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api:balancing

BALANCING

Category: Asset

Parent class: ASSET

List of BALANCING assets

Properties


Name

Serialized

  • Type: string
  • Expected: string value

DayDurationInSeconds

Serialized

  • Type: integer
  • Expected: integer value
  • Default value: 60

InitialFamilyCount

Serialized

  • Type: integer
  • Expected: integer value
  • Default value: 4

MinimumHappinessForLeaving

Serialized

  • Type: float
  • Expected: float value
  • Default value: 100

SeasonDurationInDays

Serialized

  • Type: integer
  • Expected: integer value
  • Default value: 14

BuildingProgressList

Serialized


BuildingList

Serialized


BlueprintList

Serialized

  • Type: list<BLUEPRINT>
  • Expected: list of asset IDs

AssetInitialJobList

Serialized

  • Type: list<JOB>
  • Expected: list of asset IDs

VillagerStatusQuota

Serialized


TerritoryPrice

Serialized


TerritoryRoyalTaxesList

Serialized


StartingTileResourceRequirement

Serialized


DelayedQuestList

Serialized

  • Type: list<DELAYED_QUEST>
  • Expected: list of DELAYED_QUEST values

TradingVillageList

Serialized


MilitaryCampaignList

Serialized


EventList

Serialized

  • Type: list<EVENT>
  • Expected: list of asset IDs

DaysBetweenEvents

Serialized

  • Type: integer
  • Expected: integer value
  • Default value: 30

DaysToFirstEvent

Serialized

  • Type: integer
  • Expected: integer value
  • Default value: 15

InitialGoldCapacity

Serialized

  • Type: integer
  • Expected: integer value
  • Default value: 500

VillagerCountPerImmigrationWave

Serialized

  • Type: vec2i
  • Expected: vec2i value

ImmigrationFactorList

Serialized


HouseManagerData

Serialized


TreeGrowSpeed

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.001f

TreeInitialScale

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.1f

TreeMinimumScaleToGather

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.75f

TreeMinimumScaleForHunt

Serialized

Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones

  • Type: float
  • Expected: float value
  • Default value: 0.75f

TreeFertilityImpactHardRadius

Serialized

  • Type: float
  • Expected: float value
  • Default value: 3.5f

TreeFertilityImpactSoftRadius

Serialized

  • Type: float
  • Expected: float value
  • Default value: 15

TreeFertilityImpact

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.01f
api/balancing.txt · Last modified: 2022/02/15 14:47 (external edit)