Hey everyone!
We are happy to present to you what you can expect in our next content update!
For this update, we are focusing on improving the core game experience as well as adding new features and buildings. Expect major changes in the gameplay meta!
Bad Weather
A weather system will be added in the next update, starting with the introduction of rain. Not only will this add to player immersion with suitably gloomy clouds, lighting and of course rain effects but the weather is also going to bring with it additional challenges.
Rain will indeed impact your crop yields, but will improve fish yield! You will need to be careful to produce enough food to sustain your population needs during this period.
A new building: The Granary
The bad weather and reduced yields are going to require you to plan ahead as poor preparations will see your people starve and leave. To aid in this we will be introducing a new building: The Granary!
This new building will allow you to store a reserve of food resources. It will prove useful when undergoing bad weather. In addition, the Warehouse has been modified to only stock non-food resources. Don’t worry about food trading, the traders will visit your granaries as well.
Major changes to balancing
Balancing will be a large focus for the next update. As we add more content to the game, the economics and flow of balance is evolving as well.
One of the things you can expect is having a limit to berry bushes and schools of fish yields. They will replenish over a time cycle. As such, fulfilling your population with berries will be more challenging.
Further balancing changes will focus on a building’s desirability. There are a number of buildings that we have introduced to the game during the alpha phase, that are missing their desirability influence.
Desirability has an effect on housing upgrades, whether negatively or positively, and as such will have an influence on where you choose to zone housing for your villagers. Not only that but desirability gives you some control over housing upgrades by making an area more (or less) desirable to live.
With that in mind, we will be adding desirability influence to those missing buildings, such as the Rustic Church & Lord Manor buildings as well as those that negatively influence desirability.
We’ve also improved the desirability visual representation.
Building Construction
In order to make them more immersive, we’ve been improving the visual of building construction steps. We will be integrating a couple of those in the next update.
Warehouse resource visual
Currently, many of the resources stored in the warehouse are stored in boxes. This makes it somewhat difficult to identify, visually, which resources are being kept in each warehouse.
It has always been our intention to allow easy identification of warehouse storage and the next update will bring a couple of new visuals to help you see ‘at a glance’ what a warehouse is stocking.
Modding
We will be adding support for modding dependencies. While downloading a mod, you’ll be able to download all dependencies from that mod in a single click.
Release schedule
The update release date will be announced soon, so keep your eye out for more news on the ETA.
All the best
-The Whole Polymorph Games Team