{"id":521,"date":"2020-05-12T18:16:58","date_gmt":"2020-05-12T22:16:58","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=521"},"modified":"2021-11-02T13:23:07","modified_gmt":"2021-11-02T17:23:07","slug":"update-news","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2020\/05\/12\/update-news\/","title":{"rendered":"Update and Preview build News"},"content":{"rendered":"<p>Hey Everyone!<\/p>\n<p>We are excited to announce that we will soon be bringing you a new update, that we have named, the <strong>Minerals and Craftmanship Update<\/strong>!<\/p>\n<p>The update is nearly ready and the full release will come in a few weeks but in the meantime, those of you eager to take an early look will be able to test some of the new features, in an upcoming Preview build!<\/p>\n<p>More news on the preview build and how to gain access will be coming in the next few days.<\/p>\n<p>Please note: Though custom maps are still available, we are looking to gather focused information and feedback on the new content. Therefore, for testing purposes, the preview build is focused on the Valley map.<\/p>\n<p>If you would like to help out and share your feedback with us, then firstly, thank you! All feedback is very important and useful to us and in the development of the game.<\/p>\n<p>Please let us know what you think of the preview build via this feedback <a href=\"https:\/\/forms.gle\/6sjAL8bQVNdWNeqt8\">form.<\/a><\/p>\n<h4>Minerals and Craftmanship Update:<br \/>preview build 1.6.0<\/h4>\n<p>We are bringing a multitude of changes and improvements in this update and you can check out some of the highlights that will be playable in the Preview Build, below.<\/p>\n<h5>Discoverable resources<\/h5>\n<p>One of the biggest and most exciting new features coming with the update are discoverable resources that will need to be prospected to know what kind of mineral they contain. Once prospected, you will be able to build a quarry over the mineral source to extract it. Some of these resources will be common and found in multiple nodes however some will contain more rare minerals.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"861\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Minerals-1024x861.png\" alt=\"\" class=\"wp-image-544\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Minerals-1024x861.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Minerals-300x252.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Minerals-768x645.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Minerals.png 1153w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5>New buildings capabilities<\/h5>\n<p>Prior to this update, there were two building types: single buildings and monuments. In this update, they now all have the same capabilities. This means a single building could have parts added to extend its functionalities. The first single building to exploit this new feature is a new one: The Builder\u2019s Workshop.<\/p>\n<p>At last, builders now have their own workplace! This building will be extendable to add new artisan workshops with crafting capabilities, like the scultpure or stainedglass workshop.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"581\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Builder-Workshop-1024x581.png\" alt=\"\" class=\"wp-image-539\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Builder-Workshop-1024x581.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Builder-Workshop-300x170.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Builder-Workshop-768x435.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Builder-Workshop.png 1566w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5>Artisan workshops<\/h5>\n<p>Parts that need more detailed, artistic work, like stained glass and sculptures will need to be first crafted in artisan workshops from the extended Builder\u2019s Workshop. These artisan workshops will take advantage of the new resources that will be available to you in the discoverable resource nodes and the workshops themselves will allow you to create all new unique parts and Masterpieces for your village.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Statue-1024x576.png\" alt=\"\" class=\"wp-image-523\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Statue-1024x576.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Statue-300x169.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Statue-768x432.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Statue.png 1592w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5>Masterpieces<\/h5>\n<p>Masterpieces are outstanding pieces of art that need to be crafted by artisans and that will provide a lot of splendor. More details on this soon&#8230;<\/p>\n<h5>New production chains<\/h5>\n<p>The workshops are going to require processed materials that will form part of new production chains. One such discoverable resource you will be able to find is gold ore which will require smelting into gold bars via a Goldsmelter before being used in your artisan workshop<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"717\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Gold-smelter-1024x717.png\" alt=\"\" class=\"wp-image-540\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Gold-smelter-1024x717.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Gold-smelter-300x210.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Gold-smelter-768x537.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Gold-smelter.png 1409w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5>An improved role for the Bailiff: The Bailiff Mandates<\/h5>\n<p>The bailiff will be introduced earlier into the game than previously and, for a cost, will be able to accomplish mandates for his lord. Among other things, he will be able to prospect for minerals and study blueprints.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"709\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Bailiff-Mandate-1024x709.png\" alt=\"\" class=\"wp-image-541\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Bailiff-Mandate-1024x709.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Bailiff-Mandate-300x208.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Bailiff-Mandate-768x532.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Bailiff-Mandate.png 1382w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h5>Path inside buildings<\/h5>\n<p>One feature we have wanted to push for a while is the capabilities for villagers to use doors that communicate with one another. As such, villagers are now able to path through buildings by entering a door and going out from another. For example, Monks will be able to path through enclosed Cloisters, or villagers will be able to access enclosed courtyards via an inner courtyard entrance\/exit but only through buildings that they are allowed to based on certain rules.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Pathing.gif\" alt=\"\" class=\"wp-image-545\"\/><\/figure>\n\n\n<h5>Multiple gameplay and feedback improvements<\/h5>\n<p>The Minerals and Craftmanship Update is a good time to consolidate on the work so far in the game and as such you will find many Quality of Life improvements some of which you will be able to see in the preview build.<\/p>\n<p>There is now a new notification panel that will make it easier to track quests and keep an eye on issues in your village.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"249\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Quests-3-640.png\" alt=\"\" class=\"wp-image-525\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Quests-3-640.png 800w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Quests-3-640-300x93.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Quests-3-640-768x239.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n<p>As noted above there are new building capabilities. To keep things consistent, all buildings will be placed and built in similar building workflow fashion to monuments. i.e. Placing a building will require that you also choose to start construction. You can still use shift + click to place multiple buildings which will bypass the requirement to click \u201cstart construction\u201d.<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Buildings-menu-1024x576.png\" alt=\"\" class=\"wp-image-526\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Buildings-menu-1024x576.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Buildings-menu-300x169.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Buildings-menu-768x432.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/Buildings-menu.png 1305w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<p>We have also introduced another new change to the way you create monuments. You will first need to place a building marker before placing any parts to a monument. This building marker can then be moved and in doing so will allow you to move your whole blueprint before final placement and construction.<\/p>\n<p>Grass has seen improvements in this update with a greater variety to shades and depth giving a more realistic look to grasslands.<\/p>\n<p>Other improvements include cleaning up placeholder text, {img1} as well as new sounds and new animations.<\/p>\n<h5>New modding features<\/h5>\n<p>The new update will bring some huge features for the modding community which will allow modders much more freedom to create new assets, behaviours and also make changes and extend vanilla components and functions.<\/p>\n<p>The preview build will include the ability to create custom behaviour trees and nodes. This will enable modders to use both our existing nodes as well as define their own nodes when creating new behaviours for villagers.<\/p>\n<p>Custom assets, as well as custom structures, will now be available for use by modders. This means that modders will no longer be confined to using our asset types and can now define their own. Complex data related to these assets and components can then be stored in custom structures.<\/p>\n<p>All of these additions and changes will allow much more flexibility for modding. As an added bonus we will also be opening up our own core components to allow some engine and game structures to be extended. This will allow, for example, new bridge building functions or workplace building functions to be assigned to core components.<\/p>\n<p>Can you imagine the potential horrors, such as an \u201cAntenna farm\u201d mod?!<\/p>\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/AntennaFarm-1024x576.png\" alt=\"\" class=\"wp-image-527\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/AntennaFarm-1024x576.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/AntennaFarm-300x169.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/AntennaFarm-768x432.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/05\/AntennaFarm.png 1454w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<p>You will be able to see all the new modding changes in the release notes and changelog <a href=\"https:\/\/www.polymorph.games\/foundation\/modding\/changelog\">here<\/a>, on release of the preview build.<\/p>\n<h5>More to come<\/h5>\n<p>Although the preview build is already jam-packed full of new content and improvements we will continue to add more as we work toward the full update release.<\/p>\n<p>In the meantime, stay tuned for more information on the Preview build release coming soon.<\/p>\n<p><\/p>\n<p><span style=\"font-weight: 400;\">-The Polymorph Games Team<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Hey Everyone! We are excited to announce that we will soon be bringing you a new update, that we have named, the Minerals and Craftmanship Update! The update is nearly ready and the full release will come in a few weeks but in the meantime, those of you eager to take an early look will <a class=\"read-more\" href=\"https:\/\/www.polymorph.games\/foundation\/news\/2020\/05\/12\/update-news\/\">&hellip;&nbsp;<span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,24],"tags":[28,26,29,27,40,33,30,35,31],"class_list":["post-521","post","type-post","status-publish","format-standard","hentry","category-dev-news","category-update-news","tag-citybuilder","tag-foundation","tag-management","tag-medieval","tag-news","tag-pc","tag-strategy","tag-update","tag-videogame"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/521","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=521"}],"version-history":[{"count":11,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/521\/revisions"}],"predecessor-version":[{"id":549,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/521\/revisions\/549"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}