A preview build of the upcoming content patch is now available via the Steam & GOG beta options.
For this Devlog we will be taking a closer look at what the team has been working on for the upcoming patch…
Hey everyone and welcome to Devlog #13!
The Mineral & Craftsmanship update added some big content and systems to the game and the team have been working to fix any remaining bugs but also to polish the content that was added.
Consequently, we are now working on a content patch that will add some further improvements to the recent update. This patch will not only improve on some of the visuals but will also expand the masterpiece parts.
1.6 Content Patch
More specifically the 1.6 Content Patch will include:
- Visual improvements to the quarry depots
- Visual improvements to the mineral deposits including improved textures
- Improved mineral distribution
- Visual tweaks to Masterpieces
- New parts for the Gate Masterpiece
- New sounds for mining and workplaces
- New animations including workshop and building animations
We are sure you will be excited to hear that the 1.6 content patch will also include the following QoL improvements:
- Promotion window sorting
- Many more villager names and the option to rename villagers (planned)
With that, let’s take a closer look at what the team are currently working on…
Buildings & Masterpiece Polish
Claudine and Loup-Gabriel have been enhancing some of the building visuals, polishing current buildings with improved basements and grounded doors as well as working on the new Masterpieces.
The Gate Masterpiece, in particular, will see a new wall part as well as even more parts for you to build that perfect entrance to your city.
More Visual Polish
Enhanced textures are being worked on for the Mineral Deposits with Claudine currently working on a more refined Gold texture. You can expect to see more improvements to the deposits and quarry depots for the upcoming content patch.
Quality of Life Improvements
Christopher has been busy on a number of improvements including, updating the notification panel to remember your severity choice and refining the action button and warnings. These changes can be seen live right now in last week’s hotfix which also included Christoper’s work to allow multiple Masterpieces on the same monument.
On top of these changes, he is currently working on the villager promotion window to show more information in addition to some added control in the form of a sortable promotion list!
Building & Workshop Animations
Something we have been wanting to add for some time is more interaction between workers and the buildings, for example, the gold smelter pouring liquid gold from the cauldron when smelting.
Up until recently it hasn’t been possible… but now it is! With this newly created ability, Michaël has been working on new interactions between buildings and workers that includes moving parts on the buildings themselves.
In the past few weeks, we have been gathering feedback from the modding community to see what new features and content they would like to see unlocked. Armed with this feedback Max has been busy opening up new options for modders to create extra content.
For example, last week’s patches saw a new behavior tree for custom guard behavior. This will allow modders to create custom locators for guards so that they can patrol your villages.
Additionally, the recent patches have exposed a whole host of assets for modders to play with, such as building functions for the new quarries and workshops, masterpiece parts, villager jobs and much more. Full modding changelogs can all be found on the modding wiki pages.
Alongside this, Max has been working to add in some quality of life improvements and bug fixes for both modders and players alike. Modding logs have been augmented to catch errors in created mods and a useful QoL update has seen a new prompt when a player loads a save that might be missing mods. This will allow you to download the missing mods directly when starting a save game.
Both Max and Leo continue to work on performance optimizations improving the game for players and modders alike.
Vincent has been working on a top-secret project for a future update. Unfortunately, we can’t bring you more news on this just yet but it will bring some extra life to your villages.
To wrap up this Devlog we have some particularly exciting news that we know you will all be very happy to see. Dan has been working on the UI redesign whilst also improving the user experience wherever possible. The design phase is progressing very well and thanks to the UI tool that is being created by Ben, integration will start soon.
Once that big chunk of work is done, we will iterate both on the UX and the style of the menus, so expect changes along the way.
We are excited to reveal to you an exclusive sneak peek of the work so far:
You can see more samples of the work in progress UI in the recent article from Rock Paper Shotgun.
We would love to get your feedback, so don’t forget you can join us on our Discord server and let us know your thoughts.
– The whole Polymorph Games team
We have some news on the next content update!
… but first we would like to take this opportunity to thank every single one of you!
We have recently surpassed 200,000 sales of Foundation and thanks to all of your support and feedback we are able to realize the game of our dreams, and hopefully yours too.
From the whole team… Thank you!
The December Update
As you can probably tell from the title we are planning to release the next update before the end of the year. We will bring you more news and more details on the update once we are closer to release but in the meantime here are some of the things that will be making it into the next content update:
- Villagers will move house when too far from their workplace. The lord will also have the authority to force them to move.
- Jobs will be directly linked with villager status where you as the Lord will have more control over status promotion.
- Improved military system with stats, levels, and equipment.
- New production chain with two new buildings; The Hop farm & the Brewery.
- New buildings parts and function for the Wooden Keep.
- New Character visuals including new job outfits.
- New weather visuals.
- New sounds including workplace animation SFX as well as UI SFX.
- New modding capabilities: Custom components and behavior trees .
The changes to job roles and villager status will be major and due to this, we are planning to release a preview build in order to test and gather player feedback on the new feature. Keep an eye out for further announcements on the preview build release.
We have even more planned for the December Content update and we will bring you more information soon.
We are excited to announce our attendance at MEGA & MIGS 2019 this coming weekend!
If you are in and around Montreal this weekend then you can check out more here.
We look forward to seeing you there!
-The Polymorph Games Team