Gameplay:
- Housing upgrade can be managed globally and individually
- Increase splendour given by building a market
- Add Bailiff Feature
- Add Tax Collector function
- Add Portrait To Villagers
- Improved Estate Progression
- Improved Balancing
- Improved Need Filling
- Add New Events
- Church Capacity now considered
- Villagers can now be sent to the Monastery
- Add Functionalities to Keep
- Add new Quest Types
- Resources can now be stockpiled
- Add a Workplace Window with a all production buildings
- Hunters can’t hunt in small tree forests
- Add Traditional Chinese and Korean support
- Improve path finding: villagers can use more than one building entrance
- Add a loading screen
- Display how many villagers lacks a certain resource type
- Improve error handling when loading a mod with errors
- New way to setup resource accepted in warehouses
- Speed up trading resource amount when holding mouse press on + or –
- Doubled berries production
- Integrate the war event when having a Keep
- new coastal/mountain map
- Auto-Save enable/disable option
- Edge Scrolling enable/disable option
Modding
- Add a Mods menu to enable/disable mods
- Mods can declare new languages
- Mods can declare new balancing
- Mods can declare new Trading Village
- Documentation can be found here : https://www.polymorph.games/foundation/modding
- fix: crash when building a keep
- fix: estate information is now saved properly
- you can now publish your mods through https://foundation.mod.io/ which are then accessible ingame
- mods published on mod.io are accessible through the main menu
- a demo mod is now accessible
Improvements
- Fix: Villagers were sometimes stuck to market
- Fix: Markets now indicate their sells after a reload
- Fix: Trader selling and buying quantity should now reflect values set by the player
- Fix: Bakery production is now fixed
- Fix: Construction visual of the well.
- Fix: Iron Mine would not produce any iron ore
- Fix: Quest about placing village center would not resolve
- Fix: Slow unhappiness stacking when upgrading house
- Fix: Warehouse capacity display
- Fix: zoning crash on previous savegames
- Fix: road sign construction
- Fix: door attachable on Church, Rustic Church and Rustic Lord Manor
- Fix: add construction step and building zones to Rustic Lord Manor
- Fix: improve performance by reducing navmesh refresh
- Fix: crash when building a church containing certain part
- Fix: female character was offsetting or turning invisible
- Fix: crash when destroying a warehouse in specific context
- Fix: merchant texture
- Fix: monk would not go to the monastery production buildings
- Fix: monk visual restored on loading
- Fix: inventory in the top toolbar now displays stock in markets
- Fix: fishing boat are now grounded
- Fix: prevent worker assignation from the workplace list view when workplace is full
- Fix: improve transport logic
- Fix: workers may get stuck after loading a game due to behaviour reinitialization
- Fix: trader buying too much resource
- Fix: reserved resource double consumption (had no impact on the game)
- Restored Forager work cycle duration to 30sec.
- Game Highest Speed has been reduced to x3 which is the initial intended max speed.
- Optimize zone painting for improved performance
- Activate Level 2 Music when Commoner status is reached
- compressed save games
- update localization
- improve building entrances path
- unlock zone residential once housing is unlocked
- add farm view
- add “clear crop field button”
- nerf berries work cycle duration
- tweak weapon smith
- tweak resource on trading villages
- can no longer change monk job
- add cost to Rustic Lord Manor
- add splendour to Rustic Lord Manor
- add angles to Rustic Church parts
- hide large map padding