Category: Data structure
void vec2i.add(object, x, y)
Name | Type | Description |
---|---|---|
object | vec2i | |
x | integer_and_unsigned_integer | |
y | integer_and_unsigned_integer |
integer_and_unsigned_integer vec2i.dot(object, vector)
Name | Type | Description |
---|---|---|
object | vec2i | |
vector | vec2i |
integer_and_unsigned_integer vec2i.crossZ(object, vector)
Name | Type | Description |
---|---|---|
object | vec2i | |
vector | vec2i |
void vec2i.set(object, x, y)
Name | Type | Description |
---|---|---|
object | vec2i | |
x | integer_and_unsigned_integer | |
y | integer_and_unsigned_integer |
void vec2i.normalize(object)
Name | Type | Description |
---|---|---|
object | vec2i |
integer_and_unsigned_integer vec2i.distance2(object, vector)
Name | Type | Description |
---|---|---|
object | vec2i | |
vector | vec2i |
void vec2i.rotate(object, angle)
Name | Type | Description |
---|---|---|
object | vec2i | |
angle | integer_and_unsigned_integer |
vec2i vec2i.rotated(object, angle)
Name | Type | Description |
---|---|---|
object | vec2i | |
angle | integer_and_unsigned_integer |