{"id":677,"date":"2020-10-06T11:02:58","date_gmt":"2020-10-06T15:02:58","guid":{"rendered":"https:\/\/www.polymorph.games\/foundation\/news\/?p=677"},"modified":"2021-11-02T13:22:19","modified_gmt":"2021-11-02T17:22:19","slug":"devlog14","status":"publish","type":"post","link":"https:\/\/www.polymorph.games\/foundation\/news\/2020\/10\/06\/devlog14\/","title":{"rendered":"Devlog #14"},"content":{"rendered":"<p>Hey everyone!<\/p>\n<p>As you may have read in <a href=\"https:\/\/www.polymorph.games\/foundation\/news\/2020\/08\/19\/devlog13\/\" data-wplink-edit=\"true\">Devlog #13<\/a>, we are currently working on a patch for the recent 1.6 Minerals &amp; Craftsmanship update. This patch will provide some polish to the 1.6 update as well as bring with it some highly requested quality of life improvements.<\/p>\n<p>The 1.6 content patch is now close to being ready, so for this Devlog we will be taking a closer look at what the team has been working on for the upcoming patch&#8230;<\/p>\n<h5>More Names!<\/h5>\n<p>Yes, you read that right&#8230; With <strong>1000 new names<\/strong> being added to the game, no more will you be seeing Male #007 or Female #42, well, at least for some time anyway. As a side note, there will be further work on names, in the future, as part of the planned family system.<\/p>\n<p>Another highly requested feature being introduced with the patch is the option to <strong>rename villagers<\/strong>. Streamers rejoice! This feature is not just for streamers though, now we can all have Auntie Bob in our villages.<\/p>\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"681\" height=\"474\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/RenameVillager1.1.png\" alt=\"\" class=\"wp-image-678\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/RenameVillager1.1.png 681w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/RenameVillager1.1-300x209.png 300w\" sizes=\"auto, (max-width: 681px) 100vw, 681px\" \/><\/figure><\/div>\n\n\n<h5>Promotion Sorting<\/h5>\n<p>We have received many requests for this one and your wish is our command\u2026 Lords and Ladies, we bring you promotion sorting!<\/p>\n<p>You will be able to <strong>sort the population<\/strong> by various parameters whilst also being able to easily focus on a villager\u2019s workplace, their house, and the villager themselves, making it much easier to identify those you wish to promote.<\/p>\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"510\" height=\"623\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/Promotions.png\" alt=\"\" class=\"wp-image-691\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/Promotions.png 510w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/Promotions-246x300.png 246w\" sizes=\"auto, (max-width: 510px) 100vw, 510px\" \/><\/figure><\/div>\n\n\n<h5><strong>Melody Composer<\/strong><\/h5>\n<p>\u201cWhat\u2019s this?!\u201d Is the burning question we hear on your minds. Well&#8230; a brand new feature will be introduced with the patch that will see a Melody Composer added to buildings that contain musical parts.<\/p>\n<p>You will find a simplified version in churches however, one particular <strong>musical Masterpiece<\/strong> will allow you to flex your musical talents or make a crescendo of noise if music is not your thing. Either-way lookout for this as you unlock the Masterpieces.<\/p>\n<h5>Masterpiece Polish<\/h5>\n<p>You may have already read the notes regarding the work we are doing on the <strong>Gate Masterpiece<\/strong> in <a href=\"_wp_link_placeholder\" data-wplink-edit=\"true\">Devlog #13<\/a>. This, however, is not the only Masterpiece to see some changes and polish in this patch.<\/p>\n<p>As mentioned above one of the Masterpieces will see the new Melody Composer added. We have also taken a look at the <strong>Masterpiece effect conditions<\/strong> that are randomly assigned to Masterpiece sets, for example, the stained glass masterpiece will be tied to conditions that are more relevant to its use.<\/p>\n<p>Additionally, more information regarding masterpieces, effects and their conditions can now be found by hovering over the Masterpiece in the build menu.<\/p>\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"572\" height=\"260\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/Masterpieces.png\" alt=\"\" class=\"wp-image-680\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/Masterpieces.png 572w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/Masterpieces-300x136.png 300w\" sizes=\"auto, (max-width: 572px) 100vw, 572px\" \/><\/figure>\n\n\n<p>If you are new to Masterpieces you will be able to find further information about them in a new help topic that can be accessed at any time in the in-game help (<strong>?<\/strong>) menu.<\/p>\n<h5>Quarry Depots and Visuals<\/h5>\n<p>The content patch will see a new function added to the quarry parts. The <strong>large crane<\/strong> will now act as a <strong>resource depot<\/strong> allowing mined resources to be stored locally rather than requiring a warehouse for storage nearby your quarries.<\/p>\n<p>The stored resources within these depots will also come with improved visuals making it easier to identify the resources at-a-glance.<\/p>\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"719\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/CraneDepot-1024x719.png\" alt=\"\" class=\"wp-image-681\" srcset=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/CraneDepot-1024x719.png 1024w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/CraneDepot-300x211.png 300w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/CraneDepot-768x539.png 768w, https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/CraneDepot.png 1384w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<h5>New Animations<\/h5>\n<p>Mooooar animations! With the addition of the new workplace\/workstation integration that came with the 1.6 content update, we have been able to open up a whole new range of possibilities for <strong>workplace animations<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"400\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/tailor-1.gif\" alt=\"\" class=\"wp-image-687\"\/><figcaption><em>The Tailor eyeing up his new fashion line<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"400\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/blacksmith.gif\" alt=\"\" class=\"wp-image-688\"\/><figcaption><em>Sparks flying in the Smithy<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"400\" src=\"https:\/\/www.polymorph.games\/foundation\/news\/wp-content\/uploads\/2020\/10\/gold.gif\" alt=\"\" class=\"wp-image-689\"\/><figcaption><em>Liquid gold<\/em> (<em>Work in progress<\/em>)<\/figcaption><\/figure>\n\n\n<h5>Bug Fixes and More<\/h5>\n<p>A big thank you to everyone that has been sending in bug reports and offering feedback. All of your reports have allowed us to fix a number of issues that will be resolved with the content patch.<\/p>\n<p>As you can see above this patch will apply some polish as well as bring new additions, bug fixes, and more improvements, including:<\/p>\n<ul>\n<li><strong>New sounds<\/strong> for mining and other workplaces<\/li>\n<li>Some <strong>UI tweaks<\/strong> such as an improved resource list order<\/li>\n<li>A pop-up when exiting the game, so <strong>no more accidental exits<\/strong><\/li>\n<li>Changes to the <strong>mineral distribution<\/strong> system when prospecting mineral nodes. For example, Iron will be much easier to find earlier in your searches.<\/li>\n<li>Builder&#8217;s <strong>proximity priority<\/strong> during work-cycle<\/li>\n<li>Multiple <strong>pathfinding<\/strong> fixes<\/li>\n<li>And more (A full changelog will be available on release)<\/li>\n<\/ul>\n<p>If testing goes well, we hope to get the patch out within the next couple of weeks so stay tuned for further announcements.<\/p>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this Devlog we will be taking a closer look at what the team has been working on for the upcoming patch&#8230;<\/p>\n","protected":false},"author":1,"featured_media":697,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,23,24],"tags":[28,25,32,26,47,29,27,40,33,30,31],"class_list":["post-677","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dev-news","category-devlog","category-update-news","tag-citybuilder","tag-devlog","tag-devnews","tag-foundation","tag-game","tag-management","tag-medieval","tag-news","tag-pc","tag-strategy","tag-videogame"],"_links":{"self":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/677","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/comments?post=677"}],"version-history":[{"count":9,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/677\/revisions"}],"predecessor-version":[{"id":698,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/posts\/677\/revisions\/698"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media\/697"}],"wp:attachment":[{"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/media?parent=677"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/categories?post=677"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.polymorph.games\/foundation\/news\/wp-json\/wp\/v2\/tags?post=677"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}