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Foundation

A New Era of Organic City-Building Simulation!

Modding Mondays Episode 1: Fantasy Decorations

Hello everyone and welcome to our new blog series focusing on popular mods created by the Foundation’s community!

Every Monday, we will share a must-see mod that sets itself apart. In case you didn’t know, Polymorph Games maintains a close relationship with the modding community. This is our way of saying thank you and exhibit some of the most amazing work done by fans.

For our very first episode, we are glad to feature Fantasy Decorations from modder RaisinMuffin.

At its heart, Foundation is a game about organic medieval city building and customization.

The Fantasy Decorations mod goes a long way in enabling even more creativity within your village. It adds well over 30 decoration elements, ranging from weapon racks, gravestones, siege weaponry (see above), weapon targets and furniture to organic elements such as flowers and animals.

The sheer variety of decorations included in this mod is stunning, to say the least.

As if it wasn’t enough, almost every single decoration has height scaling. In other words, you can place them anywhere you want on your map. Some of them can also be snapped together, which enables a number of new variations.

The mod also includes other interesting options, for example the ability to remove grass in three different sized circles, draggable fences or even an Edit mode where you can freely move and delete decorations… even after they’ve been placed!

Fantasy Decorations is an impressive package. It currently sits at #3 of the most downloaded Foundation mods with well over 100,000 downloads. It also has been upgraded to work with the latest version of the game (1.8).

Download the Fantasy Decorations mod

 

Patch 1.8.0.8 is now available!

The Polymorph Games team is pleased to share the details about Foundation’s newest patch, numbered 1.8.0.8. 

This is a minor patch until the 1.8.1 release planned this December. 

Here are all the changes included in this new version of the game:

Fixes

  • Expose military campaigns for mods
    (EVENT_ACTION_TRIGGER_MILITARY_CAMPAIGN)
  • Possibility that a resource cannot be gathered after changing a villager’s status to unemployed
  • Crash when rendering saves games’ thumbnails with big cities
  • Major hang when using the promotion system while a villager window is already opened, using specific mods

Add

  • Buildings, building functions, jobs and resources introduced in 1.8 are now available to modders

Update

  • Localizations

As always, we’ll be looking forward to your feedback with the release of this new patch. Please join us on Discord to share your thoughts!

 

The 1.8.0.6.1108 Patch is LIVE!

Hello everyone! 

We have just deployed Foundation’s 1.8.0.6.1108 Patch!

This is a minor patch that aims to fix some of the most common issues encountered since the release of 1.8. 

Here’s what’s included:

Changes

  • CandleWorkshop: Extension now modifies recipe
  • Minor adjustment to the Candle Workshop model
  • Adjust building window to properly show recipe modifiers
  • Wait for a villager to finish his/her work shift before changing jobs

Fixes

  • Building Window refresh when building parts get unlocked
  • Church message tooltip 
  • Performance issue when unemploying a villager
  • Visual issue which doubled the maintenance cost in the preview building window
  • Resource depot causing infinite fuel bug with fuelmonger mod 
  • Building description update when building and part are built at the same time 
  • Top module not showing resources at 0 when loading a game
  • Some work interactive location could become locked after work shift switch
  • Crash on launch on Linux Proton

Modding-specific

  • COMP_WORKPLACE can now be instantiated
  • Fix: Crash when changing a particle emitter system at runtime

We hope you enjoy this patch and as always, we will be waiting for your feedback!

 

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