fbpx
Foundation

A New Era of Organic City-Building Simulation!

1.6 Content patch is now live!

Hello everyone! 

Today we are announcing the release of Alpha 1.6.23.1021!

If you have been reading the recent Devlogs and News you will have seen that we have been working on a content patch for the recent 1.6 Mineral & Craftsmanship update.

This patch will provide some polish to the 1.6 update and bring with it some highly requested quality of life improvements as well as additional features. You can check out the summary of the patch contents below, which includes a full changelog.

Promotion Sorting

We have received many requests for an improved promotion window more specifically the ability to sort promotions.

This content patch will now allow you to sort the population by various parameters whilst also being able to easily focus on a villager’s workplace, their house, and the villager themselves, making it much easier to identify those you wish to promote.

More Names!

Another request that has been high on the agenda has been for more names. You will now find 1000 new names added to the game, so you should not be seeing Female #44 or Male #808 for some time. Note: More work on names will come with a planned family feature in a future update.

Additionally, we have added the ability for you to rename villagers. You can now have all your family, friends or community members living in your villages.

Masterpiece Polish

Masterpieces were introduced in the recent 1.6 Content Update and this patch aims to polish up the Masterpiece systems as well as some visuals and an added bonus feature.

Masterpieces are sets of specific parts that can be added into a monument or be built as a standalone building. They are unique creations that include a bonus once built to meet certain conditions. The conditions for the bonuses have been tweaked with this patch to better suit the Masterpiece it relates to.

The Giant Gate Masterpiece has seen a little polish and now comes with additional parts for you to build the perfect entryway to your city. There is also the addition of a new wall for the Gate that will for now, be available via the walls menu once unlocked.

Melody Composer

A new melody composer can now be found in the Automated Fountain Masterpiece which will allow you to flex your musical talents and create beautiful music.

Additionally, you can now customize your church bells, controlling when the bells toll as well the tone of the bells.

Quarry Depots and Visuals

Quarries will now require a large crane be built which will act as a resource depot for the extracted resources of that quarry. Miners will store resources at these depots where they can then be used or transported to warehouses closer to your production buildings.

The stored resources within these depots will also come with improved visuals making it easier to identify the resources at-a-glance.

Improved AI

Villagers have got cleverer… bigger smarts… more intelligent, yes!

Builders will now prioritize a building site’s proximity to their builder’s workshop when looking for work. This will keep them from traveling unnecessary long distances and consequently, it also gives you a better opportunity to optimize the positioning of your builder’s workshops.

Needs fulfillment has also been improved with new AI behavior that will see villagers searching out close-by needs based on the fulfillment of their previous need. This should improve the overall behavior flow and efficiency of villagers in their free time.

New Animations

The team is always looking at ways to improve the Hurricane engine and one such improvement has enabled us to integrate animations into moving workstation parts. This new tool will allow us to bring a whole new level of immersion into your villages.

You will find a number of new animations with this patch including a couple of both new and improved, thanks to community feedback.

Help Menu Additions and Tooltips

The help menu has been tweaked overall and now includes a new section on Masterpieces. We have also added new tooltips for Masterpieces and warehouses to help explain their functions and relevant conditions.

Additionally, you will find a prompt when quitting to the menu or exiting the game. No more unintentional loss of game-time!

Bug Fixes and More

Alongside the changes above, this patch will come with a number of bug fixes and other improvements, including:

  • New sounds for mining and other workplaces
  • More UI tweaks, such as an improved resource list order
  • Changes to the mineral distribution system when prospecting mineral nodes. For example, Iron will be much easier to find earlier in your searches.
  • Multiple pathfinding fixes
  • And more… a full changelog can be found below
Modding wiki

Modding documentation and changes can be found over on the modding wiki.

Changelog

Thank you to everyone that has provided feedback, crash and bug reports. All of your reports have allowed us to fix a number of issues as well as make improvements as we continue to develop Foundation.

We can’t wait to hear your melodies! Join us on our official Discord server and join in the conversation.

  • Add: Allow villager renaming
  • Add: Church tower bells control
  • Add: Fountain sound
  • Add: Giant wall – unlock wall when unlocking the masterpiece
  • Add: Masterpieces topic to Help Menu
  • Add: Menus – Add a “Data will be lost, are you sure?” before Exiting the game or returning to the main menu.
  • Add: Missing parts of the legacy church
  • Add: Musical Fountain – Musical Composer
  • Add: New workstation animations & VFX
  • Add: Promotion list sorting
  • Add: Quarry Depots – Inventory Visual+Gems Texture
  • Add: Quit to Main Menu and Exit to Desktop confirmations – Adjust texts
  • Add: Utility Agent – Villager AI improved for needs fulfillment
  • Add: Various tooltips
  • Add: Villager Names
  • Add: Warehouse/Granary tooltip
  • Add: Warning panel should remember last severity selected
  • Update Art – Various Masterpiece polish
  • Update: Army Manager – “Army” and “Battle History” should be sticky at the top while you scroll down.
  • Update: Improve builder’s priority system
  • Update: Improve trade quantity inputting for high numbers
  • Update: Masterpieces – Prevent unusual combinations of conditions and masterpieces
  • Update: Mineral Depots – Add entrance arrows for the crane.
  • Update: Monument – Legacy Rustic Church – shape and collision adjusted
  • Update: Monument – Market – Market Table, of any type, should be a mandatory part of the construction.
  • Update: Resource list order
  • Fix: Anim – Glass Smelter – missing tool
  • Fix: Audio – Different behavior when reaching speed 0 using the “-” and the “spacebar” button.
  • Fix: Bailiff – Prospection tools are missing from the animation.
  • Fix: Churches – Remove the priest text
  • Fix: Core – Never Block House Entrance
  • Fix: Deserialize and reapply crop yield bonus
  • Fix: Farm Fields – Performance takes a hit when switching from Sowing to Growing.
  • Fix: Fisher – Bonus is not adequately applied during bad weather, reducing the yield instead of augmenting it.
  • Fix: Goldsmelter – Worker from the indoor workstation exits the building through the wall when the work cycle is done.
  • Fix: Knight Statue – missing marble texture
  • Fix: Major Performance issues when opening the Low Warning notifications on a large city.
  • Fix: Masterpiece – Barracks construction steps can be seen floating when attached to the top of another part.
  • Fix: Masterpiece – Fountain can still be unlocked even if a villager leaves during the bad weather event.
  • Fix: Masterpiece – Lush Garden bonus effect is not functional and does not increase the splendor of the building.
  • Fix: Masterpiece – Standalone masterpiece with the Maintenance effect will display it in the global game rule when it shouldn’t.
  • Fix: Masterpiece condition – Must be part of Great Hall not updating in general tab when assigning function
  • Fix: Military Quests – User can receive hard and extreme difficulty missions without having met the requirements.
  • Fix: Mineral Deposit – Rare – Sometimes unrelated materials are deposited into the quarries.
  • Fix: Monastery – Doors attached to herb garden are preventing the monks from entering the building.
  • Fix: Monks – Incorrect situational message when working
  • Fix: Monks – Monk leaving winery work station doesn’t use path
  • Fix: Monument – Changing the material set apply the last choice
  • Fix: Monument and Building window seems to open far away from building and to expand out of screen.
  • Fix: Need Cycle – Villager will stop going for needs under specific circumstances, resulting in multiple needs to be skipped even if plenty are available.
  • Fix: Need unfilling on load game (housing and church)
  • Fix: Pathfinding – Pathing through the wooden keep for soldiers issue, depending on the setup.
  • Fix: Pathfinding – Rare situation where the builders cannot path to build decoration onto the bridge.
  • Fix: Pause Game – Possible to have state in which the game does not resume from pause.
  • Fix: Prevent soldiers and bailiff from lossing happiness while on mission/mandate
  • Fix: Prospection Mandate – Ensure window has a maximum size and a scroll bar to allow for large number of deposit.
  • Fix: Rustic Church – Door C does not allow to enter the church core if placed on a tower
  • Fix: Rustic Church – Specific setup will prevent villagers to path properly into the core.
  • Fix: Save and Load – Noticeable dip in happiness when reloading a save game.
  • Fix: Sheep Statue – Impossible to build a sheep statue, the statue is never delivered to the building’s location.
  • Fix: Some masterpiece game conditions are very CPU expensive when moving the whole building
  • Fix: Statue – If a building containing a statue is cancelled during construction, the statues orders are not cancelled.
  • Fix: Stone Quarry – Initial construction posts are floating when the construction begins.
  • Fix: Various visual FX tweaks and fixes
  • Fix: Warehouse / Granary – Possible to exceed maximum capacity.
  • Fix: Warning pannel – Some workplaces aren’t showing the “full workplace” warning
  • Fix: Wooden Keep – Height adjustment arrows are located too high
  • Crash Fix: Crash when mod dependency is hidden on mod.io
  • Crash Fix: Rare crash – Game crashes when deleting an Automated Fountain when there’s nothing else built in the game.
  • Crash Fix: Rare crash – Game crashes when deleting part of the tavern bridge and reload the save.
  • Crash Fix: Rare crash with no space for housing notification

– The Polymorph Games Team

 

Devlog #13

Hey everyone and welcome to Devlog #13!

The Mineral & Craftsmanship update added some big content and systems to the game and the team have been working to fix any remaining bugs but also to polish the content that was added.

Consequently, we are now working on a content patch that will add some further improvements to the recent update. This patch will not only improve on some of the visuals but will also expand the masterpiece parts.

1.6 Content Patch

More specifically the 1.6 Content Patch will include:

  • Visual improvements to the quarry depots
  • Visual improvements to the mineral deposits including improved textures
  • Improved mineral distribution
  • Visual tweaks to Masterpieces
  • New parts for the Gate Masterpiece
  • New sounds for mining and workplaces
  • New animations including workshop and building animations

We are sure you will be excited to hear that the 1.6 content patch will also include the following QoL improvements:

  • Promotion window sorting
  • Many more villager names and the option to rename villagers (planned)

With that, let’s take a closer look at what the team are currently working on…

Buildings & Masterpiece Polish

Claudine and Loup-Gabriel have been enhancing some of the building visuals, polishing current buildings with improved basements and grounded doors as well as working on the new Masterpieces.

The Gate Masterpiece, in particular, will see a new wall part as well as even more parts for you to build that perfect entrance to your city.

More Visual Polish

Enhanced textures are being worked on for the Mineral Deposits with Claudine currently working on a more refined Gold texture. You can expect to see more improvements to the deposits and quarry depots for the upcoming content patch.

Quality of Life Improvements

Christopher has been busy on a number of improvements including, updating the notification panel to remember your severity choice and refining the action button and warnings. These changes can be seen live right now in last week’s hotfix which also included Christoper’s work to allow multiple Masterpieces on the same monument.

On top of these changes, he is currently working on the villager promotion window to show more information in addition to some added control in the form of a sortable promotion list!

Building & Workshop Animations

Something we have been wanting to add for some time is more interaction between workers and the buildings, for example, the gold smelter pouring liquid gold from the cauldron when smelting.

Up until recently it hasn’t been possible… but now it is! With this newly created ability, Michaël has been working on new interactions between buildings and workers that includes moving parts on the buildings themselves.

Winepress now in action
Is the sheep checking in on the weaver?
Modding

In the past few weeks, we have been gathering feedback from the modding community to see what new features and content they would like to see unlocked. Armed with this feedback Max has been busy opening up new options for modders to create extra content.

For example, last week’s patches saw a new behavior tree for custom guard behavior. This will allow modders to create custom locators for guards so that they can patrol your villages.

Additionally, the recent patches have exposed a whole host of assets for modders to play with, such as building functions for the new quarries and workshops, masterpiece parts, villager jobs and much more. Full modding changelogs can all be found on the modding wiki pages.

Alongside this, Max has been working to add in some quality of life improvements and bug fixes for both modders and players alike. Modding logs have been augmented to catch errors in created mods and a useful QoL update has seen a new prompt when a player loads a save that might be missing mods. This will allow you to download the missing mods directly when starting a save game.

Both Max and Leo continue to work on performance optimizations improving the game for players and modders alike.

And Finally…

Vincent has been working on a top-secret project for a future update. Unfortunately, we can’t bring you more news on this just yet but it will bring some extra life to your villages.

To wrap up this Devlog we have some particularly exciting news that we know you will all be very happy to see. Dan has been working on the UI redesign whilst also improving the user experience wherever possible. The design phase is progressing very well and thanks to the UI tool that is being created by Ben, integration will start soon.

Once that big chunk of work is done, we will iterate both on the UX and the style of the menus, so expect changes along the way.

We are excited to reveal to you an exclusive sneak peek of the work so far:

You can see more samples of the work in progress UI in the recent article from Rock Paper Shotgun.

We would love to get your feedback, so don’t forget you can join us on our Discord server and let us know your thoughts.

– The whole Polymorph Games team

 

December Update News!

Hey everyone!

We have some news on the next content update!

… but first we would like to take this opportunity to thank every single one of you!

We have recently surpassed 200,000 sales of Foundation and thanks to all of your support and feedback we are able to realize the game of our dreams, and hopefully yours too.

From the whole team… Thank you!

The December Update

As you can probably tell from the title we are planning to release the next update before the end of the year. We will bring you more news and more details on the update once we are closer to release but in the meantime here are some of the things that will be making it into the next content update:

  • Villagers will move house when too far from their workplace. The lord will also have the authority to force them to move.
  • Jobs will be directly linked with villager status where you as the Lord will have more control over status promotion.
  • Improved military system with stats, levels, and equipment.
  • New production chain with two new buildings; The Hop farm & the Brewery.
  • New buildings parts and function for the Wooden Keep.
  • New Character visuals including new job outfits.
  • New weather visuals.
  • New sounds including workplace animation SFX as well as UI SFX.
  • New modding capabilities: Custom components and behavior trees .

The changes to job roles and villager status will be major and due to this, we are planning to release a preview build in order to test and gather player feedback on the new feature. Keep an eye out for further announcements on the preview build release.

We have even more planned for the December Content update and we will bring you more information soon.

And finally…

We are excited to announce our attendance at MEGA & MIGS 2019 this coming weekend!

If you are in and around Montreal this weekend then you can check out more here.

We look forward to seeing you there!

-The Polymorph Games Team

 

Join us!

Facebook Twitter Youtube
© 2016-2024 Polymorph Games - contact us - privacy policy