api:balancing
Table of Contents
BALANCING
Properties
Name
DayDurationInSeconds
InitialFamilyCount
MinimumHappinessForLeaving
SeasonDurationInDays
WorkTimeDurationInSeconds
FreeTimeDurationInSeconds
BuildingList
BlueprintList
DaysBeforeNewcomersLeaving
AssetInitialJobList
AssetBuilderJobList
VillagerStatusQuota
TerritoryRegionPrice
- Can also be built from:
list<RESOURCE_QUANTITY_PAIR>
- Expected:
RESOURCE_COLLECTION_VALUE value
orlist of RESOURCE_QUANTITY_PAIR values
TerritoryRoyalTaxesList
- Type:
list<RESOURCE_COLLECTION_VALUE>
- Can also be built from:
list<list<RESOURCE_QUANTITY_PAIR»
- Expected:
list of RESOURCE_COLLECTION_VALUE values
orlist of lists of RESOURCE_QUANTITY_PAIR values
StartingRegionResourceRequirement
- Can also be built from:
list<RESOURCE_QUANTITY_PAIR>
- Expected:
RESOURCE_COLLECTION_VALUE value
orlist of RESOURCE_QUANTITY_PAIR values
DelayedQuestList
TradingVillageList
MilitaryCampaignList
AssetCommonProgressPath
AssetVillagePolicyData
EssentialEventListPostOnboarding
OptionalEventListPostOnboarding
EventListGlobal
DaysBetweenEvents
DaysToFirstEvent
InitialGoldCapacity
VillagerCountPerImmigrationWave
AssetImmigrationSettings
ImmigrationFactorList
HouseManagerData
ScoreTrackerList
TreeGrowSpeed
TreeInitialScale
TreeMinimumScaleToGather
TreeMinimumScaleForHunt
Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones
- Type:
float
- Expected:
float value
- Default value:
0.75f
TreeFertilityImpactHardRadius
TreeFertilityImpactSoftRadius
TreeFertilityImpact
AssetHuntForestManagerData
AssetDynamicBerriesManagerData
AssetEstateSetting
WeaponTypeList
AttachableNodeTypesBetweenBuildingsList
BuildingRefundRatio
PartModificationUpfrontCost
Will add this upfront cost for each modified part
- Can also be built from:
list<RESOURCE_QUANTITY_PAIR>
- Expected:
RESOURCE_COLLECTION_VALUE value
orlist of RESOURCE_QUANTITY_PAIR values
PartDisplacementConstructionCostMultiplier
Will add original cost multiplied by this value on moved parts
- Type:
float
- Expected:
float value
- Default value:
0.0f
PartRenovationStartPercentage
Renovations will start at this percentage of construction
- Type:
float
- Expected:
float value
- Default value:
0.7f
AssetSafetySettings
AssetMilitaryCompanySettings
AssetMilitaryCampaignSettings
VillagerStatusWageList
ProductivityMultiplierMalusByStatusLevel
AssetVillageTitleOrderListList
AssetWeatherSettingList
- Type:
list<WEATHER_SETTING>
- Expected:
list of asset IDs
api/balancing.txt · Last modified: 2025/04/09 13:35 by 127.0.0.1