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assets [2019/10/09 14:01]
assets [2020/01/31 16:22] (current)
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 +====== Assets ======
 +  * [[assets:​balancing|BALANCING]]
 +  * [[assets:​behavior_tree|BEHAVIOR_TREE]]
 +  * [[assets:​blueprint|BLUEPRINT]]
 +  * [[assets:​building|BUILDING]]
 +  * [[assets:​building_function_assignable|BUILDING_FUNCTION_ASSIGNABLE]]
 +  * [[assets:​building_function_bailiff_office|BUILDING_FUNCTION_BAILIFF_OFFICE]]
 +  * [[assets:​building_function_church|BUILDING_FUNCTION_CHURCH]]
 +  * [[assets:​building_function_farm|BUILDING_FUNCTION_FARM]]
 +  * [[assets:​building_function_fishing|BUILDING_FUNCTION_FISHING]]
 +  * [[assets:​building_function_forester|BUILDING_FUNCTION_FORESTER]]
 +  * [[assets:​building_function_great_hall|BUILDING_FUNCTION_GREAT_HALL]]
 +  * [[assets:​building_function_kitchen|BUILDING_FUNCTION_KITCHEN]]
 +  * [[assets:​building_function_list|BUILDING_FUNCTION_LIST]]
 +  * [[assets:​building_function_livestock_farm|BUILDING_FUNCTION_LIVESTOCK_FARM]]
 +  * [[assets:​building_function_market|BUILDING_FUNCTION_MARKET]]
 +  * [[assets:​building_function_public_lounge|BUILDING_FUNCTION_PUBLIC_LOUNGE]]
 +  * [[assets:​building_function_public_lounge_room|BUILDING_FUNCTION_PUBLIC_LOUNGE_ROOM]]
 +  * [[assets:​building_function_resource_generator|BUILDING_FUNCTION_RESOURCE_GENERATOR]]
 +  * [[assets:​building_function_study_room|BUILDING_FUNCTION_STUDY_ROOM]]
 +  * [[assets:​building_function_tax_office|BUILDING_FUNCTION_TAX_OFFICE]]
 +  * [[assets:​building_function_training_ground|BUILDING_FUNCTION_TRAINING_GROUND]]
 +  * [[assets:​building_function_treasury|BUILDING_FUNCTION_TREASURY]]
 +  * [[assets:​building_function_village_center|BUILDING_FUNCTION_VILLAGE_CENTER]]
 +  * [[assets:​building_function_warehouse|BUILDING_FUNCTION_WAREHOUSE]]
 +  * [[assets:​building_function_workplace|BUILDING_FUNCTION_WORKPLACE]]
 +  * [[assets:​building_part|BUILDING_PART]]
 +  * [[assets:​building_progress_list|BUILDING_PROGRESS_LIST]]
 +  * [[assets:​desirability|DESIRABILITY]]
 +  * [[assets:​estate|ESTATE]]
 +  * [[assets:​event|EVENT]]
 +  * [[assets:​game_rule_status_promotion|GAME_RULE_STATUS_PROMOTION]]
 +  * [[assets:​happiness_factor|HAPPINESS_FACTOR]]
 +  * [[assets:​happiness_factor_status_demote|HAPPINESS_FACTOR_STATUS_DEMOTE]]
 +  * [[assets:​help|HELP]]
 +  * [[assets:​house_manager_data|HOUSE_MANAGER_DATA]]
 +  * [[assets:​job|JOB]]
 +  * [[assets:​job_progression|JOB_PROGRESSION]]
 +  * [[assets:​military_campaign|MILITARY_CAMPAIGN]]
 +  * [[assets:​military_quest_generator|MILITARY_QUEST_GENERATOR]]
 +  * [[assets:​monument|MONUMENT]]
 +  * [[assets:​particle_system|PARTICLE_SYSTEM]]
 +  * [[assets:​prefab|PREFAB]]
 +  * [[assets:​quest_reward_generator|QUEST_REWARD_GENERATOR]]
 +  * [[assets:​resource|RESOURCE]]
 +  * [[assets:​resource_collection|RESOURCE_COLLECTION]]
 +  * [[assets:​texture|TEXTURE]]
 +  * [[assets:​trading_village|TRADING_VILLAGE]]
 +  * [[assets:​trading_village_list|TRADING_VILLAGE_LIST]]
 +  * [[assets:​unlockable_assignable_building_function|UNLOCKABLE_ASSIGNABLE_BUILDING_FUNCTION]]
 +  * [[assets:​unlockable_building|UNLOCKABLE_BUILDING]]
 +  * [[assets:​unlockable_building_part_list|UNLOCKABLE_BUILDING_PART_LIST]]
 +  * [[assets:​unlockable_trade_bonus|UNLOCKABLE_TRADE_BONUS]]
 +  * [[assets:​unlockable_wall|UNLOCKABLE_WALL]]
 +  * [[assets:​vehicle|VEHICLE]]
 +  * [[assets:​villager_need_type|VILLAGER_NEED_TYPE]]
 +  * [[assets:​villager_profile|VILLAGER_PROFILE]]
 +  * [[assets:​villager_status|VILLAGER_STATUS]]
 +  * [[assets:​villager_status_quota|VILLAGER_STATUS_QUOTA]]
 +  * [[assets:​weapon|WEAPON]]
 +  * [[assets:​weather_setting|WEATHER_SETTING]]
 +  * [[assets:​zone|ZONE]]
 +