Hello city builders!
We are excited to bring you the very first post-1.0 Quality of Life update. This update delivers greater freedom, flexibility, and clarity as you develop your medieval cities, thanks to improved tools, smarter systems, and additional polish throughout.
Let’s take a closer look at some of the highlights!
Monument Editing Improvements
Monuments are the crowning glory of your city, and this update gives you more control than ever before. Entire Monuments can now be moved as a whole, allowing you to select and reposition all parts from different sub-buildings, including unattached ones. Whether you’re rethinking the placement of your Castle or fine-tuning a sprawling Monastery, making sweeping adjustments has never been easier.
For greater precision, multi-part selection has been expanded to allow selections across sub-buildings:
- Use CTRL + Click to select parts from different sub-buildings,
- Use CTRL + A to highlight everything at once.
You can also find new checkboxes in the Monument Editing Window to quickly select multiple sub-buildings. To make adjustments even smoother, the Undo and Redo functions now let you roll back or reapply edits across the entire Monument.

New Part Replacement Tool
We know how much players enjoy refining their Monuments, and now it’s easier than ever to do so without starting over. The brand-new Part Replacement Tool allows you to swap out similar parts, such as doors, rooms, or walls on the fly.
Functional parts will retain their properties when replaced, so your design adjustments won’t undo your careful planning. Once swapped, the new part can still be adjusted and manipulated, giving you creative freedom without compromise. To keep things fair, part of the cost of replaced parts will either be refunded or deducted from the cost of their replacements.

Gate Snapping
Thanks to the new Gate Snapping system, gates now automatically align and snap to both walls and fences. Adding gates to a growing settlement is now quick and seamless, with no tedious wall adjustments – just snap and build.
In addition to the new snapping feature, we have merged walls and fences together and added them to each Monument’s build menu. There’s also a handy new button to easily flip a wall if you happen to build it the wrong way around. This will make building your Fortifications a breeze!

New Visibility Layers
Managing a growing city might sometimes feel overwhelming, so we have added new toggleable visibility layers to help you focus on what matters most. You can now switch Trader and Visitor tracking, Patrol Coverage, Housing Downgrade, and more on and off via the Visibility Layer Window.
A brand-new Housing Occupancy layer has also been introduced, making it easy to spot housing availability at a glance. With the information at your fingertips, there’s no need to guess where to place new homes.

Improved Patrols
Safety is key to a thriving medieval settlement, and patrols are now smarter and more efficient. Patrols now scale more efficiently with larger groups, cutting wasted movement and ensuring better coverage. Patrol zoning is now defined per workplace, giving you greater control over where your guards are deployed. Note: In older saves, patrol zones must be reapplied to each Watchpost.
We’ve also improved how patrol ranges are displayed. Instead of showing a circle for every single patroller, you’ll now see one clear circle per patrol group, making it easier to visualise coverage. Furthermore, Watchposts now provide a status notification when no patrol zone is defined, helping you avoid oversights. To top it off, Housing Safety now increases gradually as patrols move within range, creating a more organic patrol experience.

New Building Parts and Visuals
Housing has been improved with new third-tier density shapes and visuals, allowing your neighbourhoods to grow more organically as they evolve. The Windmill now includes storage add-ons, allowing you to expand its capacity and improve efficiency.
You’ll also find new Stone Bridge gate parts, adding a sense of strength and grandeur to your river crossings. In addition, the City Belfry has undergone a visual overhaul, and all Workplaces and Monuments (with tiled roofs) now offer customisable roof colours, helping you tailor their appearance to complement your city’s unique style.

Complete Outfit Overhaul
Your inhabitants now have a fresh new look, with a complete overhaul of all character outfits, bringing more variety and richer colours to every character in Foundation, including Villagers and notable figures such as the Seneschal, Abbess, and the King himself. Every job now has a unique, fitting, and recognisable look, adding depth and personality to your growing settlement.
Alongside the outfit overhaul, every job, gender, and envoy now has an individual portrait that matches their new outfit. That’s around 90 new and updated portraits to accompany 130 brand-new outfits, plus 70 fully updated existing outfits.
A New Monument: The Modest Church
Finally, as a thank you for your incredible support and patience, we’ve added a brand-new Monument – the Modest Church – free for everyone to enjoy! Its elegant design fits seamlessly into your village aesthetic, adding variety to your cityscapes and expanding your creative possibilities

Other Changes and Improvements
In addition to these headline features, this update comes with a wide range of polish, tweaks, and smaller improvements. Further highlights include:
- Shift-clicking to place multiple parts now retains the properties of the copied part.
- Esc now closes more windows, including The Book, Map, and Help.
- Guests now fill their needs in a random order, creating a more natural flow.
- Visual polish applied to the Monastery, Keep, Windmill, and more.
- Updated tooltips and help content, including clearer explanations when the build button is disabled.
- Numerous other refinements across the UI and building visuals.
- Sheep now have a charming idle eating animation.
- More places for Villagers to enjoy free time.
- And much more!
This Quality of Life update is all about giving you more control, clearer feedback, and richer immersion as you build your settlements. We hope these tools help you create even more incredible cities!
Thank you once again for your continued support! Your feedback makes updates like this possible. We cannot wait to see what you build next!
The Polymorph Games Team



















