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api:balancing

BALANCING

Category: Asset

Parent class: ASSET

List of BALANCING assets

Properties


Name

Serialized

  • Type: string
  • Expected: string value

DayDurationInSeconds

Serialized


InitialFamilyCount

Serialized


MinimumHappinessForLeaving

Serialized


SeasonDurationInDays

Serialized


WorkTimeDurationInSeconds

Serialized

  • Type: float
  • Expected: float value
  • Default value: 180.0f

FreeTimeDurationInSeconds

Serialized

  • Type: float
  • Expected: float value
  • Default value: 75.0f

BlueprintList

Serialized


DaysBeforeNewcomersLeaving

Serialized


AssetInitialJobList

Serialized

  • Type: list< JOB>
  • Expected: list of asset IDs

AssetBuilderJobList

Serialized

  • Type: list< JOB>
  • Expected: list of asset IDs

VillagerStatusQuota

Serialized


TerritoryRegionPrice

Serialized


TerritoryRoyalTaxesList

Serialized


StartingRegionResourceRequirement

Serialized


RemovableResourceList

Serialized


DelayedQuestList

Serialized


TradingVillageList

Serialized


MilitaryCampaignList

Serialized


AssetCommonProgressPath

Serialized


AssetVillagePolicyData

Serialized


EssentialEventListPostOnboarding

Serialized


OptionalEventListPostOnboarding

Serialized


EventListGlobal

Serialized


DaysBetweenEvents

Serialized


DaysToFirstEvent

Serialized


InitialGoldCapacity

Serialized


VillagerCountPerImmigrationWave

Serialized

  • Type: vec2i
  • Expected: vec2i value

AssetImmigrationSettings

Serialized


ImmigrationFactorList

Serialized


HouseManagerData

Serialized


ScoreTrackerList

Serialized


TreeGrowSpeed

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.001f

TreeInitialScale

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.1f

TreeMinimumScaleToGather

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.75f

TreeMinimumScaleForHunt

Serialized

Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones

  • Type: float
  • Expected: float value
  • Default value: 0.75f

TreeFertilityImpactHardRadius

Serialized

  • Type: float
  • Expected: float value
  • Default value: 3.5f

TreeFertilityImpactSoftRadius

Serialized

  • Type: float
  • Expected: float value
  • Default value: 15

TreeFertilityImpact

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.01f

AssetHuntForestManagerData

Serialized


AssetDynamicBerriesManagerData

Serialized


AssetEstateSetting

Serialized


WeaponTypeList

Serialized


AttachableNodeTypesBetweenBuildingsList

Serialized


BuildingRefundRatio

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.5f

PartModificationUpfrontCost

Serialized

Will add this upfront cost for each modified part


PartDisplacementConstructionCostMultiplier

Serialized

Will add original cost multiplied by this value on moved parts

  • Type: float
  • Expected: float value
  • Default value: 0.0f

PartRenovationStartPercentage

Serialized

Renovations will start at this percentage of construction

  • Type: float
  • Expected: float value
  • Default value: 0.7f

AssetSafetySettings

Serialized


AssetMilitaryCompanySettings

Serialized


AssetMilitaryCampaignSettings

Serialized


VillagerStatusWageList

Serialized


ProductivityMultiplierMalusByStatusLevel

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.5f

BuildingTypeToSearchPartsToIncludeInAllMonumentList

Serialized


BuildingPartCategoryToIncludeInAllMonumentList

Serialized


AssetVillageTitleOrderListList

Serialized


AssetWeatherSettingList

Serialized

api/balancing.txt · Last modified: 2026/10/09 13:20 by 127.0.0.1

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