Deprecated names:
Abstract class
Category: Data
Inherited by:
Unlocalized string for debug purposes (could show in some logs)
string
string value
If condition is true, we consider it as false and vice-versa
boolean
boolean value
false
What do we want to do when the condition is true.
TOGGLE
: Will toggle between MET
/UNMET
.
FAIL
: When condition is true, this condition will enter a FAILED
state and won't change.
SUCCEED
: When condition is true, this condition will enter a SUCCESS
state and won't change.
enum value
GAME_CONDITION_ON_MET_ACTION.TOGGLE