string
integer
60
integer
4
float
100
integer
14
list<BUILDING_PART_COST_LIST>
List of Asset ID
list<BUILDING_PROGRESS_LIST>
List of Asset ID
list<BUILDING_LIST>
List of Asset ID
list<BLUEPRINT>
List of Asset ID
list<PLANTABLE>
List of Asset ID
list<NAME_LIST>
List of Asset ID
list<JOB>
List of Asset ID
VILLAGER_STATUS_QUOTA
Asset ID
list<RESOURCE_QUANTITY_PAIR>
list<list<RESOURCE_QUANTITY_PAIR>>
list<RESOURCE_QUANTITY_PAIR>
list<DELAYED_QUEST>
TRADING_VILLAGE_LIST
Asset ID
list<MILITARY_CAMPAIGN>
List of Asset ID
list<EVENT>
List of Asset ID
integer
30
integer
15
integer
500
vec2i
list<IMMIGRATION_FACTOR>
List of Asset ID
HOUSE_MANAGER_DATA
Asset ID
float
0.001f
float
0.1f
float
0.75f
Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones
float
0.75f
float
3.5f
float
15
float
0.01f