A New Era of Organic City-Building Simulation!

Foundation Dev News #4

Come one, come all! In this Edition of Foundation Dev News:

  • Foundation Sale ending soon
  • Our very first award
  • What we are working on
  • A new team member
  • Join us at PAX South

Sale Ends November 28th!!

Only 1 day left to take advantage of 25% OFF Foundation.

Pre-order your Steam key now and get instant access to the Alpha today!*

Get 25% OFF Foundation right now: https://www.polymorph.games/

*Instant access to the Alpha is via a standalone installer. Steam keys will be distributed upon Early Access in Q1 2019

Foundation Wins a MIGA Award!

Earlier this month we attended our first public Exposition at the Montreal Expo Gaming Arcade.  It was fantastic to see so many people come out to join us at MEGA!

We had a superb time making new friends and showing off Foundation. To top it all off we won our very first award!

There was some stiff competition for the MIGA awards with some fantastic Independent Studios creating some truly incredible games. To our genuine surprise and excitement we walked away with the award for Best Sound Design!!

Thanks so much to Jonathan Grover of The Grove for doing such an amazing job with the sound design. The whole team are so proud of this achievement and the warm fuzzy feeling we get for the recognition from MIGA, which you can probably see in our faces below!

What We Are Working On

As you may know Foundation will be moving to Steam Early Access in Q1 2019. We have a lot planned and a busy time ahead of us preparing for the Early Access release. Here are a few things we are currently working on:

  • Environment Rehaul – We are creating lush environments for your villages to nestle in.
  • UI Improvement – We are working hard on improving the menu system and overall look to the user interface, helping accessibility as well as looking great!
  • Particle System – A new particle system is under development that will create even more atmosphere to your gorgeous cities.
  • Steam Achievements
  • And of course more content for the Early Access release!

We Welcome a New Team Member

We are excited to announce a new member of the Polymorph Games Team! Loup-Gabriel has joined us as our FX Artist!

He has already started work on Particle FX and visual improvements, using the in-house Particle System. With the help of Loup-Gabriel, Foundation will take on new levels of atmospheric environments!

Pax South 2019


We are taking Foundation to Texas!

Phil, Léo, Anne-Marie and Ash are taking Foundation on the road again.

On January 18-20 2019, you can meet the team and play the game at the Foundation booth in San Antonio, TX.

Best regards,
Your dedicated Polymorph Games Team


Foundation Dev News #3

In this edition of Foundation Dev News:

  • Second Content Update is LIVE!
  • Foundation Main Theme Music Reveal
  • Fall Promotional Discount
  • We welcome all the early backers
  • Join us at the MEGA

The Second Content Update is now LIVE!!

We are excited to announce that the Second Content Update has gone live!

This update contains, new content and features including:

  • New functioning Monument buildings (Bailiffs Office, Tax Collector and more!)
  • New production buildings (Beekeeper, Weaponsmith and more!)
  • New quest and mission systems!
  • New Mountain Map

And of course the update also contains many bug fixes and balancing tweaks but this is only the tip of the iceberg!

You can see the full changelog here!

Main Theme Music Reveal!

Our composers have been working hard to create the atmospheric Medieval Foundation sound. Many broken Lutes, Citoles and Gitterns later we now have a beautiful Main Theme for Foundation.

Check out the Foundation Main Theme Reveal:


Foundation Fall Discount!

Interested in playing Foundation or looking to buy a second key* as that perfect gift? We have you covered!

For a limited time Foundation will be on sale! Get Instant Access to the Alpha and find out what all the hype is about for yourself!

This promotional offer ends November 28.

Get access to the Fall Promotional Discount via our Website: https://www.polymorph.games/

*Second key purchase will enable an invite option via your Polymorph Games account

Peasant & Commoner Backers Access Arrives

We would like to welcome the arrival of the last of our early backers!

As promised all Peasant and Commoner backers will be receiving an email soon with instructions on how to gain access to Foundation and the standalone installer.

Join the Foundation discussions on our Discord server: https://discord.gg/z5Hu4MN

It’s time for MEGA!

As previously mentioned, on November 9, 10, 11, we’ll be attending our first public exposition in Montreal! We will also be joined by the 2 lucky winners of our Facebook competition who will get the chance to say hi! Congrats!!

We will have 3 stations for you to try Foundation, as well as some merchandise to sell!

MEGA 2018 - November 9, 10, 11

Final Words

We would like to say a big thank you to all our Alpha backers for your help and feedback!

Thank you all for being the best community ever!! You are truly helping us make Foundation the best Medieval City Builder in the universe!

Best regards,
Your dedicated Polymorph Games Team


Second Content Update: Alpha


  • Housing upgrade can be managed globally and individually
  • Increase splendour given by building a market
  • Add Bailiff Feature
  • Add Tax Collector function
  • Add Portrait To Villagers
  • Improved Estate Progression
  • Improved Balancing
  • Improved Need Filling
  • Add New Events
  • Church Capacity now considered
  • Villagers can now be sent to the Monastery
  • Add Functionalities to Keep
  • Add new Quest Types
  • Resources can now be stockpiled
  • Add a Workplace Window with a all production buildings
  • Hunters can’t hunt in small tree forests
  • Add Traditional Chinese and Korean support
  • Improve path finding: villagers can use more than one building entrance
  • Add a loading screen
  • Display how many villagers lacks a certain resource type
  • Improve error handling when loading a mod with errors
  • New way to setup resource accepted in warehouses
  • Speed up trading resource amount when holding mouse press on + or –
  • Doubled berries production
  • Integrate the war event when having a Keep
  • new coastal/mountain map
  • Auto-Save enable/disable option
  • Edge Scrolling enable/disable option


  • Add a Mods menu to enable/disable mods
  • Mods can declare new languages
  • Mods can declare new balancing
  • Mods can declare new Trading Village
  • Documentation can be found here : https://www.polymorph.games/foundation/modding
  • fix: crash when building a keep
  • fix: estate information is now saved properly
  • you can now publish your mods through https://foundation.mod.io/ which are then accessible ingame
  • mods published on mod.io are accessible through the main menu
  • a demo mod is now accessible


  • Fix: Villagers were sometimes stuck to market
  • Fix: Markets now indicate their sells after a reload
  • Fix: Trader selling and buying quantity should now reflect values set by the player
  • Fix: Bakery production is now fixed
  • Fix: Construction visual of the well.
  • Fix: Iron Mine would not produce any iron ore
  • Fix: Quest about placing village center would not resolve
  • Fix: Slow unhappiness stacking when upgrading house
  • Fix: Warehouse capacity display
  • Fix: zoning crash on previous savegames
  • Fix: road sign construction
  • Fix: door attachable on Church, Rustic Church and Rustic Lord Manor
  • Fix: add construction step and building zones to Rustic Lord Manor
  • Fix: improve performance by reducing navmesh refresh
  • Fix: crash when building a church containing certain part
  • Fix: female character was offsetting or turning invisible
  • Fix: crash when destroying a warehouse in specific context
  • Fix: merchant texture
  • Fix: monk would not go to the monastery production buildings
  • Fix: monk visual restored on loading
  • Fix: inventory in the top toolbar now displays stock in markets
  • Fix: fishing boat are now grounded
  • Fix: prevent worker assignation from the workplace list view when workplace is full
  • Fix: improve transport logic
  • Fix: workers may get stuck after loading a game due to behaviour reinitialization
  • Fix: trader buying too much resource
  • Fix: reserved resource double consumption (had no impact on the game)
  • Restored Forager work cycle duration to 30sec.
  • Game Highest Speed has been reduced to x3 which is the initial intended max speed.
  • Optimize zone painting for improved performance
  • Activate Level 2 Music when Commoner status is reached
  • compressed save games
  • update localization
  • improve building entrances path
  • unlock zone residential once housing is unlocked
  • add farm view
  • add “clear crop field button”
  • nerf berries work cycle duration
  • tweak weapon smith
  • tweak resource on trading villages
  • can no longer change monk job
  • add cost to Rustic Lord Manor
  • add splendour to Rustic Lord Manor
  • add angles to Rustic Church parts
  • hide large map padding




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