!<\/p>\n\n\n\n<p>Si un villageois vit trop loin de son lieu de travail, il ne sera pas satisfait de son habitation et cherchera \u00e0 occuper les b\u00e2timents vides plus proches de son lieu de travail. S&#8217;il n&#8217;y en a pas de disponible, il cherchera \u00e0 \u00e9changer son h\u00e9bergement avec un autre villageois ou m\u00eame \u00e0 expulser les maisons de statut inf\u00e9rieur pour pouvoir d\u00e9m\u00e9nager et monter en gamme, si la maison est situ\u00e9e dans un endroit suffisamment int\u00e9ressant.<\/p>\n\n\n\n<p>Si un villageois ne trouve pas de maison qui lui convienne, vous en serez inform\u00e9 via le panneau d&#8217;avertissement afin que vous puissiez rem\u00e9dier \u00e0 la situation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"386\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_05-1-1024x386.jpg\" alt=\"\" class=\"wp-image-436\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_05-1-1024x386.jpg 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_05-1-300x113.jpg 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_05-1-768x289.jpg 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_05-1.jpg 1176w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"551\" height=\"405\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_01.jpg\" alt=\"\" class=\"wp-image-410\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_01.jpg 551w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_01-300x221.jpg 300w\" sizes=\"auto, (max-width: 551px) 100vw, 551px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"551\" height=\"405\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_02.jpg\" alt=\"\" class=\"wp-image-411\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_02.jpg 551w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/VillagersHome_02-300x221.jpg 300w\" sizes=\"auto, (max-width: 551px) 100vw, 551px\" \/><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedMonumentsBanner.png\" alt=\"\" class=\"wp-image-403\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedMonumentsBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedMonumentsBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedMonumentsBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>Le manoir du seigneur a \u00e9t\u00e9 am\u00e9lior\u00e9 dans cette mise \u00e0 jour, avec de nouvelles parties de monument et une nouvelle fonction assignable, la salle d&#8217;\u00e9tude.<\/p>\n\n\n\n<p>La salle d&#8217;\u00e9tude, une fois assign\u00e9e et occup\u00e9e, permettra \u00e0 un \u00e9rudit d&#8217;\u00e9tudier les plans qui pourraient vous \u00eatre attribu\u00e9s. Sans trop en dire, ces plans ne seront pas faciles \u00e0 obtenir, en fait, certains villageois pourraient ne pas survivre!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"386\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_02-1-1024x386.jpg\" alt=\"\" class=\"wp-image-439\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_02-1-1024x386.jpg 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_02-1-300x113.jpg 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_02-1-768x289.jpg 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_02-1.jpg 1176w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-1-1024x800.png\" alt=\"\" class=\"wp-image-402\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-1-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-1-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-1-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-1.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"551\" height=\"399\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_01.jpg\" alt=\"\" class=\"wp-image-414\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_01.jpg 551w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManor_01-300x217.jpg 300w\" sizes=\"auto, (max-width: 551px) 100vw, 551px\" \/><\/figure><\/div>\n\n\n\n<p>Le donjon en bois a \u00e9galement \u00e9t\u00e9 am\u00e9lior\u00e9 avec de nouvelles pi\u00e8ces, dont un b\u00e2timent de caserne pour loger vos soldats, ainsi que de multiples objets d\u00e9coratifs pour am\u00e9nager vos camps militaires.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewMilitarySystemBanner.png\" alt=\"\" class=\"wp-image-404\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewMilitarySystemBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewMilitarySystemBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewMilitarySystemBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>Nous avons apport\u00e9 quelques changements majeurs au syst\u00e8me militaire et aux qu\u00eates pour la mise \u00e0 jour de contenu d&#8217;hiver. Vous devrez d\u00e9sormais augmenter vos chances de r\u00e9ussir une campagne en entra\u00eenant vos soldats et en les \u00e9quipant d&#8217;armes.<\/p>\n\n\n\n<p>Une fois entra\u00een\u00e9s, vous pourrez envoyer vos soldats dans une campagne prolong\u00e9e o\u00f9 vous d\u00e9ciderez du bon moment pour les ramener \u00e0 la maison. La difficult\u00e9 de chaque mission variera, mais les missions les plus difficiles apporteront de plus grandes r\u00e9compenses.<\/p>\n\n\n\n<p>Pour faciliter ces changements, vous trouverez maintenant un nouveau panneau de gestion militaire. Vous pourrez y v\u00e9rifier les statistiques de vos soldats, \u00e9quiper des armes et suivre les missions disponibles et en cours.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"734\" height=\"509\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Military02-1.jpg\" alt=\"\" class=\"wp-image-440\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Military02-1.jpg 734w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Military02-1-300x208.jpg 300w\" sizes=\"auto, (max-width: 734px) 100vw, 734px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"734\" height=\"509\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Military.jpg\" alt=\"\" class=\"wp-image-416\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Military.jpg 734w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Military-300x208.jpg 300w\" sizes=\"auto, (max-width: 734px) 100vw, 734px\" \/><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"691\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Random-5-1024x691.png\" alt=\"\" class=\"wp-image-417\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Random-5-1024x691.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Random-5-300x202.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Random-5-768x518.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Random-5.png 1352w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewProductionChainBanner.png\" alt=\"\" class=\"wp-image-405\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewProductionChainBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewProductionChainBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/NewProductionChainBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>De la bi\u00e8re! La mise \u00e0 jour d&#8217;hiver voit l&#8217;introduction, tant annonc\u00e9e, de la cha\u00eene de production de la bi\u00e8re. Semblable au vin, la bi\u00e8re est vendue \u00e0 la taverne comme un article de luxe et s&#8217;accompagne de deux nouveaux b\u00e2timents de production, \u00e0 savoir :<\/p>\n\n\n\n<p><strong>La ferme \u00e0 houblon<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Produit du houblon<\/li><li>Ajout\u00e9 : houblon<\/li><\/ul>\n\n\n\n<p>Et <strong>la brasserie<\/strong>, qui peut \u00eatre trouv\u00e9e dans le panneau des b\u00e2timents publics<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Produit de la bi\u00e8re \u00e0 partir de houblon, de bl\u00e9 et d&#8217;eau<\/li><li>Ajout\u00e9 : bi\u00e8re<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Beer-1024x800.png\" alt=\"\" class=\"wp-image-419\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Beer-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Beer-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Beer-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Beer.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"734\" height=\"509\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/HopFarm.jpg\" alt=\"\" class=\"wp-image-420\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/HopFarm.jpg 734w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/HopFarm-300x208.jpg 300w\" sizes=\"auto, (max-width: 734px) 100vw, 734px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"734\" height=\"509\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Brewery.jpg\" alt=\"\" class=\"wp-image-421\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Brewery.jpg 734w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Brewery-300x208.jpg 300w\" sizes=\"auto, (max-width: 734px) 100vw, 734px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Hops-3-1024x800.png\" alt=\"\" class=\"wp-image-433\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Hops-3-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Hops-3-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Hops-3-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Hops-3.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedUIElementsBanner.png\" alt=\"\" class=\"wp-image-406\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedUIElementsBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedUIElementsBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ImprovedUIElementsBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>Avec l&#8217;introduction du panneau de gestion militaire, nous avons mis de l&#8217;ordre dans quelques \u00e9l\u00e9ments de l&#8217;interface utilisateur (UI) et avons \u00e9galement introduit un nouveau panneau pour la gestion de domaine. Les \u00e9l\u00e9ments \u00e0 d\u00e9bloquer et le gestionnaire militaire ont maintenant leurs propres boutons dans le groupe de menus en haut \u00e0 droite.<\/p>\n\n\n\n<p>De plus, nous avons ajout\u00e9 un nouvel aper\u00e7u des pi\u00e8ces dans les menus de construction. En survolant les b\u00e2timents publics, vous verrez un aper\u00e7u du b\u00e2timent et chaque menu de monument vous donnera \u00e9galement un guide visuel utile de la pi\u00e8ce que vous choisissez.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"386\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Army2-1-1024x386.png\" alt=\"\" class=\"wp-image-442\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Army2-1-1024x386.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Army2-1-300x113.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Army2-1-768x289.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/Army2-1.png 1176w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-3-1024x800.png\" alt=\"\" class=\"wp-image-424\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-3-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-3-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-3-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/LordManorUI-3.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/BreweryUI-1024x800.png\" alt=\"\" class=\"wp-image-425\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/BreweryUI-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/BreweryUI-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/BreweryUI-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/BreweryUI.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotionSystemBanner.png\" alt=\"\" class=\"wp-image-407\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotionSystemBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotionSystemBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotionSystemBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>La mise \u00e0 jour de contenu d&#8217;hiver vous permettra d\u00e9sormais de mieux contr\u00f4ler le statut de vos villageois. C&#8217;est \u00e0 vous de d\u00e9cider quels villageois sont autoris\u00e9s \u00e0 monter en grade dans la soci\u00e9t\u00e9.<\/p>\n\n\n\n<p>Cela aura un co\u00fbt croissant en fonction de l&#8217;am\u00e9lioration du statut, mais vous aurez \u00e9galement besoin d&#8217;un manoir de seigneur avec une fonction de grande salle pour pouvoir tenir une cour et d\u00e9cider des questions de statut.<\/p>\n\n\n\n<p>Une fois votre manoir construit, vous aurez la possibilit\u00e9 de faire \u00e9voluer vos villageois \u00e0 la fin de chaque mois, mais uniquement si leurs besoins pour le statut actuel ont \u00e9t\u00e9 satisfaits.<\/p>\n\n\n\n<p>L&#8217;h\u00e9bergement joue d\u00e9j\u00e0 un r\u00f4le important pour le bonheur des villageois. Avec le nouveau syst\u00e8me, vous constaterez que les roturiers auront d\u00e9sormais besoin d&#8217;une maison de niveau 2 (en pierre). Vous devrez am\u00e9liorer l&#8217;attrait de l&#8217;h\u00e9bergement dans une r\u00e9gion pour vous assurer que vos roturiers et vos citoyens obtiennent la maison qu&#8217;ils m\u00e9ritent.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion2-1024x800.png\" alt=\"\" class=\"wp-image-427\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion2-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion2-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion2-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion2.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion1-1-1024x800.png\" alt=\"\" class=\"wp-image-434\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion1-1-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion1-1-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion1-1-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/StatusPromotion1-1.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"828\" height=\"160\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ChangelogBanner.png\" alt=\"\" class=\"wp-image-408\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ChangelogBanner.png 828w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ChangelogBanner-300x58.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/ChangelogBanner-768x148.png 768w\" sizes=\"auto, (max-width: 828px) 100vw, 828px\" \/><\/figure>\n\n\n\n<p>Les points saillants ci-dessus ne sont que quelques-uns des changements et des am\u00e9liorations. Consultez le journal complet des modifications ci-dessous :<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ajouts<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>D\u00e9m\u00e9nagement des villageois<\/li><li>Nouveau syst\u00e8me de promotion du statut<\/li><li>Nouveau syst\u00e8me militaire<\/li><li>Nouvelles pi\u00e8ces dans le monument donjon<\/li><li>Nouvelle cha\u00eene de production de bi\u00e8re<\/li><li>Aper\u00e7u visuel des b\u00e2timents et des pi\u00e8ces de construction<\/li><li>Nouvelles qu\u00eates d&#8217;embarquement<\/li><li>Un nouvel effet m\u00e9t\u00e9o<\/li><li>Nouveaux succ\u00e8s<\/li><li>Bijoux (r\u00e9compense)<\/li><li>Sch\u00e9mas (r\u00e9compense)<\/li><li>Animations de la girouette du manoir du seigneur<\/li><li>Animation de la marche du b\u00fbcheron<\/li><li>Animation de chasseur + arme \u00e0 arc pour les chasseurs<\/li><li>Animations de l&#8217;\u00e9missaire au repos (lecture de parchemin)<\/li><li>Animation de tissu de tisserand : effet de vent<\/li><li>Permettre l&#8217;utilisation d&#8217;outils diff\u00e9rents dans des mains diff\u00e9rentes<\/li><li>Tenue de travail individuelle<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Am\u00e9liorations<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Shift+Clic conserve l&#8217;\u00e9l\u00e9ment de construction et l&#8217;orientation s\u00e9lectionn\u00e9s lors du shift+clic<\/li><li>Concept de besoin unique<\/li><li>S\u00e9paration des besoins en h\u00e9bergement (niveaux) et en eau dans la fen\u00eatre d&#8217;information du villageois<\/li><li>Ic\u00f4ne d&#8217;aide dans la fen\u00eatre de promotion<\/li><li>Faire des casernes des dortoirs pour les soldats<\/li><li>Co\u00fbt du pont en bois<\/li><li>Boulangerie : remplacer le pain dans le four par un pain non cuit<\/li><li>\u00c9quilibrage du manoir du seigneur et co\u00fbts des nouvelles pi\u00e8ces<\/li><li>Mise \u00e0 jour du menu d&#8217;aide<\/li><li>Restaurer la fen\u00eatre d&#8217;\u00e9v\u00e9nement au chargement du jeu<\/li><li>Visage f\u00e9minin<\/li><li>Mise \u00e0 jour des localisations<\/li><li>Am\u00e9liorations et optimisations multiples du moteur Hurricane<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Correctifs<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Ponts non valides sans avertissement de positionnement<\/li><li>Mat\u00e9riaux : Les mat\u00e9riaux multiples s&#8217;affichent en gris clair<\/li><li>Mise \u00e0 jour du co\u00fbt d&#8217;entretien lors de la modification d&#8217;un monument<\/li><li>Mauvais calcul lors de la suppression d&#8217;une ressource d&#8217;un entrep\u00f4t<\/li><li>Zone de construction de l&#8217;auberge Gateway<\/li><li>Co\u00fbt total de l&#8217;entretien lorsque la vitesse de jeu est \u00e9lev\u00e9e<\/li><li>Entr\u00e9es et sorties trop proches des c\u00f4t\u00e9s<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Modding<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Composant personnalis\u00e9 : \u00e9crivez votre propre composant avec des donn\u00e9es personnalis\u00e9es et une fonction de mise \u00e0 jour, vous permettant de contr\u00f4ler la transformation des objets. Cela permettra une plus grande interaction avec le jeu dans un futur proche<\/li><li>Syst\u00e8me militaire : missions, r\u00e9compenses<\/li><li>Mise \u00e0 jour de la documentation sur le modding<\/li><li>Correction des cartes personnalis\u00e9es : suppression des ressources qui ne sont pas sur leur terrain pr\u00e9f\u00e9r\u00e9<\/li><li>Correction : emp\u00eacher le chargement de mods incorrects<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"386\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter1a-1-1024x386.png\" alt=\"\" class=\"wp-image-443\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter1a-1-1024x386.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter1a-1-300x113.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter1a-1-768x289.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter1a-1.png 1176w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter7-1024x800.png\" alt=\"\" class=\"wp-image-429\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter7-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter7-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter7-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter7.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"800\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter4-1024x800.png\" alt=\"\" class=\"wp-image-430\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter4-1024x800.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter4-300x234.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter4-768x600.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter4.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"386\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter2-1-1024x386.png\" alt=\"\" class=\"wp-image-444\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter2-1-1024x386.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter2-1-300x113.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter2-1-768x289.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/01\/RandomWinter2-1.png 1176w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Bonjour \u00e0 tous! Nous sommes heureux de vous annoncer que la mise \u00e0 jour d&#8217;hiver est maintenant en ligne! La mise \u00e0 jour apporte de nombreux changements, du contenu et des am\u00e9liorations! Vous pouvez consulter le journal complet des modifications \u00e0 la fin de cette annonce, mais nous allons nous plonger dans quelques-unes des principales <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/fr\/2020\/01\/23\/la-mise-a-jour-dhiver-est-disponible\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[134],"tags":[],"class_list":["post-1031","post","type-post","status-publish","format-standard","hentry","category-journal-de-developpement"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1031","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=1031"}],"version-history":[{"count":1,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1031\/revisions"}],"predecessor-version":[{"id":1032,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1031\/revisions\/1032"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=1031"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=1031"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=1031"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}