api:building
Table of Contents
BUILDING
Properties
Name
Description
OrderId
BuildingType
NavMeshLockCategory
- Type:
NAVMESH_LOCK_CATEGORY
- Expected:
enum value
- Default value:
NAVMESH_LOCK_CATEGORY.NONE
HasOwnNavMeshZoneId
IsForceMonument
Forces building to be considered as a monument. For example, this will allow the building to have decorations and masterpieces.
- Type:
boolean
- Expected:
boolean value
- Default value:
false
OptionalSubBuildingIcon
AssetCoreBuildingPart
AssetMiniatureBuildingPart
SubAssetBuildingList
AssetBuildingPartList
BuildingModel
AssetBuildingFunction
DesirabilityLayer
ConstructionCompletedOverrideAudioKey
IsPickingEnabled
IsManuallyUnlocked
IsDestructible
IsPartsDestructible
IsEditable
IsHidden
IsClearTrees
IsUnique
IsAttachable
IsAllowParentParts
AssetMaterialSetList
Not used for sub-buildings. Sub-buildings will use material set from parent building.
- Type:
MATERIAL_SET_LIST
- Expected:
asset ID
- Default value:
nil
RequiredPartList
- Type:
list<MONUMENT_REQUIRED_PART_PAIR>
- Expected:
list of MONUMENT_REQUIRED_PART_PAIR values
AssetBuildingConditionConfigList
MultiPositionAudioEvent
MultiPositionStopAudioEvent
- Type:
string
- Expected:
string value
api/building.txt · Last modified: 2025/06/04 13:51 by 127.0.0.1