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api:balancing

BALANCING

Category: Asset

Parent class: ASSET

List of BALANCING assets

Properties


Name

Serialized

  • Type: string
  • Expected: string value

DayDurationInSeconds

Serialized


InitialFamilyCount

Serialized


MinimumHappinessForLeaving

Serialized


SeasonDurationInDays

Serialized


WorkTimeDurationInSeconds

Serialized

  • Type: float
  • Expected: float value
  • Default value: 180.0f

FreeTimeDurationInSeconds

Serialized

  • Type: float
  • Expected: float value
  • Default value: 75.0f

BuildingList

Serialized


BlueprintList

Serialized


DaysBeforeNewcomersLeaving

Serialized


AssetInitialJobList

Serialized

  • Type: list<JOB>
  • Expected: list of asset IDs

AssetBuilderJobList

Serialized

  • Type: list<JOB>
  • Expected: list of asset IDs

VillagerStatusQuota

Serialized


TerritoryRegionPrice

Serialized


TerritoryRoyalTaxesList

Serialized


StartingRegionResourceRequirement

Serialized


DelayedQuestList

Serialized


TradingVillageList

Serialized


MilitaryCampaignList

Serialized


AssetCommonProgressPath

Serialized


AssetVillagePolicyData

Serialized


EssentialEventListPostOnboarding

Serialized

  • Type: list<EVENT>
  • Expected: list of asset IDs

OptionalEventListPostOnboarding

Serialized

  • Type: list<EVENT>
  • Expected: list of asset IDs

EventListGlobal

Serialized

  • Type: list<EVENT>
  • Expected: list of asset IDs

DaysBetweenEvents

Serialized


DaysToFirstEvent

Serialized


InitialGoldCapacity

Serialized


VillagerCountPerImmigrationWave

Serialized

  • Type: vec2i
  • Expected: vec2i value

AssetImmigrationSettings

Serialized


ImmigrationFactorList

Serialized


HouseManagerData

Serialized


ScoreTrackerList

Serialized


TreeGrowSpeed

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.001f

TreeInitialScale

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.1f

TreeMinimumScaleToGather

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.75f

TreeMinimumScaleForHunt

Serialized

Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones

  • Type: float
  • Expected: float value
  • Default value: 0.75f

TreeFertilityImpactHardRadius

Serialized

  • Type: float
  • Expected: float value
  • Default value: 3.5f

TreeFertilityImpactSoftRadius

Serialized

  • Type: float
  • Expected: float value
  • Default value: 15

TreeFertilityImpact

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.01f

AssetHuntForestManagerData

Serialized


AssetDynamicBerriesManagerData

Serialized


AssetEstateSetting

Serialized


WeaponTypeList

Serialized


AttachableNodeTypesBetweenBuildingsList

Serialized


BuildingRefundRatio

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.5f

PartModificationUpfrontCost

Serialized

Will add this upfront cost for each modified part


PartDisplacementConstructionCostMultiplier

Serialized

Will add original cost multiplied by this value on moved parts

  • Type: float
  • Expected: float value
  • Default value: 0.0f

PartRenovationStartPercentage

Serialized

Renovations will start at this percentage of construction

  • Type: float
  • Expected: float value
  • Default value: 0.7f

AssetSafetySettings

Serialized


AssetMilitaryCompanySettings

Serialized


AssetMilitaryCampaignSettings

Serialized


VillagerStatusWageList

Serialized


ProductivityMultiplierMalusByStatusLevel

Serialized

  • Type: float
  • Expected: float value
  • Default value: 0.5f

AssetVillageTitleOrderListList

Serialized


AssetWeatherSettingList

Serialized

api/balancing.txt · Last modified: 2025/04/09 13:35 by 127.0.0.1

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