{"id":1300,"date":"2022-01-20T11:48:15","date_gmt":"2022-01-20T16:48:15","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=1300"},"modified":"2022-01-20T11:48:17","modified_gmt":"2022-01-20T16:48:17","slug":"patch-1-8-1-4-is-now-available","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2022\/01\/20\/patch-1-8-1-4-is-now-available\/","title":{"rendered":"Patch 1.8.1.4 Is Now Available!"},"content":{"rendered":"\n<p>Lords &amp; Ladies, it\u2019s time for a new patch!&nbsp;<\/p>\n\n\n\n<p><strong>Patch 1.8.1.4<\/strong> fixes a number of issues that have surfaced lately. Here\u2019s the complete rundown:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Changelog<\/h2>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">General<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Buildings using production recipes had doubled outputs<\/li><li>Ressource tracker: simple production buildings had the wrong input icon in certain cases<\/li><li>Cows walk animation was missing: they are back to being gracious while moving around!<\/li><li>Some mod.io mods were not fully displayed in the &#8220;Installed mods&#8221; window<\/li><li>Even more updated localizations for builders all around the globe!<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">UI<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Work assignation dropdown could appear partially out of screen<\/li><li>Updated Tavern and Luxury needs descriptions<\/li><li>Updated Treasury description<\/li><li>Added description for public lounge<\/li><li>Restored unlockable button sound<\/li><li>Adjusted building description style<\/li><li>Adjusted time string readability<\/li><li>Adjusted Warehouse and Granary refuse icon color<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Crashes<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Fail to load corrupted saves instead of crashing<\/li><li>Avoid crash when unassigning the bailiff&#8217;s office part function from the monument while the bailiff mission window was open<\/li><li>Avoid crash when a quest instance is not linked to any asset quest anymore (on load of a savegame)<\/li><li>Avoid crash when inputting (way) too many characters in any text editor (villager name, monument name, quote, etc&#8230;)<\/li><li>Avoid crash when logging an error related to wrong building function type on workplace<\/li><li>Avoid rare crash while switching job<\/li><li>Avoid crash when starting more than one game with certain mods<\/li><li>Avoid a bunch of useless logs<\/li><li>Avoid crash when closing game during certain loading steps<\/li><li>Avoid crash with some usage of resource tracker from mods<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Modding<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Possibility to remove Need type per villager status<\/li><li>Expose COMP_AGENT:setProfile()<\/li><li>Gatherer can produce multiple resources even if one resource `isFull`<\/li><li>Call of parent function for extendable class in Lua<\/li><li>Mod components now have last priority (for init, update &amp; enable order). This ensures core game components are ready to be interacted with from mods<\/li><\/ul>\n\n\n\n<p>As always, we are interested in reading your comments about this new patch. Feel free to come and discuss on <strong><a href=\"https:\/\/discord.com\/invite\/foundation\">Discord<\/a><\/strong> with us!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lords &amp; Ladies, it\u2019s time for a new patch!&nbsp; Patch 1.8.1.4 fixes a number of issues that have surfaced lately. Here\u2019s the complete rundown: Changelog General Buildings using production recipes had doubled outputs Ressource tracker: simple production buildings had the wrong input icon in certain cases Cows walk animation was missing: they are back to <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/2022\/01\/20\/patch-1-8-1-4-is-now-available\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[168],"class_list":["post-1300","post","type-post","status-publish","format-standard","hentry","category-dev-news","tag-patch"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=1300"}],"version-history":[{"count":6,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1300\/revisions"}],"predecessor-version":[{"id":1306,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/1300\/revisions\/1306"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=1300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=1300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=1300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}