Table of Contents

BALANCING

Category: Asset

Parent class: ASSET

List of BALANCING assets

Properties


Name

Serialized


DayDurationInSeconds

Serialized


InitialFamilyCount

Serialized


MinimumHappinessForLeaving

Serialized


SeasonDurationInDays

Serialized


BuildingList

Serialized


BlueprintList

Serialized


DaysBeforeNewcomersLeaving

Serialized


AssetInitialJobList

Serialized


AssetBuilderJobList

Serialized


VillagerStatusQuota

Serialized


TerritoryRegionPrice

Serialized


TerritoryRoyalTaxesList

Serialized


StartingRegionResourceRequirement

Serialized


DelayedQuestList

Serialized


TradingVillageList

Serialized


MilitaryCampaignList

Serialized


AssetCommonProgressPath

Serialized


EventListPostOnboarding

Serialized


EventListGlobale

Serialized


DaysBetweenEvents

Serialized


DaysToFirstEvent

Serialized


InitialGoldCapacity

Serialized


VillagerCountPerImmigrationWave

Serialized


AssetImmigrationSettings

Serialized


ImmigrationFactorList

Serialized


HouseManagerData

Serialized


ScoreTrackerList

Serialized


TreeGrowSpeed

Serialized


TreeInitialScale

Serialized


TreeMinimumScaleToGather

Serialized


TreeMinimumScaleForHunt

Serialized

Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones


TreeFertilityImpactHardRadius

Serialized


TreeFertilityImpactSoftRadius

Serialized


TreeFertilityImpact

Serialized


AssetEstateSetting

Serialized


WeaponList

Serialized


BuildingRefundRatio

Serialized