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api:balancing

BALANCING

Category: Asset

Parent class: ASSET

List of BALANCING assets

Properties


Name

  • Type: string

DayDurationInSeconds

  • Type: integer
  • Default value: 60

InitialFamilyCount

  • Type: integer
  • Default value: 4

MinimumHappinessForLeaving

  • Type: float
  • Default value: 100

SeasonDurationInDays

  • Type: integer
  • Default value: 14

BuildingCostOverrideList


BuildingProgressList


BuildingList


BlueprintList

  • Type: list<BLUEPRINT>
  • Expected: List of Asset ID

PlantableList

  • Type: list<PLANTABLE>
  • Expected: List of Asset ID

NameList

  • Type: list<NAME_LIST>
  • Expected: List of Asset ID

AssetInitialJobList

  • Type: list<JOB>
  • Expected: List of Asset ID

VillagerStatusQuota


TerritoryPrice

TerritoryRoyalTaxesList


StartingTileResourceRequirement

DelayedQuestList


TradingVillageList


MilitaryCampaignList


EventList

  • Type: list<EVENT>
  • Expected: List of Asset ID

DaysBetweenEvents

  • Type: integer
  • Default value: 30

DaysToFirstEvent

  • Type: integer
  • Default value: 15

InitialGoldCapacity

  • Type: integer
  • Default value: 500

VillagerCountPerImmigrationWave


ImmigrationFactorList


HouseManagerData


TreeGrowSpeed

  • Type: float
  • Default value: 0.001f

TreeInitialScale

  • Type: float
  • Default value: 0.1f

TreeMinimumScaleToGather

  • Type: float
  • Default value: 0.75f

TreeMinimumScaleForHunt

Threshold of growth (between 0 and 1) above which trees are taken into account in the computation of hunting zones

  • Type: float
  • Default value: 0.75f

TreeFertilityImpactHardRadius

  • Type: float
  • Default value: 3.5f

TreeFertilityImpactSoftRadius

  • Type: float
  • Default value: 15

TreeFertilityImpact

  • Type: float
  • Default value: 0.01f
api/balancing.txt · Last modified: 2020/10/22 10:15 (external edit)