api:map_density_spawn_info
Table of Contents
MAP_DENSITY_SPAWN_INFO
Category: Data
Properties
DensityMap
A grayscale texture that will be used to spawn prefabs. A white (or gray) pixel shows where a prefab will be spawned, a gray pixel will affect the scale of the object and nothing will be spawned at a black pixel.
- Type:
TEXTURE
- Expected:
asset ID
Density
The distance between objects. Value can be between 0 and 1, with 0 at low density and 1 at high density.
- Type:
float
- Expected:
float value
- Default value:
1.f
PrefabConfigList
Multiple settings can be set for different prefabs, each with their own random weight.
- Type:
list<MAP_DENSITY_PREFAB_CONFIG>
- Expected:
list of MAP_DENSITY_PREFAB_CONFIG values
PatchBeforeVersion
These prefabs will be force-spawned in existing maps if the Map Version is smaller than 'Patch Before Version'. The Map Version is equal to the Mod Version when the map was last loaded. Format: \'X.Y.Z\'
- Type:
string
- Expected:
string value
api/map_density_spawn_info.txt · Last modified: 2024/02/06 13:53 by 127.0.0.1