{"id":473,"date":"2020-02-20T13:00:12","date_gmt":"2020-02-20T18:00:12","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=473"},"modified":"2021-11-02T13:23:22","modified_gmt":"2021-11-02T17:23:22","slug":"insights-the-music-of-foundation","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2020\/02\/20\/insights-the-music-of-foundation\/","title":{"rendered":"Insights: The music of Foundation"},"content":{"rendered":"\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/02\/Music_Foundation.mp4\"><\/video><\/figure>\n\n\n<p><span style=\"font-weight: 400;\">If you have played Foundation you have most likely noticed the immersive soundtrack that compliments the game and evolves as you play. Just as the game is in development, so too is the soundtrack that paints a musical background picture as you build your village.<br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Today, we are updating the Foundation Soundtrack. An additional 8 tracks will be added, plus a bonus, solo piano arrangement, exclusive to the OST, taking the soundtrack to a total of 21 tracks.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">The Foundation soundtrack is available now on <\/span><a href=\"https:\/\/store.steampowered.com\/app\/1015460\/Foundation_Soundtrack\/\"><span style=\"font-weight: 400;\">Steam<\/span><\/a><span style=\"font-weight: 400;\"> and <a href=\"https:\/\/www.gog.com\/game\/foundation_soundtrack\">GOG<\/a>!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As your village grows and your villagers gain status, the music also grows alongside it, from the early game, single instrument compositions to later, level 2, ensembles. <\/span><\/p>\n<p>To create the epic musical background for Foundation we looked to <a href=\"http:\/\/www.audinity.com\/\">Audinity<\/a>, veterans of the medieval\/historical video game genre. Their portfolio includes games from Paradox (Crusader Kings 2, Europa Universalis IV), THQNordic (Knights Of Honor 2: Sovereign, The Guild series) alongside smaller indie developers like ourselves.<\/p>\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Foundation (Maintheme) - Foundation OST\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/xSNr3AV78b8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ash, our Community Manager, had the pleasure of chatting with Yannick and Robin, founders of Audinity, to get a deeper insight into who they are and their work on Foundation.<\/span><\/p>\n<p><b>&#8212;&#8212;&#8212;&#8212;&#8212;<\/b><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">Can you start off by telling us a little about yourselves? How you got into music composition and more particularly video game soundtracks?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">My name is Robin Birner, I am a German composer from Bamberg, that\u2019s in the northern part of Bavaria, and together with my partner in crime Yannick I have been writing music for video games ever since I was 16 years old. I have always been fascinated with video game soundtracks from an early age and got deeper into music when I started playing the piano as a child. Later on, because I got bored by the piano, I started playing the church organ and finally got my hands on modding my favourite video games. That\u2019s also when I met Yannick and the rest, as they say, is history.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">I am Yannick S\u00fc\u00df (sorry to all non-German-speaking people who don\u2019t know how to pronounce that weird-looking surname in German, it actually means \u201csweet\u201d!), I am a video game composer from Munich, Germany and just like Robin, one half of Audinity. Since last year, I also develop and realise video game music concerts together with orchestras, ensembles and event organisers.<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Music has always been an important part of my life &#8211; I originally wanted to become a pianist, but then I realised that I lacked the skills and that it also was much more fun to just play and rearrange my favourite video game and film music tunes on the piano, instead of just practising scales, which ultimately led to me starting composing music myself. Several years later, writing video game music is what I now do for a living, together with Robin.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">You have worked on some big games already with Paradox and THQNordic. Can you tell us more about Audinity and how you came together?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">We first met when both of us were still going to school! When I was 16, I was writing music for The Guild 2 &#8211; Renaissance by JoWood Entertainment (which later became THQ Nordic) and realised that I would need some help with it. At the same time I was part of the team of a modding project for a German video game, and they told me that I would work together with another composer which turned out to be Robin &#8211; who was even living very close to me! We met for a pint of beer in my favourite Irish Pub, and that beer basically started Audinity! We worked together on The Guild 2 &#8211; Renaissance as our first joint project, founded our company Audinity soon after and, most importantly, have developed a great friendship (although we sometimes appear like an old married couple as we have been told several times already&#8230;)<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><strong>Robin<\/strong><span style=\"font-weight: 400;\">: It has been 10 years already, so I think we are allowed to sometimes behave a little like an old married couple.<\/span><\/p>\n\n\n<blockquote style=\"text-align:right\" class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong><em>\u201cWe decided that we simply HAVE to work on this game\u201d<\/em><\/strong><\/p><\/blockquote>\n\n\n<p style=\"text-align: left;\"><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">You have been involved with Foundation for some time now, when did you become aware of the game and how did you get involved with Polymorph Games on Foundation?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">There is a saying that \u201cSometimes the best things in life happen by accident.\u201d That was for sure the case with Polymorph Games. In late August 2017, I stumbled upon the only existing YouTube video of Foundation, consisting of an interview with Phil and Leo at gamescom in Cologne. They talked about the concept of Foundation and showed a rough prototype of the game, which was already very impressive.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">During the interview it became clear that Foundation was more than yet another city builder. It pushes the boundaries of the genre by introducing gridless city building as well as many features from some of our favourite video games. After a brief conversation with Yannick, we decided that we simply HAVE to work on this game and to reach out to the developers. In the end you could say it all happened thanks to the YouTube algorithm.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">We are very lucky to have you working on Foundation!<\/span><\/i> <i><span style=\"font-weight: 400;\">Can you tell us more about how you collaborate to create beautiful music? Do you have a studio you jam together in or do you try to keep as much distance between each other as possible?<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><strong>Yannick: <\/strong><span style=\"font-weight: 400;\">Well, let me say it cost us blood, sweat and tears when we once tried to compose a song together in the same room, that might be a story for another time\u2026 no, in all seriousness: we have separate studios, but yes, we work very closely together on all of our music, with lots of constructive discussions, brainstorming and extensive feedback sessions before we send out music to a client. Working together for about 10 years now, we have kind of musically grown towards each other, so we have learned to compose our video game music so that it sounds as if it came from one person only. This is very important if two people are working on the same soundtrack, you want a homogeneous style and sound.<\/span><\/p>\n\n\n<blockquote style=\"text-align:right\" class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong> &#8220;Foundation looks different than other games and thus has to sound different, too&#8221; <\/strong><\/p><\/blockquote>\n\n\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">Whilst we are on the topic of style and sound, Foundation is a medieval city-builder and as such is going to require some knowledge of medieval instruments. Do you get to play any instruments to create the soundtrack?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">Over the years, we have developed our own expertise of writing music for historical and in particular medieval video games, so we have grown some special knowledge about medieval instruments and music. But when it comes to playing medieval instruments, we prefer to leave that to the experts. In the Foundation Main Theme for example, you can hear some beautiful live recordings of a medieval viol and a saz. We also use virtual instruments for the in-game music though, you can make them sound ultra realistic nowadays.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">Have you used any particularly unusual objects to create a sound you were looking for in the past or on Foundation?&nbsp;<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">Yes, indeed &#8211; we used Yannick\u2019s vocal talent for the main theme, but later agreed on removing it from the track. It doesn\u2019t get more unusual than that, right? All jokes aside &#8211; there are a lot of manipulated instruments in the soundtrack: From stretched church bell sounds to pitched down Cisters. We always try to bring in some unique elements to our music to make it stand out.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">Your main focus and experience seems to revolve around the medieval period do you have a particular interest in historical games and is it something you felt was the right fit for Audinity or has the medieval focus evolved naturally?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">Both Robin and I have always loved to play medieval strategy games and still play a match of good old Age of Empires 2 against each other now and then. I personally have always been very fond of authentic medieval and renaissance music and have studied it extensively. So being able to write the style of music that you love for the kind of games that you love is actually something we both couldn\u2019t be happier about. We have worked on many historical and medieval video games over the years and we love it. <\/span><\/p>\n\n\n<blockquote style=\"text-align:right\" class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong>&#8220;One of the most important requirements a sandbox game like Foundation has, is non-fatiguing music&#8221;<\/strong><\/p><\/blockquote>\n\n\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">How did you go about researching the music style for Foundation? It must be particularly hard with very little to go on to create an authentic medieval sound, where there any particular influences you took when creating the soundtrack?<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">First of all we tried to create a unique sound for Foundation, something that hasn\u2019t been heard in other medieval or citybuilder games before. Many games in that genre have orchestral music that is sweetened with some medieval phrases or instruments. Foundation looks different than other games and thus has to sound different, too. So we had the idea to not use orchestral instruments in the in-game soundtrack at all and only use authentic medieval instruments. For the musical style itself, we tried to be very authentic in order to create a medieval mood, but since the visual style of the game itself is not aimed towards ultra realistic we tried to incorporate that style into the music as well.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">We have only mentioned the Foundation Main Theme so far but there are already a great number of <\/span><\/i><i><span style=\"font-weight: 400;\">tracks<\/span><\/i><i><span style=\"font-weight: 400;\"> you have created for Foundation. Can you tell us a bit about the requirement for different pieces within the game?&nbsp;<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">One of the most important requirements a sandbox game like Foundation has, is non-fatiguing music. A game you can play for a thousand hours needs music which doesn\u2019t get on your nerves if you hear it countless times. Right now, we achieve that by having three levels of tracks in the game.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Once you start a new game you will notice that there is no music at all until you have placed your town centre. From there the music gradually evolves based on the size of your medieval city. As soon as a town centre exists, you hear what we call \u201clevel 1\u201d music, which consists of short melodic snippets played by one single instrument.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Those snippets are approximately one minute in length and written in such a way that they organically blend with the game\u2019s ambience. For those of you who don\u2019t own the game yet, you can listen to the \u201cTerroir\u201d track on the soundtrack to get an impression of how it works. <\/span><\/p>\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Terroir - Foundation OST\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/_cmMRj3Gy1o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p><span style=\"font-weight: 400;\">Then we have \u201clevel 2\u201d music, which completely replaces the \u201clevel 1\u201d tracks once your village has reached a certain size.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Now the music, consisting of small medieval ensembles playing \u201cvillage dances\u201d and fully fleshed-out arrangements, becomes more prominent.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Also, the main theme is featured in \u201clevel 1\u201d as well as \u201clevel 2\u201d in suitable arrangements, so it blends nicely with the rest of the music. <\/span><\/p>\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Maintheme Level 1 Arrangements - Foundation OST\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/qicKHtl5hms?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Aere Perennius - Foundation OST\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/r74qdHb8HYg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p><span style=\"font-weight: 400;\">This means the main theme does not merely appear secludedly in the main menu but is also part of all stages of gameplay. For us, that is really important to give the player a sense of following a continuous pathway on his or her journey throughout the game and to interconnect all levels.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <em>How did you go about creating the contrasts between the level changes? What musically signifies a change between a serf and a commoner for example?<\/em><\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">We wanted the music to reflect the development of the village. At the beginning of the game, the village is still small and not much populated. So at that stage in the game we just use some medieval instruments that play solo phrases and then fade away again to just sound effects for a while. The music for the commoners is much more lively and we use an ensemble of medieval instruments that play together, because the village itself is bigger, more populated and more is going on now. The music tracks are now longer, more consistent and not as fragile as in the early stages of the game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <em>Whilst playing the game and during the game development has your work changed? Have you played the game and thought \u2018that\u2019s not right!\u2019?<\/em><\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">Thankfully, that has not been the case on this project. It was very important for everyone involved to add music to the game as soon as possible to prevent that from happening.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">That also shows that you understand the game and the musical requirements for it, I know that you do enjoy playing Foundation when you can Robin! Germany is well known for it\u2019s love of strategy games, is the Citybuilder\/Strategy game a passion of yours?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">I think it\u2019s safe to say that Yannick and I are both passionate players when it comes to Citybuilder and Strategy games. It\u2019s true that I play Foundation whenever I can, but. (un)fortunately, music kept me pretty busy over the last couple of months. One of the many great aspects of Foundation is the amount of time you can spend just watching your city come to life. I enjoyed that a lot before the Early Access launch. <\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">I have already lost count of the number of hours sat mesmerised by my growing cities! I\u2019m very privileged to be part of the team and seeing things grow in the background too. How have you found working with the team at Polymorph Games?<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><span style=\"font-weight: 400;\"><strong>Yannick<\/strong>: <\/span><span style=\"font-weight: 400;\">We love working with you guys! Seriously, it\u2019s a fantastic experience &#8211; we enjoy being in close contact with you and the developers, Philippe and L\u00e9o give very professional and constructive feedback to our music that is easy to work with! A particularly fantastic experience was when you guys invited us to join you in Boston for PAX East this year! Spending time with you there, we again realised more than ever before that you are not just skilled video game developers but also a bunch of really great people that we are happy to know.<\/span><\/p>\n\n\n<blockquote style=\"text-align:right\" class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><strong> &#8220;We had the idea to use Gregorian chants for the Main Theme, when we sent it to the team, they were just asking what this weird vocal stuff is supposed to be?!&#8221;<\/strong><\/p><\/blockquote>\n\n\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>:<\/span><i><span style=\"font-weight: 400;\"> I guess we owe you a beer for that compliment! But it can\u2019t all be sweetness and light. Have you had any disagreements on the Music composition for Foundation?<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">While collaborating in a highly subjective creative field like music often results in disagreements, I can proudly say that so far Foundation is the project with the least disagreements we have worked on. There are various reasons for that, the most influential one being that we decided to set ourselves strict limitations to work with &#8211; such as to only use certain instruments or keys for the music. Once everyone agrees on what <\/span><i><span style=\"font-weight: 400;\">not<\/span><\/i><span style=\"font-weight: 400;\"> to do, you automatically will have less disagreements. That being said, you should probably ask us again after release because there is still some music to write&#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">There is a life-lesson right there! Has there bee<\/span><\/i><span style=\"font-weight: 400;\">n<\/span><i><span style=\"font-weight: 400;\"> anything that you tried that didn\u2019t work?<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><strong>Yannick<\/strong><span style=\"font-weight: 400;\">: <\/span><span style=\"font-weight: 400;\">I was hoping to keep this secret but\u2026&nbsp; we had the idea to use Gregorian chants for the Main Theme. I put myself before a microphone, sang my heart out and recorded myself several times to imitate a Gregorian monk choir, even with super deep latin lyrics! When we sent the first draft to the team, they were just asking what this weird vocal stuff is supposed to be and that we better leave this out. Retrospectively this was probably a good decision though&#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">Ahaha! Maybe you should record a personal chant album, I hear there is a market for it! <\/span><\/i><i><span style=\"font-weight: 400;\"><br><\/span><\/i><i><span style=\"font-weight: 400;\">Is your work now complete on Foundation? Or is there still more to come that the community will get to hear in the future?<\/span><\/i><\/p>\n<p><i><br>\n<\/i><\/p>\n<p><i><\/i><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">There is way more to come. We have recently finished another batch of music, which was added to the game in the Fall Update and doubled the amount of \u201clevel 2\u201d music. In addition to that our plan at the moment is to have another musical evolution for the later stages of the game, so stay tuned for a lot of new tracks for the Official Soundtrack Release as well. <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">One last question. For anyone thinking about getting into video game music composition do you have any tips or advice?<\/span><\/i><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><strong>Yannick<\/strong><span style=\"font-weight: 400;\">: <\/span><span style=\"font-weight: 400;\">There is no golden path to follow. Just be yourself, show your passion for video games and be very patient.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Robin<\/strong>: <\/span><span style=\"font-weight: 400;\">Don\u2019t try to follow the path from someone else. Rather create your own path. Take music seriously but not yourself. Collaborate. Because in the end it\u2019s all about collaboration.<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><strong>Ash<\/strong>: <\/span><i><span style=\"font-weight: 400;\">Thanks for taking the time out to give us some deeper insights into Audinity and your work on Foundation. It is as always an honour and a pleasure and we look forward to hearing more of your work in-game!<\/span><\/i><\/p>","protected":false},"excerpt":{"rendered":"<p>If you have played Foundation you have most likely noticed the immersive soundtrack that compliments the game and evolves as you play. Just as the game is in development, so too is the soundtrack that paints a musical background picture as you build your village.Today, we are updating the Foundation Soundtrack. An additional 8 tracks <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/2020\/02\/20\/insights-the-music-of-foundation\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,24],"tags":[28,26,27,37,38,35],"class_list":["post-473","post","type-post","status-publish","format-standard","hentry","category-release-notes","category-update-news","tag-citybuilder","tag-foundation","tag-medieval","tag-sale","tag-soundtrack","tag-update"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=473"}],"version-history":[{"count":24,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/473\/revisions"}],"predecessor-version":[{"id":503,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/473\/revisions\/503"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}