Today we are proud to announce that Foundation’s 1.8.1 update has just landed.
Following a successful and mostly incident-less preview version, we’re releasing this content a bit ahead of time.
Let’s take a tour of the new and updated features, shall we?
The biggest and most exciting feature added to 1.8.1 is without a doubt our brand-new resource tracker tool.
It allows you to see where resources are located in your village by right-clicking on a resource icon from the info module, located at the top of your screen.
Left-clicking on the same resource will bring you to its associated entry in the Book, under the Trade tab. We are confident that this addition will make it easier to manage your village and its numerous supply chains!
Understanding Resource Icons
As we pointed out earlier, the resource tracker tool adds useful icons above entities in the world. They’re used for construction, storage, transport and production (input and output).
Here’s a quick definition of each icon type you will see in Foundation:
Resource in storage
Resource in transit
Resource production input
Resource production output
Resource available for consumption
Resource used in construction
Enhanced Construction Step Bundles
Another goal we’ve set ourselves for the 1.8.1 update was to achieve better HUD efficiency.
As of 1.8, we’ve added construction step bundles to Foundation. Since then, most buildings are built progressively. This feature adds a lot to the immersion and can even help you plan ahead as each step requires different resources. But we felt like there was room for improvement about how we communicated this information to you.
If you take a closer look at the above building panel, you’ll notice we now display ready-to-build bundles in the progress bar (second background layer). One of the pitfalls or the previous iteration of this feature was that it involved too much guessing. With 1.8.1, we felt the need to share more information about construction steps—clear the fog, in a way.
Foundation’s mod scene is still going strong years after we first entered early access. True to our habits, we’ve worked closely with the modding community to fix bugs and crashes related to 1.8.1. But that’s not all: browsing the changelog reveals the newly added exposure of single-property types. Combined with COMP_SOLDIER, we can’t wait to see what modders will create next. As a reminder, we share our favorite mods here every Monday. The talent at work is nothing short of amazing!
Add: Resource tracker (resource icons are shown above entities when right-clicked in info module)
Add: Resource tracker windows open entity panels
Add: Resource tracking button in the book (resources list)
Add: Shortcut from resources in info module to book
Add: Resource row highlight in the book
Add: Ready-to-build bundles are now shown in construction progress bars
Improve: Construction and Bailiff progress bars are no longer shown behind prioritize and cancel buttons
Improve: parts list and jobs ordering
Fix: color when conditions are met from green to gold (quests)
Fix: missing tooltip on delete savegame button
Fix: buildings generating resources have duplicated descriptions
Fix: missing localization on Controls window title
Fix: crash after building the Village Center is the Build menu was already opened
Fix: if there is at least one incomplete part in a multi-part monument when a reload is performed, all the parts that were previously completed will turn invisible (monuments)
Fix: walls disappear upon reload
Fix: Market Goods and Luxury tables are not unlocking
Fix: crash when building a village center
Fix: crash no crane on mineral deposit
Update: community localizations
Update: rename good and luxury market stall part set category
Hello everyone and welcome to another episode in our Modding Mondays series. This is our way of highlighting popular, must-see Foundation mods created by the community.
This week, our focus shifts to Livestock Farms from longtime fan and creator Batyushki.
Foundation is all about creating your own, custom medieval village powered by efficient production lines. In the base game (i.e. the vanilla version) animals act as resource producers in the dairy and sheep farm production buildings. Same goes for fishes in the fisher’s hut. Only horses aren’t bred or hunted for precious resources (phew!).
With his mod, Batyushki expanded upon the idea of farming in Foundation. As per the mod’s official description, it “adds more livestock types and provides the opportunity to raise them intensively or on pastures, with more realistic food and space requirements. You can also fully utilise each animal for meat, milk or wool.”
In this case, Batyushki took an already existing concept and pushed its boundaries, allowing players even more freedom in how they combine farming with their animals.
Instead of being limited to producing only one specific resource, most animals now produce at least two. Cattle generate meat or milk, whilst sheep yield either meat, milk or wool. This is also true for the newly added goat, which produces meat or milk. However, there’s one exception: the pig only generates meat—but at a faster pace than any other livestock.
A preview build of the upcoming, still-planned-this-December 1.8.1 update is now available via Steam and GOG (access instructions below).
We look forward to hearing any feedback and please let us know if you find any issues. Feedback and bugs can be posted on the Steam, GOG forums or alternatively you can join us on our official Discord server.
1.8.1 Preview Build Highlights
Here are some interesting new features included in this new version of Foundation.
Ever wondered where to find resources across your village? No more!
The resource tracker tool adds useful icons above entities in the world. Bread, berries, wood, rocks, name it: every resource is shown in real-time.
This feature is toggled on and off by right-clicking on a given resource at the top of your screen (info module).
Left-clicking on a resource will bring you to its book entry, under the Trade tab.
With 1.8.1, we wanted to improve upon this feature by delivering better HUD efficiency.
We’ll go a bit more in-depth with the official release later in December, but know that we put a lot of effort into making sure our whole construction progress is more accurate.
Preview Build Access Instructions
Note: Preview build saves will be compatible with the full release of the 1.8.1 update. Most mods will require migration for the full 1.8.1 release. We recommend starting a fresh save or playing vanilla (no mods) for the preview build.
If you would like to take a look or help test out the preview build, you can gain access via the Steam betas tab in Foundation properties.
Right-click Foundation in your Steam library
Click on Properties
Navigate to BETAS
Choose the ‘preview – Next Build Preview’ option
The game will automatically update but if it does not you may need to restart your Steam client
Open Foundation’s Options menu in your GOG Galaxy library
Select Manage installation, then Configuration
Select Preview in the Beta tab
The game will automatically update. If it’s not the case, you may have to restart your GOG client for changes to apply.