Table of Contents
SAFETY_SETTINGS
Properties
AssetZonePatrol
AssetSafetyFunctionList
PatrolEffectDistance
PatrolDistanceBoostSigmoidGrowthRate
Controls how steep the curve of the sigmoid is; larger values make the transition sharper.
- Type:
float
- Expected:
float value
- Default value:
1.0f
PatrolDistanceBoostSigmoidMaximum
The maximum value the patrol distance boost can reach
- Type:
float
- Expected:
float value
- Default value:
10.0f
PatrolDistanceBoostSigmoidMidpoint
The number of patrollers before the sigmoid function reaches half the maximum
- Type:
float
- Expected:
float value
- Default value:
4.0f
PatrollerRangeVisualWidth
PatrollerRangeAddedInvisibleDistance
This distance will be added to the range visual to effect houses at a greater distance (to prevent needing to be exactly on house's center to add patrol value)
- Type:
float
- Expected:
float value
- Default value:
4.0f
PatrollerRangeFocusedVisualColor
Color used for patrol groups in the currently focused patrol watchpost
- Type:
color
- Expected:
color value
- Default value:
COL_WHITE
PatrollerRangeUnfocusedVisualColor
Color used for patrol groups whose patrol watchpost isn't focused
- Type:
color
- Expected:
color value
- Default value:
COL_WHITE
PatrollerRangeFocusedMaterial
Material used for patrol groups in the currently focused patrol watchpost
- Type:
MATERIAL
- Expected:
asset ID
PatrollerRangeUnfocusedMaterial
Material used for patrol groups whose patrol watchpost isn't focused
- Type:
MATERIAL
- Expected:
asset ID
PatrolDepletionRate
Safety value decreased every second, can be decimal (0.1 will remove 1 safety value every 10 seconds)
- Type:
float
- Expected:
float value
- Default value:
0.1f
EmptyPatrolWeightValue
Weight Multiplier for missing patrol value. Weight = (MissingPatrolPercentage * m_emptyPatrolWeightValue) - distanceFromWorkplace. Higher the weight → higher the priority.
- Type:
float
- Expected:
float value
- Default value:
250.0f
RequiredPatrolAdditionalWeightValue
Additional Weight for houses about to downgrade
- Type:
float
- Expected:
float value
- Default value:
20.0f
DelayBetweenPatrollerInGroup
Delay between each patroller leaving for patrol after grouping
- Type:
float
- Expected:
float value
- Default value:
0.0f
DelayAfterFailedNavigationToSafetyReceiver
Delay before trying to reach a safety receiver again after a failed navigation path
- Type:
float
- Expected:
float value
- Default value:
15.0f
PatrollerGroupingMaximumWaitTimeProportion
Maximum time proportion of work time left before forcing a patrol group to start patrolling
- Type:
float
- Expected:
float value
- Default value:
0.5f
ActiveFortificationDisableTime
Time (in seconds) to wait after guard left to disable active fortification
- Type:
float
- Expected:
float value
- Default value:
60.0f
ActiveFortificationWarningIcon
DebugActivateForcedPatrollerQuantity
DebugForcedPatrollerQuantityInPatrolGroup
- Expected:
integer value
- Default value:
0