BUILDING_PART_COST_LIST
VILLAGER_PROFILE → AGENT_PROFILE
BUILDING_FUNCTION_LIST → ASSIGNABLE_BUILDING_FUNCTION_LIST
AGENT_WORKSTATION_SETUP → INTERACTIVE_LOCATION_SETUP
LocationTypeList
BuildingCostOverrideList
PlantableList
VillagerProfile → AgentProfile
QuestRewardList → QuestRewardActionList
QuestFailList → QuestFailActionList
QUEST_REWARD
QUEST_REWARD_MARKET_PRICES
EVENT_ACTION → GAME_ACTION
OnClickCallback
QUEST_REWARD_GAME_RULE → GAME_ACTION_APPLY_GAME_RULE
QUEST_REWARD_BLUEPRINT → GAME_ACTION_GIVE_BLUEPRINT
QUEST_REWARD_INFLUENCE → GAME_ACTION_GIVE_INFLUENCE
QUEST_REWARD_RANDOM_RESOURCE → GAME_ACTION_GIVE_RANDOM_RESOURCE
QUEST_REWARD_RESOURCES → GAME_ACTION_GIVE_RESOURCE_LIST
QUEST_REWARD_TERRITORY → GAME_ACTION_GIVE_TERRITORY
QUEST_REWARD_STUB → GAME_ACTION_STUB
QUEST_REWARD_IMMIGRATION_WAVE → GAME_ACTION_TRIGGER_IMMIGRATION_WAVE
QUEST_REWARD_UNLOCK_BUILDING_LIST → GAME_ACTION_UNLOCK_BUILDING_LIST
VisitorWaitInteractiveLocation → OverrideInteractiveLocationSetup
RessourcesNeeded
QuestRewardList
QuestRewardList
QuestRewardList
FINISH_PRODUCTION → FINISH_WORK_SHIFT
START_PRODUCTION → START_WORK_SHIFT
BEHAVIOR_TREE_DATA_WORKSTATION_SETUP → BEHAVIOR_TREE_DATA_INTERACTIVE_LOCATION_SETUP
PendingProductionCount
SLEEP
CLOAK
MARKET_STALL
ROOM
MARKET_TABLE
MATERIAL
NEED_PRIMARY_NEED → NEED_WATER