Category: Data structure
void vec3d.add(object, x, y, z)
Name | Type | Description |
---|---|---|
object | vec3d | |
x | double | |
y | double | |
z | double |
boolean vec3d.almostEquals(object, vector, epsilon)
Name | Type | Description |
---|---|---|
object | vec3d | |
vector | Vector3 | |
epsilon | double |
boolean vec3d.isZero(object)
Name | Type | Description |
---|---|---|
object | vec3d |
boolean vec3d.isNearZero(object)
Name | Type | Description |
---|---|---|
object | vec3d |
void vec3d.set(object, x, y, z)
Name | Type | Description |
---|---|---|
object | vec3d | |
x | double | |
y | double | |
z | double |
double vec3d.dot(object, vector)
Name | Type | Description |
---|---|---|
object | vec3d | |
vector | Vector3 |
Vector3 vec3d.cross(object, vector)
Name | Type | Description |
---|---|---|
object | vec3d | |
vector | Vector3 |
Vector3 vec3d.getOneOrthogonal(object)
Name | Type | Description |
---|---|---|
object | vec3d |
void vec3d.normalize(object)
Name | Type | Description |
---|---|---|
object | vec3d |
Vector3 vec3d.normalized(object)
Name | Type | Description |
---|---|---|
object | vec3d |
double vec3d.getLength2(object)
Name | Type | Description |
---|---|---|
object | vec3d |
double vec3d.distance2(object, v)
Name | Type | Description |
---|---|---|
object | vec3d | |
v | Vector3 |