NAVMESH_LOCK_CATEGORY
enum value
NAVMESH_LOCK_CATEGORY.NONE
Forces building to be considered as a monument. For example, this will allow the building to have decorations and masterpieces.
boolean
boolean value
false
Not used for sub-buildings. Sub-buildings will use material set from parent building.
list<MATERIAL_SET>
list of MATERIAL_SET values
list<MONUMENT_REQUIRED_PART_PAIR>
list of MONUMENT_REQUIRED_PART_PAIR values
list<GAME_CONDITION>
list of GAME_CONDITION values