boolean
boolean value
GAME_OBJECT getOwner()
LEVEL getLevel()
boolean isPreInitialized()
boolean isInitialized()
boolean hasEnabledFlag()
Virtual function, Protected function
void onFinalize(isClearingLevel)
Name | Type | Description |
---|---|---|
isClearingLevel | boolean |
Virtual function, Protected function
void onDestroy(isClearingLevel)
Name | Type | Description |
---|---|---|
isClearingLevel | boolean |
component_type getComponentType()