Category: Component
Parent class: COMPONENT
Runtime only, Savegame
BUILDING_FUNCTION_LODGING
asset ID
void registerGuest(guest)
guest
COMP_GUEST
void unregisterGuest(guest)
boolean isFull()
integer getCurrentOccupationCount()
list<COMP_GUEST> getGuestList()
integer getCapacity()
ON_LODGING_CHANGED(integer currentOccupationCount)