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ebf:building_function_double_door

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ebf:building_function_double_door [2021/05/06 20:44] minotoriousebf:building_function_double_door [2021/05/10 08:25] minotorious
Line 18: Line 18:
 ==== OpeningSpeed ==== ==== OpeningSpeed ====
   * **Type**: ''float''   * **Type**: ''float''
-  * **Default value**: ''0.5''+  * **Default value**: ''2.0'' 
 + 
 +---- 
 + 
 +==== TriggerNodeName ==== 
 +  * **Type**: ''string'' 
 +  * **Default value**: ''Trigger'' 
 +  * **Should be a single mesh object with a [[api:comp_grounded|COMP_GROUNDED]] assigned to itThe name of the mesh object should start with this word. I recommend a small cube or plane in the middle of the door with a transparent texture** 
 + 
 +---- 
 + 
 +==== TriggeringDistance ==== 
 +  * **Type**: ''float'' 
 +  * **Default value**: ''4.0''
  
 ---- ----
Line 25: Line 38:
   * **Type**: ''string''   * **Type**: ''string''
   * **Default value**: ''Left''   * **Default value**: ''Left''
 +  * **The names of all meshes belonging to the Left Door should start with this word**
  
 ---- ----
Line 31: Line 45:
   * **Type**: ''[[api:vec3f|vec3f]]''   * **Type**: ''[[api:vec3f|vec3f]]''
   * **Default value**: ''{ 0, 0, 0 }''   * **Default value**: ''{ 0, 0, 0 }''
 +  * **In Local Coordinates!**
  
 ---- ----
Line 37: Line 52:
   * **Type**: ''string''   * **Type**: ''string''
   * **Default value**: ''Right''   * **Default value**: ''Right''
 +  * **The names of all meshes belonging to the Right Door should start with this word**
  
 ---- ----
Line 43: Line 59:
   * **Type**: ''[[api:vec3f|vec3f]]''   * **Type**: ''[[api:vec3f|vec3f]]''
   * **Default value**: ''{ 0, 0, 0 }''   * **Default value**: ''{ 0, 0, 0 }''
 +  * **In Local Coordinates!**
  

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