BUILDING_FUNCTION_LORD_MANOR
BUILDING_PROGRESS_LIST
GAME_RULE_JOB_STATUS
NEED_SATISFACTION_HOUSE_SELECTION_FACTOR
UNLOCKABLE_ASSIGNABLE_BUILDING_FUNCTION
UNLOCKABLE_BUILDING
UNLOCKABLE_BUILDING_PART_LIST
UNLOCKABLE_TRADE_BONUS
UNLOCKABLE_WALL
VILLAGER_NEED_TYPE → AGENT_NEED_TYPE_RESOURCE
DelayAfterUnsuccessfulFill
FillDurationInSeconds
FillRate
GracePeriod
HappinessFactor
IsUnique
NeedTypeDescription
NeedTypeName
ResourceTypeIcon
VILLAGER_PORTRAIT → AGENT_PORTRAIT
MILITARY_QUEST_GENERATOR → MILITARY_CAMPAIGN_SETTINGS
AverageQuestSetupList
EasyQuestSetupList
HardQuestSetupList
MissionDuration
RewardGenerator
PortraitList
ProfileName
ProfileNamePlural
BuildingProgressList
TerritoryPrice → TerritoryRegionPrice
StartingTileResourceRequirement → StartingRegionResourceRequirement
EventList → EventListPostOnboarding
BuildingPartSetList
VillagerRequired
BailiffAvailableNotificationData
MandateNotificationType
MandateTypeList
ResourceGeneratorData
DaysBetweenVisit
IsNeedLocation
TimeAtDestination
VisitorActionWhenLeaving
VisitorCount
VisitorNotification
VisitorProfileList
VisitorPurpose
IsForConsumer
DefaultTax
TaxableBuildingList
IsOutsideNavigationZone
ButtonIconList
Description
IsShowTooltip
Visible
EstateProgressList
DebugMineralToAssign
NotificationData
NotificationType
PromotionDurationInDays
StatusCostList
VillagerProfileOrderingList
IncompatibleHouseFactorCost
ProductionDelay
Workplace
generatePossibleMandateList
init
PartSet
UnlockNarrativePanelData
MissionDifficultyList
QuestGenerator
TextList
Description
IsSilent
Name
OnFailCallback
OnSuccessCallback
QuestFunction
QuestListToUnlockAfter
QuestRewardActionList → QuestSuccessActionList
BuyingPrice
ConsumptionBehaviorOverride
SellingPrice
VillagerBuyingPrice
EstateInfluenceCostList
PrerequisiteUpgrades → PrerequisiteUnlockableList
StatusDescription
StatusName
Title
AssetVillagerNeedList → AssetAgentNeedList
AssetVillagerNeedToRemoveList → AssetAgentNeedToRemoveList
DATA_NARRATIVE_PANEL
ESTATE_PROGRESS_TIER
QUEST_FUNCTION
QUEST_FUNCTION_ASSIGN_BUILDING_FUNCTION
QUEST_FUNCTION_ASSIGN_JOB_ALL_VILLAGERS
QUEST_FUNCTION_ASSIGN_RESOURCE_MARKET
QUEST_FUNCTION_ASSIGN_RESOURCE_TRADE
QUEST_FUNCTION_ASSIGN_RESOURCE_WAREHOUSE
QUEST_FUNCTION_ASSIGN_WORKER
QUEST_FUNCTION_BALANCE
QUEST_FUNCTION_BUILD
QUEST_FUNCTION_BUY_UNLOCKABLE
QUEST_FUNCTION_CITY_STATUS
QUEST_FUNCTION_CONTAINER
QUEST_FUNCTION_DELIVER_RESOURCES
QUEST_FUNCTION_IMMIGRATION
QUEST_FUNCTION_MAX_HAPPINESS
QUEST_FUNCTION_PLACE_BUILDING
QUEST_FUNCTION_PRODUCE_RESOURCE
QUEST_FUNCTION_REACH_VILLAGER_STATUS
QUEST_FUNCTION_SURVIVE_BAD_WEATHER
QUEST_FUNCTION_UNLOCK_TRADE_ROUTE
QUEST_FUNCTION_ZONE
RESERVED_RESOURCE_LIST
RESOURCE_TRADING_INFO
QUEST_FUNCTION_SEND_TROOPS → BATTLE_SETTINGS
SoldierBackBehavior
SoldierJob
SoldierLeaveBehavior
SoldierRegroupBehavior
EVENT_ACTION_ADD_TRADE_ROUTE → GAME_ACTION_ADD_TRADE_ROUTE
EVENT_ACTION_CHANGE_WEATHER → GAME_ACTION_CHANGE_WEATHER
EVENT_ACTION_PAY → GAME_ACTION_DELIVER_RESOURCE
EVENT_ACTION_GIVE_QUEST → GAME_ACTION_GIVE_QUEST
EVENT_ACTION_GIVE_REWARD → GAME_ACTION_GIVE_REWARD
EVENT_ACTION_IGNORE → GAME_ACTION_IGNORE
EVENT_ACTION_IMMIGRATE → GAME_ACTION_IMMIGRATE
EVENT_ACTION_RANDOM_ACTION → GAME_ACTION_RANDOM_ACTION
RandomActionList → ActionList
EVENT_ACTION_REMOVE_TRADE_ROUTE → GAME_ACTION_REMOVE_TRADE_ROUTE
ACTION_SHOW_NARRATIVE_PANEL → GAME_ACTION_SHOW_NARRATIVE_PANEL
AssetNotification
ChoiceList
NarrativePanelData
EVENT_ACTION_TRIGGER_MILITARY_CAMPAIGN → GAME_ACTION_TRIGGER_MILITARY_CAMPAIGN
ACTION_VISIT → GAME_ACTION_VISIT
TimeAtDestination
GAME_CONDITION_SPLENDOR_AMOUNT_REACHED → GAME_CONDITION_BUILDING_SPLENDOR_AMOUNT_REACHED
GAME_CONDITION_QUEST_COMPLETED → GAME_CONDITION_QUEST_STATE
Quest
GAME_CONDITION_MONTHLY_TRADE_REVENUE → GAME_CONDITION_REVENUE
MonthlyRevenue
GAME_RULE_MODIFIER_MONUMENT_SPLENDOR → GAME_RULE_MODIFIER_BUILDING_SPLENDOR
GAME_RULE_MODIFIER_DESCRIPTOR_BUILDING_PART → GAME_RULE_MODIFIER_DESCRIPTOR_BUILDABLE
GAME_RULE_MODIFIER_DESCRIPTOR_RESOURCE_TYPE → GAME_RULE_MODIFIER_DESCRIPTOR_NEED_TYPE
VILLAGER_STATUS_COST → VILLAGER_STATUS_RESOURCE_LIST_PAIR
Cost → ResourceCollection
AssetStatusQuota
AssetUnlockableBuildingPartList
IsManuallyUnlocked
VillagerRequired
BeardList
FemaleBackList
FemaleBeltList
FemaleCloakList
FemaleClothingModel
FemaleFrontList
FemaleHairList
FemaleHairMaterialList
FemaleHatList
IdleAnimation
LeftHandObject
MaleBackList
MaleBeltList
MaleCloakList
MaleClothingModel
MaleFrontList
MaleHairList
MaleHairMaterialList
MaleHatList
MustacheList
RightHandObject
WalkAnimation
Icon
hasTooltipView
OptionalApplicator
UnlockName
MilitaryCampaign → AssetEventMilitaryCampaign
AssetVillagerStatus
NumberRequired
IsUntilRemoval
BonusRevenuePercentage → BonusPercentage
Workplace
ResourceDepot → DepotResourcesAreComingFrom
Quantity
Resource
isChildOf
registerRuntimeAsset
unregisterRuntimeAsset
EVT_UPDATE
IsWounded
completeMandate
getSelectedMandate
ON_MANDATE_LIST_UPDATED
ON_BUILDING_COMPLETE
ON_PREVIEW_UPKEEP_COST_CHANGED
ON_SPLENDOR_UPDATE
ON_UPKEEP_COST_CHANGED
getUnlockBuildingListByUnlockName
unlockBuildingListByUnlockName
ConstructionVisual
ImmigrationDaysDelay
OutgoingReservedResources
ActivelyWorkingVillagerList
finalize
addPlantable
removePlantable
TRANSPARENT_LATE
UNLIT_DECAL
SUBTRACT
SUBSTRACT
BENCH_SIT_01
BENCH_SIT_02
WALK_NUN
BUTCHER
BUTCHER_PACKAGING
NAVIGABLE_EXTERIOR
GROUNDING
DECORATION
DECORATIVE_ESTATE
OTHER
GATEHOUSE
INTERACTIVE_LOCATION
CROSS
PRODUCTION
CLOISTER_HALL
MARKET_TENT
ROOF
KEEP
TRAINING
CHIMNEY
BASE
PLANT
CLOISTER_HALL_ENTRANCE
DECORATIVE_MONUMENT
DECORATIVE_DEPRECATED
BRIDGE
PORTCULLIS
SCULPTURE
VISITOR_LOCATION
MISSING_HOUSING_REQUIREMENT
TAXES
TERRITORY_UPKEEP
TERRITORY_ACQUISITION
MANDATES
DONATIONS
MANDATE
TAX_OFFICE
TERRITORY
IMMIGRATION
DEFAULT
PROGRESSION
OUTCOME_PANEL
CELEBRATION
IMPORTANT
IDLE
MEAL
MANUSCRIPTS
MONASTIC_MEAL
NEED_HOUSE_LEVEL_1
NEED_HOUSE_LEVEL_2
NEED_HOUSE_MONASTERY
NEED_HOUSE_SOLDIER
PROFILE_ENVOY_CLERGY
BUILDING_IRON_MINE
MONUMENT_WATCH_TOWER
BUILDING_PART_IRON_MINE
HAPPINESS_FACTOR_LACK_PRIMARY_NEED → HAPPINESS_FACTOR_LACK_WATER
MILITARY_CAMPAIGN_AVERAGE
MILITARY_CAMPAIGN_EASY
MILITARY_CAMPAIGN_HARD
MILITARY_CAMPAIGN_DATA_AVERAGE
MILITARY_CAMPAIGN_DATA_HARD
PREFAB_RESOURCE_VISUAL_MARBLE
PREFAB_TOOL_BLACKSMITH_HOOK
PREFAB_TOOL_COOK_SAUSAGE
PREFAB_TOOL_GUARD_PIKE
PREFAB_TOOL_IRON_SMELTER_MASS
PREFAB_TOOL_SHEPHERD_STICK
PREFAB_TOOL_WINE_MAKER_STICK
REWARD_GENERATOR_MILITARY