RESOURCE_LAYOUT_TYPE
enum value
RESOURCE_LAYOUT_TYPE.CRATES
list<RESOURCE_QUANTITY_PAIR>
RESOURCE_COLLECTION_VALUE value
or list of RESOURCE_QUANTITY_PAIR values
nil
list<RESOURCE_QUANTITY_PAIR>
RESOURCE_COLLECTION_VALUE value
or list of RESOURCE_QUANTITY_PAIR values
nil
The behavior tree provided here must have some variables:
AgentData
(BEHAVIOR_TREE_DATA_AGENT
)ConsumptionData
(BEHAVIOR_TREE_DATA_RESOURCE_CONSUMPTION
)NeedToFill
(BEHAVIOR_TREE_DATA_AGENT_NEED
)HappinessFactor
(BEHAVIOR_TREE_DATA_HAPPINESS_FACTOR
, optional)ResourceType
(BEHAVIOR_TREE_DATA_RESOURCE_TYPE
, optional)BEHAVIOR_TREE
asset ID
nil
boolean
boolean value
false