Abstract class
Category: Asset
Parent class: ASSET
Inherited by
VILLAGE_EVENT_HARVEST_FESTIVAL
list of DATA_VILLAGER_STATUS_NEED_LIST_PAIR valuesfixed_sized_map< VILLAGE_EVENT_STATE, string>map with enum values as keys and string values as valueslist< ENTERTAINMENT_TYPE_ICON_PAIR>list of ENTERTAINMENT_TYPE_ICON_PAIR valuesenum valueINTERACTIVE_LOCATION_PURPOSE.FREE_TIMEfixed_sized_map< VILLAGE_EVENT_STATE, ATLAS_CELL>map with enum values as keys and asset IDs as valuesGuest invitations to preview in progression screen, these will need to be unlocked from a game action to be invited
list< VILLAGE_EVENT_GUEST_INVITATION>list of asset IDs
This offset will be added to the minimum time required to fill a need + the fillness duration to estimate how many need instance a guest can fill during the village event.
if an entertainment need takes minimum 30 seconds stay at the interactive location and has a 100 seconds fillness duration and the offset is set to 20 seconds, we will evaluate 150 seconds for a need filling
floatfloat value30.0f