{"id":123,"date":"2018-11-07T19:19:45","date_gmt":"2018-11-08T00:19:45","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=123"},"modified":"2021-11-02T13:17:16","modified_gmt":"2021-11-02T17:17:16","slug":"second-content-update-alpha-0-4-0-1107","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2018\/11\/07\/second-content-update-alpha-0-4-0-1107\/","title":{"rendered":"Second Content Update: Alpha 0.4.0.1107"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Gameplay:<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Housing upgrade can be managed globally and individually<\/span><\/li>\n<li>Increase splendour given by building a market<\/li>\n<li>Add Bailiff Feature<\/li>\n<li>Add Tax Collector function<\/li>\n<li>Add Portrait To Villagers<\/li>\n<li>Improved Estate Progression<\/li>\n<li>Improved Balancing<\/li>\n<li>Improved Need Filling<\/li>\n<li>Add New Events<\/li>\n<li>Church Capacity now considered<\/li>\n<li>Villagers can now be sent to the Monastery<\/li>\n<li>Add Functionalities to Keep<\/li>\n<li>Add new Quest Types<\/li>\n<li>Resources can now be stockpiled<\/li>\n<li>Add a Workplace Window with a all production buildings<\/li>\n<li>Hunters can&#8217;t hunt in small tree forests<\/li>\n<li>Add Traditional Chinese and Korean support<\/li>\n<li>Improve path finding: villagers can use more than one building entrance<\/li>\n<li>Add a loading screen<\/li>\n<li>Display how many villagers lacks a certain resource type<\/li>\n<li>Improve error handling when loading a mod with errors<\/li>\n<li>New way to setup resource accepted in warehouses<\/li>\n<li>Speed up trading resource amount when holding mouse press on + or &#8211;<\/li>\n<li>Doubled berries production<\/li>\n<li>Integrate the war event when having a Keep<\/li>\n<li>new coastal\/mountain map<\/li>\n<li>Auto-Save enable\/disable option<\/li>\n<li>Edge Scrolling enable\/disable option<\/li>\n<\/ul>\n<p>Modding<\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Add a Mods menu to enable\/disable mods<\/span><\/li>\n<li>Mods can declare new languages<\/li>\n<li>Mods can declare new balancing<\/li>\n<li>Mods can declare new Trading Village<\/li>\n<li><span style=\"font-weight: 400;\">Documentation can be found here :<\/span><a href=\"https:\/\/www.polymorph.games\/foundation\/modding\"> <span style=\"font-weight: 400;\">https:\/\/www.polymorph.games\/foundation\/modding<\/span><\/a><\/li>\n<li>fix: crash when building a keep<\/li>\n<li>fix: estate information is now saved properly<\/li>\n<li>you can now publish your mods through https:\/\/foundation.mod.io\/ which are then accessible ingame<\/li>\n<li>mods published on mod.io are accessible through the main menu<\/li>\n<li>a demo mod is now accessible<\/li>\n<\/ul>\n<p>Improvements<\/p>\n<ul>\n<li>Fix: Villagers were sometimes stuck to market<\/li>\n<li>Fix: Markets now indicate their sells after a reload<\/li>\n<li>Fix: Trader selling and buying quantity should now reflect values set by the player<\/li>\n<li>Fix: Bakery production is now fixed<\/li>\n<li>Fix: Construction visual of the well.<\/li>\n<li>Fix: Iron Mine would not produce any iron ore<\/li>\n<li>Fix: Quest about placing village center would not resolve<\/li>\n<li>Fix: Slow unhappiness stacking when upgrading house<\/li>\n<li>Fix: Warehouse capacity display<\/li>\n<li>Fix: zoning crash on previous savegames<\/li>\n<li>Fix: road sign construction<\/li>\n<li>Fix: door attachable on Church, Rustic Church and Rustic Lord Manor<\/li>\n<li>Fix: add construction step and building zones to Rustic Lord Manor<\/li>\n<li>Fix: improve performance by reducing navmesh refresh<\/li>\n<li>Fix: crash when building a church containing certain part<\/li>\n<li>Fix: female character was offsetting or turning invisible<\/li>\n<li>Fix: crash when destroying a warehouse in specific context<\/li>\n<li>Fix: merchant texture<\/li>\n<li>Fix: monk would not go to the monastery production buildings<\/li>\n<li>Fix: monk visual restored on loading<\/li>\n<li>Fix: inventory in the top toolbar now displays stock in markets<\/li>\n<li>Fix: fishing boat are now grounded<\/li>\n<li>Fix: prevent worker assignation from the workplace list view when workplace is full<\/li>\n<li>Fix: improve transport logic<\/li>\n<li>Fix: workers may get stuck after loading a game due to behaviour reinitialization<\/li>\n<li>Fix: trader buying too much resource<\/li>\n<li>Fix: reserved resource double consumption (had no impact on the game)<\/li>\n<li>Restored Forager work cycle duration to 30sec.<\/li>\n<li>Game Highest Speed has been reduced to x3 which is the initial intended max speed.<\/li>\n<li>Optimize zone painting for improved performance<\/li>\n<li>Activate Level 2 Music when Commoner status is reached<\/li>\n<li>compressed save games<\/li>\n<li>update localization<\/li>\n<li>improve building entrances path<\/li>\n<li>unlock zone residential once housing is unlocked<\/li>\n<li>add farm view<\/li>\n<li>add &#8220;clear crop field button&#8221;<\/li>\n<li>nerf berries work cycle duration<\/li>\n<li>tweak weapon smith<\/li>\n<li>tweak resource on trading villages<\/li>\n<li>can no longer change monk job<\/li>\n<li>add cost to Rustic Lord Manor<\/li>\n<li>add splendour to Rustic Lord Manor<\/li>\n<li>add angles to Rustic Church parts<\/li>\n<li>hide large map padding<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gameplay: Housing upgrade can be managed globally and individually Increase splendour given by building a market Add Bailiff Feature Add Tax Collector function Add Portrait To Villagers Improved Estate Progression Improved Balancing Improved Need Filling Add New Events Church Capacity now considered Villagers can now be sent to the Monastery Add Functionalities to Keep Add <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/2018\/11\/07\/second-content-update-alpha-0-4-0-1107\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-123","post","type-post","status-publish","format-standard","hentry","category-release-notes"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=123"}],"version-history":[{"count":2,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/123\/revisions"}],"predecessor-version":[{"id":125,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/123\/revisions\/125"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}