Table of Contents

GAME_CONDITION

Deprecated names:

Abstract class
Category: Data

Inherited by:

Cloneable

Properties


DebugComment

Serialized

Unlocalized string for debug purposes (could show in some logs)


OptionalName

Serialized


CanConditionBeMetAtStart

Serialized


IsNeedExecution

Serialized


IsOptional

Serialized


IsUsedForTitle

Serialized


IsAReason

Serialized


IsReverseCondition

Serialized

If condition is true, we consider it as false and vice-versa


ConditionOnMetAction

Serialized

What do we want to do when the condition is true.
TOGGLE: Will toggle between MET/UNMET.
FAIL: When condition is true, this condition will enter a FAILED state and won't change.
SUCCEED: When condition is true, this condition will enter a SUCCESS state and won't change.