Hey everyone! Welcome to Devlog #07!
What we are working on
With the introduction of the recent content update, we will next be focusing on improving the core experience. Here are a few of the things that we have been working on.
How is the weather today?
Eagle-eyed players might have noticed weather effects in the Early Access trailer… These weren’t just for show and we are currently working on the introduction of the first weather system to Foundation. Of course, we like to tease a little, so you might be interested to know that weather won’t be purely aesthetic!
We have previously mentioned that we are working on an updated mission system for the Kingdom Estate. We will be looking at this for a future update but we have started work on the concept art for soldier levels.
As we add more production chains through development we will need to constantly update balancing in the game. There is still much more balancing to do and it will need continuous tweaking during development. For this end, we are working on an internal tracking tool for the cost per resource, which will help us for future balancing of the game.
It’s all in the detail
The level of detail in Foundation (call us biased if you like) is already quite incredible but we are striving to always increase the level of immersion. We are currently working to improve and increase this with more detailed and varied construction steps.
Bug fixes and patch
If you have created a mod for Foundation in a previous version please don’t forget to update your mod and change it’s status to ‘public’ for the newly released update.
We hope everyone is enjoying the new Wine update! Feedback has been very good and the community have been sharing their creations on Discord. These screenshots from Milinia and SLy particularly caught our eye!
Thanks for checking out this weeks’ devlog and we shall see you soon for more news on development.
The Whole Polymorph Games Team