preview:api:resource
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Table of Contents
RESOURCE
Properties
ResourceName
OrderId
Icon
ResourceTypeList
ResourceLayoutType
- Type:
RESOURCE_LAYOUT_TYPE
- Expected:
enum value
- Default value:
RESOURCE_LAYOUT_TYPE.CRATES
IsUnique
IsTradable
TradeBuyingPrice
- Can also be built from:
list<RESOURCE_QUANTITY_PAIR>
- Expected:
RESOURCE_COLLECTION_VALUE value
orlist of RESOURCE_QUANTITY_PAIR values
- Default value:
nil
TradeSellingPrice
- Can also be built from:
list<RESOURCE_QUANTITY_PAIR>
- Expected:
RESOURCE_COLLECTION_VALUE value
orlist of RESOURCE_QUANTITY_PAIR values
- Default value:
nil
CanGoNegative
DisplayInInventory
DisplayInToolbar
DisplayGizmo
DepositSoundEvent
GatheringSoundEvent
PlantingSoundEvent
ConsumptionBehaviorOverride
The behavior tree provided here must have some variables:
AgentData
(BEHAVIOR_TREE_DATA_AGENT
)ConsumptionData
(BEHAVIOR_TREE_DATA_RESOURCE_CONSUMPTION
)NeedToFill
(BEHAVIOR_TREE_DATA_AGENT_NEED
)HappinessFactor
(BEHAVIOR_TREE_DATA_HAPPINESS_FACTOR
, optional)
- Type:
BEHAVIOR_TREE
- Expected:
asset ID
- Default value:
nil
ResourceVisualPrefab
IndividualResourceVisualPrefab
IsOnWater
- Type:
boolean
- Expected:
boolean value
- Default value:
false
preview/api/resource.1664975800.txt.gz · Last modified: 2022/10/05 09:16 by maxime