Table of Contents

VILLAGE_EVENT

Abstract class
Category: Asset

Parent class: ASSET
Inherited by DLC agriculture VILLAGE_EVENT_HARVEST_FESTIVAL

List of VILLAGE_EVENT assets

Properties


NameKey

Serialized


ParticipantPluralNameKey

Serialized


NeedListNameKey

Serialized


NeedListDescriptionKey

Serialized


Duration

Serialized


PreparationDuration

Serialized


DataVillagersNeedDuringVillageEventList

Serialized


AssetVillagerTemporaryOutfitSetupList

Serialized


AssetVillageEventFreeTimeBehavior

Serialized


ScoreValuePerFilledNeed

Serialized


PageIdArray

Serialized


AssetEntertainerTroupeList

Serialized


EntertainerTypeButtonList

Serialized


EntertainmentTypeWorldGuiIconList

Serialized


FreeTimeLocationPurpose

Serialized


AssetVillageEventTierList

Serialized


IconTier0

Serialized

Icon when it has not reached a tier yet


TrackerDaysBeforeDelete

Serialized


AssetQuest

Serialized


MaximumGuestInvitationTicket

Serialized


AssetDefaultVillageEventCompletedOutcomePanel

Serialized


DefaultRewardsTitleKey

Serialized


VillageEventProgressionTitleKey

Serialized


VillageEventProgressionDescriptionKey

Serialized


StateIcons

Serialized


AssetGuestInvitationPreviewList

Serialized

Guest invitations to preview in progression screen, these will need to be unlocked from a game action to be invited


TimeOffsetToEstimateGuestNeedFillingTime

Serialized

This offset will be added to the minimum time required to fill a need + the fillness duration to estimate how many need instance a guest can fill during the village event.
if an entertainment need takes minimum 30 seconds stay at the interactive location and has a 100 seconds fillness duration and the offset is set to 20 seconds, we will evaluate 150 seconds for a need filling