{"id":1219,"date":"2022-01-10T15:11:28","date_gmt":"2022-01-10T20:11:28","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=1219"},"modified":"2022-01-10T15:11:30","modified_gmt":"2022-01-10T20:11:30","slug":"modding-mondays-episode-3-day-night-cycle","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2022\/01\/10\/modding-mondays-episode-3-day-night-cycle\/","title":{"rendered":"Modding Mondays Episode 3: Day &#8211; Night Cycle"},"content":{"rendered":"\n<p>Hello builders and welcome to this third episode of our <a href=\"https:\/\/www.polymorph.games\/foundation\/news\/en\/category\/modding-mondays\">Modding Mondays series<\/a>!&nbsp;<\/p>\n\n\n\n<p>Today we have the pleasure of showing off the very fresh <a href=\"https:\/\/foundation.mod.io\/day-night-cycle-manual\"><strong>Day &#8211; Night Cycle mod<\/strong><\/a> from Minotorious.&nbsp;<\/p>\n\n\n\n<p>If you\u2019ve been hanging around on our <a href=\"https:\/\/discord.com\/invite\/foundation\">Discord<\/a>, you know just how involved Minotorious is in the community. With more than 10 mods under his belt, we felt like it was time to share one of his own creations here.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Adding even more immersion to Foundation<\/h2>\n\n\n\n<p>The Day &#8211; Night Cycle mod adds a new and immersive gameplay feature to Foundation. By using a sundial (see below), you\u2019re able to adjust various settings:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Turn the sun on or off<\/li><li>Set the camera shader<\/li><li>Set the shadow direction (default: 12 o\u2019clock direction)<\/li><li>Set whether you want dynamic simulation or not<\/li><li>Set the dynamic simulation\u2019s speed<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/day-night-cycle-mod-manual-1024x576.png\" alt=\"\" class=\"wp-image-1220\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/day-night-cycle-mod-manual-1024x576.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/day-night-cycle-mod-manual-300x169.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/day-night-cycle-mod-manual-768x432.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/day-night-cycle-mod-manual-1536x864.png 1536w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/day-night-cycle-mod-manual.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The sundial needs to be built like any other building in Foundation. Keep in mind that in order to use the Day &#8211; Night cycle mod, you\u2019ll need to install the <a href=\"https:\/\/foundation.mod.io\/foundation-ebf\">Foundation Extended Building Functions<\/a> dependency, also from Minotorious.&nbsp;<\/p>\n\n\n\n<p>If you\u2019d rather not toy with all these settings, you can instead install <a href=\"https:\/\/foundation.mod.io\/day-night-cycle-automatic\">the automatic version<\/a> which does the same thing only, well, without your input!<\/p>\n\n\n\n<p>As is often the case with original creations, the Day &#8211; Night Cycle mod happened a bit randomly:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>The Day &#8211; Night Cycle mod was more of a happy accident than something actually planned. I was checking what objects I could access inside the game that the developers had not exposed to modding yet when at some point I came across the game&#8217;s Sun. From that point on I made a little plan on how to implement the Day &#8211; Night Cycle and got to work. A few workarounds and 1-2 days later the mod and the little sundial controller started taking shape.<\/p><cite>-Minotorious<\/cite><\/blockquote>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2022\/01\/Foundation_-_1.8.1.3.1214_2021-12-17_15-06-54.mp4\"><\/video><figcaption><em>The Day &#8211; Night Cycle mod in action<\/em><\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Empowering modders since day one<\/h2>\n\n\n\n<p>From the beginning, we&#8217;ve believed in community-driven content for Foundation. In fact, it&#8217;s a must for this type of game, as it adds a ton of creativity and replay value. As we&#8217;ve said in the past, <strong>we want our players to be able to let their creativity free<\/strong> and for them to have a platform with which they can share that creativity with the world. All of that begins with mod support.<\/p>\n\n\n\n<p>That being said, we took the opportunity to ask Minotorious how his experience been like creating mods with Foundation. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>With one word, amazing! Foundation is so simple to mod but also has so much depth if someone wishes to create something very new and very custom in it. Polymorph Games and especially L\u00e9o and Maxime are always eager to answer questions and help modders bring their projects to life. To be honest, <strong>the Day &#8211; Night Cycle mod is a prime example of the dev team listening to the modding community and implementing features we asked for<\/strong>. Without them implementing some methods related to attach nodes so quickly the Day &#8211; Night Controller wouldn&#8217;t have been possible at all!<\/p><cite>-Minotorious<\/cite><\/blockquote>\n\n\n\n<p>Aspiring modders are welcome to join <a href=\"https:\/\/discord.com\/invite\/foundation\">our community<\/a> at any given time. We have channels dedicated to mod development where members share tips and tricks along the way. Take a look, it&#8217;s worth it! <\/p>\n\n\n\n<h2 class=\"has-text-align-center wp-block-heading\"><a href=\"https:\/\/foundation.mod.io\/day-night-cycle-manual\">Download the Day &#8211; Night Cycle mod now!<\/a><\/h2>\n","protected":false},"excerpt":{"rendered":"<p>Hello builders and welcome to this third episode of our Modding Mondays series!&nbsp; Today we have the pleasure of showing off the very fresh Day &#8211; Night Cycle mod from Minotorious.&nbsp; If you\u2019ve been hanging around on our Discord, you know just how involved Minotorious is in the community. With more than 10 mods under <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/2022\/01\/10\/modding-mondays-episode-3-day-night-cycle\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[141],"tags":[177,142],"class_list":["post-1219","post","type-post","status-publish","format-standard","hentry","category-modding-mondays","tag-day-night-cycle","tag-modding"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1219","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=1219"}],"version-history":[{"count":11,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1219\/revisions"}],"predecessor-version":[{"id":1233,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1219\/revisions\/1233"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=1219"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=1219"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=1219"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}