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preview:data-type [2019/12/18 18:08] – created maximepreview:data-type [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Data types ====== 
- 
----- 
- 
-==== boolean ==== 
- 
-<file lua> 
-local value = true 
-</file> 
- 
----- 
- 
-==== integer ==== 
- 
-Integer number 
- 
-<file lua> 
-local value = 42 
-</file> 
- 
----- 
- 
-==== float ==== 
- 
-Floating-point number with single precision 
- 
-<file lua> 
-local value = 17.44 
-</file> 
- 
----- 
- 
-==== double ==== 
- 
-Floating-point number with double precision 
- 
-<file lua> 
-local value = -61.7267023355 
-</file> 
- 
----- 
- 
-==== string ==== 
- 
-<file lua> 
-local value = "String value" 
-</file> 
- 
----- 
- 
-==== vec2i ==== 
- 
-2D integer vector 
- 
-To initialize a ''vec2i'' with ''x = 54'' and ''y = 97'': 
-<file lua> 
-local value = { 54, 97 } 
-</file> 
- 
----- 
- 
-==== vec2f ==== 
- 
-2D float vector 
- 
-To initialize a ''vec2f'' with ''x = 73'' and ''y = 15.66'': 
-<file lua> 
-local value = { 73.0, 15.66 } 
-</file> 
- 
----- 
- 
-==== vec3i ==== 
- 
-3D integer vector 
- 
-To initialize a ''vec3i'' with ''x = 19'', ''y = 86'' and ''z = 45'': 
-<file lua> 
-local value = { 19, 86, 45 } 
-</file> 
- 
----- 
- 
-==== vec3f ==== 
- 
-3D float vector 
- 
-To initialize a ''vec3f'' with ''x = -15.71'', ''y = -71'' and ''z = 93.03'': 
-<file lua> 
-local value = { -15.71, -71.0, 93.03 } 
-</file> 
- 
----- 
- 
-==== quaternion ==== 
- 
-4D float vector representing a rotation 
- 
-To initialize a ''quaternion'' with ''x = 0.302268'', ''y = 0.075567'', ''z = 0.6347627'' and ''w = 0.7071068'': 
-<file lua> 
-local value = { 0.302268, 0.075567, 0.6347627, 0.7071068 } 
-</file> 
- 
-Quaternion properties can also be set with a ''vec3f'' containing the euler angles in degrees. 
- 
----- 
- 
-==== color ==== 
- 
-A color is stored as four float numbers, representing the four channels. Each channel can have a value superior to 1, in case of HDR use. 
- 
-To initialize a ''color'' with ''R = 1'', ''G = 0.549'', ''B = 0'' and ''A = 0.9'' (dark orange with 90% opacity; hex ''FF8C00E6''): 
-<file lua> 
-local value = { 1, 0.549, 0, 0.9 } 
-</file> 
- 
----- 
- 
-==== polygon ==== 
- 
-A 2D polygon is a list of 2D points (''vec2f'') defining a shape. 
- 
-To initialize a square polygon with a side length of ''4.5'' and centered around the point ''[1; 1]'': 
-<file lua> 
-local value = { 
-    { 5.5, 5.5 }, 
-    { 5.5, -3.5 }, 
-    { -3.5, -3.5 }, 
-    { -3.5, 5.5 } 
-} 
-</file> 
- 
-You can also create simple polygons with the following functions: 
- 
-  * ''polygon.**createRectangle**(//_size// [, //_offset//])'' 
- 
-^ Name ^ Type ^ Description ^ 
-| //''_size''// | ''vec2f'' | Size of the rectangle | 
-| //''_offset''// | ''vec2f'' | Offset of the center of the rectange from [0; 0] | 
- 
-  * ''polygon.**createCircle**(//_radius// [, //_offset// [, //_step//]])'' 
- 
-^ Name ^ Type ^ Description ^ 
-| //''_radius''// | ''float'' | Radius of the circle | 
-| //''_offset''// | ''vec2f'' | Offset of the center of the circle from [0; 0] | 
-| //''_step''// | ''integer'' | Amount of sides of the circle | 
  
preview/data-type.1576710522.txt.gz · Last modified: 2019/12/18 18:08 by maxime

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