Category: Data structure
void vec3f.add(object, x, y, z)
Name | Type | Description |
---|---|---|
object | vec3f | |
x | float | |
y | float | |
z | float |
boolean vec3f.almostEquals(object, vector, epsilon)
Name | Type | Description |
---|---|---|
object | vec3f | |
vector | Vector3 | |
epsilon | float |
boolean vec3f.isZero(object)
Name | Type | Description |
---|---|---|
object | vec3f |
boolean vec3f.isNearZero(object)
Name | Type | Description |
---|---|---|
object | vec3f |
void vec3f.set(object, x, y, z)
Name | Type | Description |
---|---|---|
object | vec3f | |
x | float | |
y | float | |
z | float |
float vec3f.dot(object, vector)
Name | Type | Description |
---|---|---|
object | vec3f | |
vector | Vector3 |
Vector3 vec3f.cross(object, vector)
Name | Type | Description |
---|---|---|
object | vec3f | |
vector | Vector3 |
Vector3 vec3f.getOneOrthogonal(object)
Name | Type | Description |
---|---|---|
object | vec3f |
void vec3f.normalize(object)
Name | Type | Description |
---|---|---|
object | vec3f |
Vector3 vec3f.normalized(object)
Name | Type | Description |
---|---|---|
object | vec3f |
float vec3f.getLength2(object)
Name | Type | Description |
---|---|---|
object | vec3f |
float vec3f.distance2(object, v)
Name | Type | Description |
---|---|---|
object | vec3f | |
v | Vector3 |