communityapi:ebf:building_function_produce_tree
Table of Contents
BUILDING_FUNCTION_PRODUCE_TREE
Category: Asset
Mod Dependency: Foundation EBF
Parent class: BUILDING_FUNCTION
Properties
DefaultSpawners
- Type:
integer
- Default value:
6
- The default number of spawners
SpawnerIncrease
- Type:
integer
- Default value:
1
- The number of spawners each unique BUILDING_PART should add
SpawnerIncreaseNodeName
- Type:
string
- Default value:
SpawnerIncrease
- The names of all objects belonging to BUILDING_PARTS increasing the number of spawners should start with this word
SpawnerNodeName
- Type:
string
- Default value:
ResourceSpawner
- The names of all objects belonging to spawners should start with this word
SpawnerScaling
- Type:
boolean
- Default value:
true
SpawnerScalingSpeed
- Type:
float
- Default value:
0.001
DaysToSpawn
- Type:
integer
- Default value:
21
ResourceContainer
- Type:
PREFAB
- Expected:
Asset ID
- Default value:
nil
- The provided prefab should have a COMP_RESOURCE_CONTAINER assigned to it
ResourceContainersPerSpawner
- Type:
integer
- Default value:
5
- Recommended values 1-5 else the containers will overlap
ResourceContainerFallingSpeed
- Type:
vec2f
- Default value:
{ 0.4, 0.6 }
- Picked randomly between the two values
communityapi/ebf/building_function_produce_tree.txt · Last modified: 2021/09/08 17:12 by minotorious