api:hand_object
Table of Contents
HAND_OBJECT
Category: Data
Properties
Model
KeepObjectOnWalkCycle
IdleOverrideAttachOnCharacter
The attach used to set the tool when the character is on idle animation, will only be used if nothing is attached there already.
- Type:
CHARACTER_PART
- Expected:
enum value
- Default value:
CHARACTER_PART.-1)
WalkingOverrideAttachOnCharacter
The attach used to set the tool when the character is on walk animation, will only be used if nothing is attached there already.
- Type:
CHARACTER_PART
- Expected:
enum value
- Default value:
CHARACTER_PART.-1)
WorkAttachName
The name of a locator in your tool, used when working (by default, the pivot point is used)
- Type:
string
- Expected:
string value
WalkAttachName
The name of a locator in your tool, used when walking (by default, the pivot point is used)
- Type:
string
- Expected:
string value
api/hand_object.txt · Last modified: 2025/06/04 13:52 by 127.0.0.1