api:military_campaign
Table of Contents
MILITARY_CAMPAIGN
Properties
MissionExpirationInDays
RequiredCompanyCount
RequiredWeaponTypeList
PanelVisual
IsUsingCycle
Will use the cycle count and durations defined in Military Campaign Settings
- Type:
boolean
- Expected:
boolean value
- Default value:
false
MissionCampaignStepList
AssetNotification
SuccessAssetOutcomePanel
Note: the title will be overridden by '[MILITARY_CAMPAIGN]' success/failed
- Type:
OUTCOME_PANEL_DATA
- Expected:
asset ID
FailureAssetOutcomePanel
Note: the title will be overridden by '[MILITARY_CAMPAIGN]' success/failed
- Type:
OUTCOME_PANEL_DATA
- Expected:
asset ID
CanceledAssetOutcomePanel
Note: the title will be overridden by '[MILITARY_CAMPAIGN]' success/failed
- Type:
OUTCOME_PANEL_DATA
- Expected:
asset ID
CampaignSuccessActionList
CampaignFailActionList
PerformanceRewardGenerator
If empty, missions won't give rewards by themselves but can give some in outcome panel (like in the case of campaigns)
- Type:
QUEST_REWARD_GENERATOR
- Expected:
asset ID
- Default value:
nil
AllowDuplicate
AssetGrade
IsRiskyMission
IsRequiringWarRations
- Type:
boolean
- Expected:
boolean value
- Default value:
true
api/military_campaign.txt · Last modified: 2025/04/30 14:22 by 127.0.0.1