Category: Data structure
void vec2d.add(object, x, y)
Name | Type | Description |
---|---|---|
object | vec2d | |
x | double | |
y | double |
double vec2d.getLength2(object)
Name | Type | Description |
---|---|---|
object | vec2d |
void vec2d.set(object, x, y)
Name | Type | Description |
---|---|---|
object | vec2d | |
x | double | |
y | double |
void vec2d.normalize(object)
Name | Type | Description |
---|---|---|
object | vec2d |
boolean vec2d.isZero(object)
Name | Type | Description |
---|---|---|
object | vec2d |
boolean vec2d.isNearZero(object)
Name | Type | Description |
---|---|---|
object | vec2d |
void vec2d.rotate(object, angle)
Name | Type | Description |
---|---|---|
object | vec2d | |
angle | double |
vec2d vec2d.rotated(object, angle)
Name | Type | Description |
---|---|---|
object | vec2d | |
angle | double |