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  • annotations
  • api:abstract_quest
  • api:agent_need_type
  • api:agent_need_type_housing
  • api:agent_need_type_lodging
  • api:agent_need_type_resource
  • api:agent_need_type_visit_building
  • api:agent_portrait
  • api:agent_profile
  • api:agent_profile_function
  • api:agent_profile_function_soldier
  • api:agent_profile_function_visitor
  • api:agent_profile_gender_usage_pair
  • api:agent_profile_status_pair
  • api:assemblage_custom_set
  • api:assemblage_custom_set_value
  • api:asset
  • api:asset_narrative_panel
  • api:asset_victory_condition
  • api:assignable_building_function_list
  • api:association_job_behavior
  • api:atlas_cell
  • api:balancing
  • api:battle_settings
  • api:behavior_tree_data
  • api:behavior_tree_data_agent
  • api:behavior_tree_data_agent_need
  • api:behavior_tree_data_animation_data
  • api:behavior_tree_data_bool
  • api:behavior_tree_data_building_path_type
  • api:behavior_tree_data_check_farm_state
  • api:behavior_tree_data_float
  • api:behavior_tree_data_gathering
  • api:behavior_tree_data_happiness_factor
  • api:behavior_tree_data_interactive_location_purpose
  • api:behavior_tree_data_interactive_location_setup
  • api:behavior_tree_data_location
  • api:behavior_tree_data_loop
  • api:behavior_tree_data_path_flag
  • api:behavior_tree_data_plantable
  • api:behavior_tree_data_resource
  • api:behavior_tree_data_resource_consumption
  • api:behavior_tree_data_resource_production
  • api:behavior_tree_data_resource_transport
  • api:behavior_tree_data_resource_type
  • api:behavior_tree_data_string
  • api:behavior_tree_data_vec3f
  • api:behavior_tree_data_void_object
  • api:behavior_tree_data_wait
  • api:blueprint
  • api:blueprint_mandate_type
  • api:building
  • api:building_asset_taxation_function_pair
  • api:building_constructor
  • api:building_constructor_assemblage
  • api:building_constructor_basement
  • api:building_constructor_bridge
  • api:building_constructor_default
  • api:building_constructor_random_part
  • api:building_constructor_scaler
  • api:building_constructor_slope
  • api:building_function
  • api:building_function_assignable
  • api:building_function_bailiff_office
  • api:building_function_bridge
  • api:building_function_church
  • api:building_function_farm
  • api:building_function_fishing
  • api:building_function_forester
  • api:building_function_great_hall
  • api:building_function_house
  • api:building_function_interactive_location
  • api:building_function_kitchen
  • api:building_function_livestock_farm
  • api:building_function_lodging
  • api:building_function_market
  • api:building_function_monastery
  • api:building_function_musical_part
  • api:building_function_point_of_interest
  • api:building_function_public_lounge
  • api:building_function_quarry
  • api:building_function_resource_generator
  • api:building_function_resource_stockpile
  • api:building_function_training_ground
  • api:building_function_training_site
  • api:building_function_treasury
  • api:building_function_unique_resource_depot
  • api:building_function_village_center
  • api:building_function_warehouse
  • api:building_function_warehouse_allowed_resource_type_info
  • api:building_function_workplace
  • api:building_information
  • api:building_issue_list_entry
  • api:building_list
  • api:building_miniature_config
  • api:building_part
  • api:building_part_cost
  • api:building_part_cost_pair
  • api:building_part_mover
  • api:building_part_mover_bridge
  • api:building_part_mover_instance
  • api:building_part_set
  • api:building_path
  • api:building_progress
  • api:building_zone
  • api:building_zone_entry
  • api:character_setup
  • api:character_setup_data
  • api:comp_agent
  • api:comp_building
  • api:comp_building_attach_node
  • api:comp_building_part
  • api:comp_building_zone
  • api:comp_dirt_circle
  • api:comp_dirt_rectangle
  • api:comp_grounded
  • api:comp_guest
  • api:comp_immigration_manager
  • api:comp_interactive_location
  • api:comp_inventory
  • api:comp_lodging
  • api:comp_particle_emitter
  • api:comp_plantable
  • api:comp_quotable
  • api:comp_resource_container
  • api:comp_resource_depot
  • api:comp_resource_generator
  • api:comp_resource_stockpile
  • api:comp_rigid_body
  • api:comp_soldier
  • api:comp_tree
  • api:comp_villager
  • api:comp_warehouse_setuper
  • api:comp_workplace
  • api:comp_workplace_forester
  • api:component
  • api:condensed_help_item
  • api:curve_float
  • api:curve_value
  • api:custom_map
  • api:data_notification_on_click
  • api:data_notification_on_click_book
  • api:data_notification_on_click_building
  • api:data_notification_on_click_mandate_window
  • api:data_weather_probability
  • api:deceased_villager_data
  • api:delayed_quest
  • api:desirability
  • api:desirability_level_item
  • api:desirability_modifier
  • api:desirability_modifier_item
  • api:edict
  • api:estate
  • api:estate_quantity_pair
  • api:estate_setting
  • api:estate_string_association
  • api:event
  • api:event_callback
  • api:event_callback_simple_panel
  • api:event_callback_trigger_event
  • api:event_choice
  • api:event_choice_mandate_state_pair
  • api:execute_action_list_mandate_type
  • api:farm_field_config
  • api:game_action
  • api:game_action_add_event
  • api:game_action_add_mandate_type
  • api:game_action_add_taxation
  • api:game_action_add_trade_route
  • api:game_action_apply_game_rule
  • api:game_action_apply_happiness_factor
  • api:game_action_audio
  • api:game_action_change_weather
  • api:game_action_conditional_action_list
  • api:game_action_delay_mandate
  • api:game_action_deliver_resource
  • api:game_action_dice_roller
  • api:game_action_dice_roller_boolean_outcome
  • api:game_action_dice_roller_estate_option
  • api:game_action_dice_roller_influence
  • api:game_action_dice_roller_percentage
  • api:game_action_dice_roller_percentage_option
  • api:game_action_generate_reward
  • api:game_action_give_blueprint
  • api:game_action_give_influence
  • api:game_action_give_quest
  • api:game_action_give_random_resource
  • api:game_action_give_resource_list
  • api:game_action_give_resource_list_per_villager_status
  • api:game_action_give_reward
  • api:game_action_give_territory
  • api:game_action_ignore
  • api:game_action_immigrate
  • api:game_action_military_campaign_action
  • api:game_action_pause_recurring_event
  • api:game_action_random_action
  • api:game_action_remove_mandate_type
  • api:game_action_remove_taxation
  • api:game_action_remove_trade_route
  • api:game_action_resume_recurring_event
  • api:game_action_set_village_level
  • api:game_action_show_narrative_panel
  • api:game_action_show_opportunity
  • api:game_action_show_outcome_panel
  • api:game_action_skip_trade_route_upgrade_quest
  • api:game_action_snooze_recuring_event
  • api:game_action_stub
  • api:game_action_trigger_event_callback
  • api:game_action_trigger_immigration_wave
  • api:game_action_trigger_important_help
  • api:game_action_trigger_military_campaign
  • api:game_action_unlock_building_list
  • api:game_action_unlock_edict
  • api:game_action_unlock_edict_slot
  • api:game_action_unlock_privilege
  • api:game_action_unlock_privilege_slot
  • api:game_action_unlock_system
  • api:game_action_upgrade_trade_route
  • api:game_action_use_influence
  • api:game_action_visit
  • api:game_condition
  • api:game_condition_above_surroundings
  • api:game_condition_accumulate_in_storage
  • api:game_condition_agent_killed
  • api:game_condition_assign_job_to_all_villagers
  • api:game_condition_assign_trade_resource
  • api:game_condition_available_villager_for_promotion
  • api:game_condition_building_available
  • api:game_condition_building_built
  • api:game_condition_building_function_assigned
  • api:game_condition_building_inventory
  • api:game_condition_building_not_built
  • api:game_condition_building_part_count
  • api:game_condition_building_reachable
  • api:game_condition_building_splendor_amount_reached
  • api:game_condition_building_worker_capacity
  • api:game_condition_day_count
  • api:game_condition_decorative_part_count
  • api:game_condition_edict_activated
  • api:game_condition_enclosed_area
  • api:game_condition_enclosed_area_size
  • api:game_condition_execute_action_list
  • api:game_condition_far_from_other_buildings
  • api:game_condition_fill_guest_requirements
  • api:game_condition_forest_surrounded
  • api:game_condition_has_zone
  • api:game_condition_influence_amount_reached
  • api:game_condition_inside_zone
  • api:game_condition_job_status_required
  • api:game_condition_mandate_state
  • api:game_condition_maximum_coin_capacity
  • api:game_condition_military_campaign_completed
  • api:game_condition_military_campaign_ongoing
  • api:game_condition_multiple_condition
  • api:game_condition_non_decorative_part_count
  • api:game_condition_part_of_building
  • api:game_condition_population_count
  • api:game_condition_privilege_activated
  • api:game_condition_probability
  • api:game_condition_quest_state
  • api:game_condition_resource_list_produced
  • api:game_condition_resource_produced
  • api:game_condition_resource_produced_for_need
  • api:game_condition_resource_quantity_number
  • api:game_condition_resource_unlocked
  • api:game_condition_ressource_assigned
  • api:game_condition_revenue
  • api:game_condition_score
  • api:game_condition_splendor_change
  • api:game_condition_splendor_reached
  • api:game_condition_survive_bad_weather
  • api:game_condition_tax_activated
  • api:game_condition_tax_meter_changed
  • api:game_condition_territory_bought
  • api:game_condition_tier_unlocked
  • api:game_condition_track_victory_condition
  • api:game_condition_trade_amount
  • api:game_condition_trade_resource_quantity
  • api:game_condition_trade_route_level
  • api:game_condition_unlock_function_unlocked
  • api:game_condition_unlock_trade_route
  • api:game_condition_unlockable_bought
  • api:game_condition_villager_happiness_count
  • api:game_condition_villager_happiness_global
  • api:game_condition_villager_need_filled
  • api:game_condition_villager_promoted
  • api:game_condition_villager_status_reached
  • api:game_condition_visibility_layer_shown
  • api:game_condition_visit
  • api:game_condition_worker_assigned
  • api:game_condition_workplace_recipe_yield
  • api:game_condition_wounded_count
  • api:game_object
  • api:game_rule_masterpiece
  • api:game_rule_mineral
  • api:game_rule_modifier
  • api:game_rule_modifier_agent_happiness
  • api:game_rule_modifier_apply_action
  • api:game_rule_modifier_block_trade_route
  • api:game_rule_modifier_building_maintenance_cost
  • api:game_rule_modifier_building_splendor
  • api:game_rule_modifier_concurring_taxes_bonus
  • api:game_rule_modifier_conditional_game_rule
  • api:game_rule_modifier_construction_refund
  • api:game_rule_modifier_crop_yields
  • api:game_rule_modifier_descriptor
  • api:game_rule_modifier_descriptor_buildable
  • api:game_rule_modifier_descriptor_edict
  • api:game_rule_modifier_descriptor_event
  • api:game_rule_modifier_descriptor_house_move
  • api:game_rule_modifier_descriptor_job_status
  • api:game_rule_modifier_descriptor_need_type
  • api:game_rule_modifier_descriptor_privilege
  • api:game_rule_modifier_descriptor_status
  • api:game_rule_modifier_descriptor_string
  • api:game_rule_modifier_descriptor_unlockable
  • api:game_rule_modifier_estate_building_maintenance_cost
  • api:game_rule_modifier_estate_default_influence
  • api:game_rule_modifier_estate_influence
  • api:game_rule_modifier_estate_splendor_impact
  • api:game_rule_modifier_free_territory
  • api:game_rule_modifier_happiness
  • api:game_rule_modifier_immigration_ignore_factor
  • api:game_rule_modifier_immigration_rate
  • api:game_rule_modifier_improve_area_desirability
  • api:game_rule_modifier_job_learning_speed
  • api:game_rule_modifier_job_status
  • api:game_rule_modifier_mandate_cost
  • api:game_rule_modifier_mandate_time
  • api:game_rule_modifier_military_training
  • api:game_rule_modifier_need_permanently_filled
  • api:game_rule_modifier_need_type_deplete_rate
  • api:game_rule_modifier_range_pair
  • api:game_rule_modifier_resource_depot_capacity
  • api:game_rule_modifier_soldier_recovery_speed
  • api:game_rule_modifier_soldier_strength_from_happiness
  • api:game_rule_modifier_taxation_cumulation_bonus
  • api:game_rule_modifier_taxation_housing_happiness_factor_multiplier
  • api:game_rule_modifier_trade_bonus
  • api:game_rule_modifier_trade_completed_influence
  • api:game_rule_modifier_trade_resource_price_bonus
  • api:game_rule_modifier_trader_visit_delay_multiplier
  • api:game_rule_modifier_upkeep_building_parts
  • api:game_rule_modifier_villager_happiness
  • api:game_rule_modifier_workplace_recipe
  • api:game_rule_move_house
  • api:game_rule_status_promotion
  • api:game_rule_trade
  • api:game_rule_victory_condition
  • api:gradient
  • api:gradient_alpha_value
  • api:gradient_color_value
  • api:guest
  • api:guest_quantity_pair
  • api:guest_requirement
  • api:hair_list
  • api:haircut
  • api:hand_object
  • api:happiness_factor
  • api:help
  • api:help_category
  • api:help_instance
  • api:help_item
  • api:hosting_mission_feedback
  • api:hosting_mission_feedback_happiness_pair
  • api:house_density
  • api:house_manager_data
  • api:house_setup
  • api:house_status
  • api:immigration_factor
  • api:immigration_factor_happiness
  • api:immigration_factor_residential
  • api:immigration_factor_unemployment
  • api:immigration_probability_setting
  • api:immigration_settings
  • api:influence_mandate_type
  • api:interactive_location_setup
  • api:job
  • api:job_instance
  • api:job_progession_element
  • api:job_progression
  • api:level
  • api:line
  • api:mandate
  • api:mandate_type
  • api:map_density_prefab_config
  • api:map_density_spawn_info
  • api:map_spawn_info
  • api:map_village_path
  • api:masterpiece
  • api:masterpiece_effect_condition
  • api:masterpiece_list
  • api:material
  • api:material_set
  • api:matrix
  • api:military_campaign
  • api:military_campaign_settings
  • api:military_campaign_step
  • api:mineral_category
  • api:mineral_type_data
  • api:monument_required_part_pair
  • api:name_list
  • api:notification
  • api:notification_important_help
  • api:number_rule_modifier_list_pair
  • api:outcome_panel_data
  • api:part_probability
  • api:particle_burst_data
  • api:particle_emitter_shape_box
  • api:particle_emitter_shape_cone
  • api:particle_emitter_shape_cylinder
  • api:particle_emitter_shape_sphere
  • api:particle_float3_value
  • api:particle_float3_value_constant
  • api:particle_float3_value_constant_random
  • api:particle_float3_value_curve
  • api:particle_float3_value_curve_random
  • api:particle_object_visual
  • api:particle_sub_emitter_data
  • api:particle_system
  • api:physics_ray_result
  • api:plantable
  • api:polygon
  • api:privilege
  • api:probability_bonus
  • api:probability_bonus_estate
  • api:probability_bonus_job_level
  • api:progress_path
  • api:progress_tier_data
  • api:progress_unlock_building_function
  • api:progress_unlock_building_part
  • api:progress_unlock_estate_decoration
  • api:promote_villager_mandate_type
  • api:promotion_cost_list
  • api:quest
  • api:quest_hosting_mission
  • api:quest_reward_generator
  • api:quest_reward_probability
  • api:quest_reward_quality_setup
  • api:random_color_range
  • api:random_float_range
  • api:random_integer_range
  • api:random_orientation_range
  • api:random_vector2_range
  • api:random_vector3_range
  • api:range_float
  • api:reserved_resource_element
  • api:reserved_resource_list
  • api:resource
  • api:resource_collection
  • api:resource_collection_value
  • api:resource_float_quantity_pair
  • api:resource_quantity_pair
  • api:resource_trading_info
  • api:score_tracker_beautification_data
  • api:score_tracker_data
  • api:score_tracker_data_profit
  • api:score_tracker_villager_status
  • api:show_narrative_panel_mandate_type
  • api:splendor_range
  • api:string_pair
  • api:string_value
  • api:string_value_list
  • api:taxation_bracket
  • api:taxation_function
  • api:taxation_function_church
  • api:taxation_function_housing
  • api:taxation_function_market
  • api:taxation_function_resource_production
  • api:taxation_per_house_status
  • api:taxation_per_villager_status
  • api:taxation_settings
  • api:texture
  • api:time_system
  • api:trading_village
  • api:trading_village_list
  • api:unlock_function_building
  • api:unlock_function_building_function
  • api:unlockable
  • api:unlockable_cost
  • api:unlockable_mandate
  • api:vehicle
  • api:vehicle_animation
  • api:villager_status
  • api:villager_status_gender_usage_pair
  • api:villager_status_quantity_pair
  • api:villager_status_quota
  • api:villager_status_ratio
  • api:villager_status_resource_list_pair
  • api:villager_status_score_value
  • api:villager_value_pair
  • api:visitor
  • api:wall_config
  • api:warehouse_slot_setup
  • api:warehouse_slot_setup_element
  • api:weapon
  • api:weather_system
  • api:zone
  • changelog
  • communityapi:ebf:growing_step_list
  • communityapi:ebf:ups_object_setup
  • communityapi:ebf:ups_object_setup_list
  • start
annotations.txt ยท Last modified: 2022/08/16 10:56 by maxime

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