User Tools

Site Tools


api:military_campaign_probability

MILITARY_CAMPAIGN_PROBABILITY

Category: Data

Cloneable

Properties


SuccessfulMissionMultiplier

Serialized

Multiplier value if the mission is successful

  • Type: float
  • Expected: float value
  • Default value: 0.5f

SoldierWoundedMultiplier

Serialized

Multiplier value if the soldier is wounded

  • Type: float
  • Expected: float value
  • Default value: 0.0f

SoldierHealthyMultiplier

Serialized

Multiplier value if the soldier is healthy

  • Type: float
  • Expected: float value
  • Default value: 0.0f

OverallPercentage

Serialized

Percentage added overall on top of probability of soldier wound and weapon break

  • Type: float
  • Expected: float value
  • Default value: 0.2f

DyingPercentage

Serialized

Percentage added for dying probability that guarantee a chance of dying

  • Type: float
  • Expected: float value
  • Default value: 0.0f

MinimumProbabilityOfImpairment

Serialized

Minimum chance value of soldier dying/wounded/weapon break

  • Type: float
  • Expected: float value
  • Default value: 0.05f

MaximumProbabilityOfDying

Serialized

Maximum probability of soldier dying

  • Type: float
  • Expected: float value
  • Default value: 0.9f

StartImpairmentProbability

Serialized

Starting probability of impairment

  • Type: float
  • Expected: float value
  • Default value: 1.1f

SoldierHappinessMutiplierRangeList

Serialized

First value is the max range of soldier happiness, second value is the soldier happiness multiplier from that range


SuccessProbabilityRangeList

Serialized

api/military_campaign_probability.txt · Last modified: 2025/06/04 13:52 by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki