BUILDING_CONSTRUCTOR_RANDOM
QUEST_FUNCTION_TIMER
AssetStatusQuota
IsPreviewGroundVisible → ClipUnderGroundInPreview
BasementScale
SlopeFillerList
SlopeStartFillerList
BasementScale
SlopePart
AssetBuilding
Polygon
MaleBeltModel
BagModel
ForceNoBag
ForceNoFemaleHat
MaleHatModel
FemaleHatModel
ForceNoMaleHat
ForceNoMaleBelt
FemaleBeltModel
ForceNoFemaleBelt
WorkAnimation
ShortName
Villager
Quantity → Min
MONUMENT
BUILDING_FUNCTION_CHURCH_BELL
BUILDING_FUNCTION_STUDY_ROOM
MaleNameList
FemaleNameList
Mover
AudioEvent
HasAudio
PanelVisual
ChoiceList
EnvoyProfile
RamdomPositionOffset → RandomPositionOffset
getComponentList
COMP_MONUMENT
IsFunctionActive
BuildingZone
HasBuildingZone
BuildingZoneData
IsPreview
IsPlaced
IsBuilt
IsGrounded → IsAlwaysGrounded
BUILDING_PART_NON_INTERACTIVE
DOOR
MASTERPIECE
GROUND_CONSTRAINT
WATER_CONSTRAINT
NAVIGABLE
GRASS_CLEAR
NAV_MESH
TREE_COLLIDING
DISABLE_BASEMENT
BUILD_ORDER_DEPENDENCY
BRIDGE_END
GEMS
MARBLES
GATHER_BEHAVIOR → BEHAVIOR_GATHER
MARKET_TENDING_BEHAVIOR → BEHAVIOR_MARKET_TENDING
STUDY_BEHAVIOR → BEHAVIOR_STUDY
WORK_BEHAVIOR → BEHAVIOR_WORK
LEGACY_CHURCH_BLUEPRINT → BLUEPRINT_LEGACY_RUSTIC_CHURCH
BUILDING_FUNCTION_IRON_MINE
BUILDING_FUNCTION_BERRY_TABLE → BUILDING_FUNCTION_GATHERING_HUT
WEAPONSMITH
INN_KEEPER
STONE_CUTTER
PREFAB_TOOL_TAILOR_SCISSORS
HEMP
GOLD → GOLD_COINS
SWORD
WEATHER_STORM