{"id":265,"date":"2019-06-07T10:00:50","date_gmt":"2019-06-07T14:00:50","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=265"},"modified":"2021-11-02T13:24:54","modified_gmt":"2021-11-02T17:24:54","slug":"devlog-07","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2019\/06\/07\/devlog-07\/","title":{"rendered":"Devlog #07"},"content":{"rendered":"<p>Hey everyone! Welcome to\u00a0<b>Devlog #07<\/b>!<\/p>\n<h4>What We Are Working On<\/h4>\n<p>With the introduction of the recent content update, we will next be focusing on improving the core experience. Here are a few of the things that we have been working on.<\/p>\n<h5><b>How Is The Weather Today?<\/b><\/h5>\n<p>Eagle-eyed players might have noticed weather effects in the Early Access trailer\u2026 These weren\u2019t just for show and we are currently working on the introduction of the first weather system to Foundation. Of course, we like to tease a little, so you might be interested to know that weather won\u2019t be purely aesthetic!<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"278\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/weather-1024x278.png\" alt=\"\" class=\"wp-image-266\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/weather-1024x278.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/weather-300x81.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/weather-768x208.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/weather.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5 class=\"bb_h1\">Attention!<\/h5>\n<p class=\"bb_h1\">We have previously mentioned that we are working on an updated mission system for the Kingdom Estate. We will be looking at this for a future update but we have started work on the concept art for soldier levels.\u00a0<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"658\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Millitary-Concept-1024x658.png\" alt=\"\" class=\"wp-image-267\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Millitary-Concept-1024x658.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Millitary-Concept-300x193.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Millitary-Concept-768x493.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Millitary-Concept.png 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5>Balancing<\/h5>\n<p>As we add more production chains through development we will need to constantly update balancing in the game. There is still much more balancing to do and it will need continuous tweaking during development. For this end, we are working on an internal tracking tool for the cost per resource, which will help us for future balancing of the game.<\/p>\n<h5>It&#8217;s All In The Detail<\/h5>\n<p>The level of detail in Foundation (call us biased if you like) is already quite incredible but we are striving to always increase the level of immersion. We are currently working to improve and increase this with more detailed and varied construction steps.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"531\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/construction-1024x531.jpg\" alt=\"\" class=\"wp-image-268\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/construction-1024x531.jpg 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/construction-300x156.jpg 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/construction-768x398.jpg 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/construction.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5 class=\"bb_h1\">Bug Fixes and Patch<\/h5>\n<p>New updates do, of course, inevitably bring with them new bugs. The community have been feeding back to us any issues created by the last content update and we are currently in the process of preparing a new patch for release in the next few days. We will announce more details and changelog once the patch is ready for distribution.<\/p>\n<h5 class=\"bb_h1\">Final Words<\/h5>\n<p>Part of the recent update introduced many new modding features, including the possibility for modders to create their own monuments. The modding community have risen to the occasion and have themselves been working hard on new mods since the update. Check out this creation from <b>Paddy Fitzgerald<\/b>\u00a0using the new \u2018Stone Gate Set\u2019 mod by\u00a0<b>vjraymon<\/b><\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"657\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/southern_gate-1024x657.jpg\" alt=\"\" class=\"wp-image-269\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/southern_gate-1024x657.jpg 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/southern_gate-300x192.jpg 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/southern_gate-768x493.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<p>If you have created a mod for Foundation in a previous version please don\u2019t forget to update your mod and change it\u2019s status to <strong>&#8216;public&#8217;<\/strong> for the newly released update.<\/p>\n<p>We hope everyone is enjoying the new Wine update! Feedback has been very good and the community have been sharing their creations on Discord. These screenshots from <strong>Milinia<\/strong> and <strong>SLy<\/strong> particularly caught our eye!<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Milinia-Wine-1024x640.jpg\" alt=\"\" class=\"wp-image-270\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Milinia-Wine-1024x640.jpg 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Milinia-Wine-300x188.jpg 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Milinia-Wine-768x480.jpg 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/Milinia-Wine.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/sLy-wine-1024x576.jpg\" alt=\"\" class=\"wp-image-271\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/sLy-wine-1024x576.jpg 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/sLy-wine-300x169.jpg 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/sLy-wine-768x432.jpg 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2019\/06\/sLy-wine.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<p>Thanks for checking out this weeks&#8217; devlog and we shall see you soon for more news on development.<\/p>\n<p>The Whole Polymorph Games Team<\/p>","protected":false},"excerpt":{"rendered":"<p>Hey everyone! Welcome to\u00a0Devlog #07! What We Are Working On With the introduction of the recent content update, we will next be focusing on improving the core experience. Here are a few of the things that we have been working on. How Is The Weather Today? Eagle-eyed players might have noticed weather effects in the <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/2019\/06\/07\/devlog-07\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-265","post","type-post","status-publish","format-standard","hentry","category-devlog"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=265"}],"version-history":[{"count":7,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/265\/revisions"}],"predecessor-version":[{"id":308,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/265\/revisions\/308"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=265"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}