ebf:building_function_double_door
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Table of Contents
BUILDING_FUNCTION_DOUBLE_DOOR
Category: Asset
Mod Dependency: Foundation EBF
Parent class: BUILDING_FUNCTION
Properties
OpeningAngle
- Type:
float
- Default value:
90.0
OpeningSpeed
- Type:
float
- Default value:
2.0
TriggerNodeName
- Type:
string
- Default value:
Trigger
- Should be a single mesh object with a COMP_GROUNDED assigned to it. The name of the mesh object should start with this word. I recommend a small cube or plane in the middle of the door with a transparent texture
TriggeringDistance
- Type:
float
- Default value:
4.0
LeftSideNodeName
- Type:
string
- Default value:
Left
- The names of all meshes belonging to the Left Door should start with this word
LeftPivotPoint
- Type:
vec3f
- Default value:
{ 0, 0, 0 }
- In Local Coordinates!
RightSideNodeName
- Type:
string
- Default value:
Right
- The names of all meshes belonging to the Right Door should start with this word
RightPivotPoint
- Type:
vec3f
- Default value:
{ 0, 0, 0 }
- In Local Coordinates!
ebf/building_function_double_door.1620649538.txt.gz ยท Last modified: 2021/05/10 08:25 by minotorious