Friday is upon us once again and it’s time for another Devlog!
This week we are going to focus in on modding… Everyone loves a good mod, including us!
What have we been up to this week?
Whilst work continues hard on the Major Content Update we have also been working on opening up the modding capabilities. Over the past weeks, some of the team have been working on the modding tools, code and API to give modders a plethora of new tools and options.
As we write this the team are hard at work on a preview build that includes some major modding features that will allow the modding community to take their mods to a whole new level.
This preview build (1.2.0) will be available on a public preview branch in Steam (Betas) whilst we work with the modding community to stress test the new features.
If you are a modder and would like to test the new update, you can provide feedback and chat with other modders on our Discord Server where we have a dedicated channel for feedback of the preview build.
To gain access to the preview build on Steam:
-> Right click Foundation in your game library
-> Click Betas tab
-> In the drop down choose modding_preview
To gain access to the preview build on GOG:
On The Foundation game page…
-> Click More
-> In the Beta Channel dropdown click ‘On’
-> In the Channel drop down click Modding Preview
What can the modders do with this update?
Some of the new features include:
- Create workplaces
- Create monuments and bridges
- Create walls
- Create particle effects
We have also included a new mod example that will show the possibilities of new modding features.
And there’s more! You can check out the full list of new features as well as check out the modding documentation on the modding wiki here.
How can players help?
Good question! Any mods created for the preview build will not be available in the main branch of the game but both the preview build and test channel on Discord are open to all players so you can keep an eye on progress and if you would like to test the mods and the build you are welcome to join us.
Once the preview has been thoroughly tested (and fixed if needed) we will move it to the main branch and modders will then be able to add their new mods to mod.io for integration into the game.
Time for a teaser
Here is a first look at one of the new buildings you will find in the upcoming Content Update.
It’s thirsty work out in the fields but a good local beer can help quench that thirst…
Testing can be fun!
Our QA Manager has been testing Foundation to its limits this week and sometimes the question ‘What will happen if?’ can get out of hand!
Renaître de ses cendres
A couple of weeks ago we commented on the devastating fire in Paris and the community’s reaction. This week we would like to follow up on that with this outstanding reproduction by MajesticIX.
We hope you enjoyed this weeks Devlog and have a great weekend everyone!
The Whole Polymorph Games Team