api:military_campaign_probability
Table of Contents
MILITARY_CAMPAIGN_PROBABILITY
Category: Data
Properties
SuccessfulMissionMultiplier
SoldierWoundedMultiplier
SoldierHealthyMultiplier
OverallPercentage
Percentage added overall on top of probability of soldier wound and weapon break
- Type:
float
- Expected:
float value
- Default value:
0.2f
DyingPercentage
Percentage added for dying probability that guarantee a chance of dying
- Type:
float
- Expected:
float value
- Default value:
0.0f
MinimumProbabilityOfImpairment
Minimum chance value of soldier dying/wounded/weapon break
- Type:
float
- Expected:
float value
- Default value:
0.05f
MaximumProbabilityOfDying
StartImpairmentProbability
SoldierHappinessMutiplierRangeList
First value is the max range of soldier happiness, second value is the soldier happiness multiplier from that range
- Type:
list<FLOAT_VALUE_PAIR>
- Expected:
list of FLOAT_VALUE_PAIR values
SuccessProbabilityRangeList
- Expected:
list of MILITARY_CAMPAIGN_SUCCESS_RANGE values
api/military_campaign_probability.txt · Last modified: 2025/06/04 13:52 by 127.0.0.1