Table of Contents

COMP_RESOURCE_GENERATOR

Category: Component

Parent class: COMPONENT

Properties


GrowRate

Serialized, Savegame


MaxQuantity

Serialized, Savegame

Functions


getResourceGeneratorData

BUILDING_FUNCTION_RESOURCE_GENERATOR getResourceGeneratorData()


setResourceGeneratorData

void setResourceGeneratorData(resourceGeneratorData)

Name Type Description
resourceGeneratorData BUILDING_FUNCTION_RESOURCE_GENERATOR

setMaxQuantity

void setMaxQuantity(maxQuantity [, addDifference])

Name Type Description
maxQuantity integer_and_unsigned_integer
addDifference boolean If true, we will add/substract the current inventory with the difference between current max quantity and maxQuantity.

getResourceGenerated

RESOURCE getResourceGenerated()