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annotations
api:abstract_quest
api:agent_need_type
api:agent_need_type_housing
api:agent_need_type_lodging
api:agent_need_type_resource
api:agent_need_type_visit_building
api:agent_portrait
api:agent_profile
api:agent_profile_function
api:agent_profile_function_soldier
api:agent_profile_function_visitor
api:agent_profile_gender_usage_pair
api:agent_profile_status_pair
api:assemblage_custom_set
api:assemblage_custom_set_value
api:asset
api:asset_narrative_panel
api:asset_victory_condition
api:assignable_building_function_list
api:association_job_behavior
api:atlas_cell
api:balancing
api:battle_settings
api:behavior_tree_data
api:behavior_tree_data_agent
api:behavior_tree_data_agent_need
api:behavior_tree_data_animation_data
api:behavior_tree_data_bool
api:behavior_tree_data_building_path_type
api:behavior_tree_data_check_farm_state
api:behavior_tree_data_float
api:behavior_tree_data_gathering
api:behavior_tree_data_happiness_factor
api:behavior_tree_data_interactive_location_purpose
api:behavior_tree_data_interactive_location_setup
api:behavior_tree_data_location
api:behavior_tree_data_loop
api:behavior_tree_data_path_flag
api:behavior_tree_data_plantable
api:behavior_tree_data_resource
api:behavior_tree_data_resource_consumption
api:behavior_tree_data_resource_production
api:behavior_tree_data_resource_transport
api:behavior_tree_data_resource_type
api:behavior_tree_data_string
api:behavior_tree_data_vec3f
api:behavior_tree_data_void_object
api:behavior_tree_data_wait
api:blueprint
api:blueprint_mandate_type
api:building
api:building_asset_taxation_function_pair
api:building_constructor
api:building_constructor_assemblage
api:building_constructor_basement
api:building_constructor_bridge
api:building_constructor_default
api:building_constructor_random_part
api:building_constructor_scaler
api:building_constructor_slope
api:building_function
api:building_function_assignable
api:building_function_bailiff_office
api:building_function_bridge
api:building_function_church
api:building_function_farm
api:building_function_fishing
api:building_function_forester
api:building_function_great_hall
api:building_function_house
api:building_function_interactive_location
api:building_function_kitchen
api:building_function_livestock_farm
api:building_function_lodging
api:building_function_market
api:building_function_monastery
api:building_function_musical_part
api:building_function_point_of_interest
api:building_function_public_lounge
api:building_function_quarry
api:building_function_resource_generator
api:building_function_resource_stockpile
api:building_function_training_ground
api:building_function_training_site
api:building_function_treasury
api:building_function_unique_resource_depot
api:building_function_village_center
api:building_function_warehouse
api:building_function_warehouse_allowed_resource_type_info
api:building_function_workplace
api:building_information
api:building_issue_list_entry
api:building_list
api:building_miniature_config
api:building_part
api:building_part_cost
api:building_part_cost_pair
api:building_part_mover
api:building_part_mover_bridge
api:building_part_mover_instance
api:building_part_set
api:building_path
api:building_progress
api:building_zone
api:building_zone_entry
api:character_setup
api:character_setup_data
api:comp_agent
api:comp_building
api:comp_building_attach_node
api:comp_building_part
api:comp_building_zone
api:comp_dirt_circle
api:comp_dirt_rectangle
api:comp_grounded
api:comp_guest
api:comp_immigration_manager
api:comp_interactive_location
api:comp_inventory
api:comp_lodging
api:comp_particle_emitter
api:comp_plantable
api:comp_quotable
api:comp_resource_container
api:comp_resource_depot
api:comp_resource_generator
api:comp_resource_stockpile
api:comp_rigid_body
api:comp_soldier
api:comp_tree
api:comp_villager
api:comp_warehouse_setuper
api:comp_workplace
api:comp_workplace_forester
api:component
api:condensed_help_item
api:curve_float
api:curve_value
api:custom_map
api:data_notification_on_click
api:data_notification_on_click_book
api:data_notification_on_click_building
api:data_notification_on_click_mandate_window
api:data_weather_probability
api:deceased_villager_data
api:delayed_quest
api:desirability
api:desirability_level_item
api:desirability_modifier
api:desirability_modifier_item
api:edict
api:estate
api:estate_quantity_pair
api:estate_setting
api:estate_string_association
api:event
api:event_callback
api:event_callback_simple_panel
api:event_callback_trigger_event
api:event_choice
api:event_choice_mandate_state_pair
api:execute_action_list_mandate_type
api:farm_field_config
api:game_action
api:game_action_add_event
api:game_action_add_mandate_type
api:game_action_add_taxation
api:game_action_add_trade_route
api:game_action_apply_game_rule
api:game_action_apply_happiness_factor
api:game_action_audio
api:game_action_change_weather
api:game_action_conditional_action_list
api:game_action_delay_mandate
api:game_action_deliver_resource
api:game_action_dice_roller
api:game_action_dice_roller_boolean_outcome
api:game_action_dice_roller_estate_option
api:game_action_dice_roller_influence
api:game_action_dice_roller_percentage
api:game_action_dice_roller_percentage_option
api:game_action_generate_reward
api:game_action_give_blueprint
api:game_action_give_influence
api:game_action_give_quest
api:game_action_give_random_resource
api:game_action_give_resource_list
api:game_action_give_resource_list_per_villager_status
api:game_action_give_reward
api:game_action_give_territory
api:game_action_ignore
api:game_action_immigrate
api:game_action_military_campaign_action
api:game_action_pause_recurring_event
api:game_action_random_action
api:game_action_remove_mandate_type
api:game_action_remove_taxation
api:game_action_remove_trade_route
api:game_action_resume_recurring_event
api:game_action_set_village_level
api:game_action_show_narrative_panel
api:game_action_show_opportunity
api:game_action_show_outcome_panel
api:game_action_skip_trade_route_upgrade_quest
api:game_action_snooze_recuring_event
api:game_action_stub
api:game_action_trigger_event_callback
api:game_action_trigger_immigration_wave
api:game_action_trigger_important_help
api:game_action_trigger_military_campaign
api:game_action_unlock_building_list
api:game_action_unlock_edict
api:game_action_unlock_edict_slot
api:game_action_unlock_privilege
api:game_action_unlock_privilege_slot
api:game_action_unlock_system
api:game_action_upgrade_trade_route
api:game_action_use_influence
api:game_action_visit
api:game_condition
api:game_condition_above_surroundings
api:game_condition_accumulate_in_storage
api:game_condition_agent_killed
api:game_condition_assign_job_to_all_villagers
api:game_condition_assign_trade_resource
api:game_condition_available_villager_for_promotion
api:game_condition_building_available
api:game_condition_building_built
api:game_condition_building_function_assigned
api:game_condition_building_inventory
api:game_condition_building_not_built
api:game_condition_building_part_count
api:game_condition_building_reachable
api:game_condition_building_splendor_amount_reached
api:game_condition_building_worker_capacity
api:game_condition_day_count
api:game_condition_decorative_part_count
api:game_condition_edict_activated
api:game_condition_enclosed_area
api:game_condition_enclosed_area_size
api:game_condition_execute_action_list
api:game_condition_far_from_other_buildings
api:game_condition_fill_guest_requirements
api:game_condition_forest_surrounded
api:game_condition_has_zone
api:game_condition_influence_amount_reached
api:game_condition_inside_zone
api:game_condition_job_status_required
api:game_condition_mandate_state
api:game_condition_maximum_coin_capacity
api:game_condition_military_campaign_completed
api:game_condition_military_campaign_ongoing
api:game_condition_multiple_condition
api:game_condition_non_decorative_part_count
api:game_condition_part_of_building
api:game_condition_population_count
api:game_condition_privilege_activated
api:game_condition_probability
api:game_condition_quest_state
api:game_condition_resource_list_produced
api:game_condition_resource_produced
api:game_condition_resource_produced_for_need
api:game_condition_resource_quantity_number
api:game_condition_resource_unlocked
api:game_condition_ressource_assigned
api:game_condition_revenue
api:game_condition_score
api:game_condition_splendor_change
api:game_condition_splendor_reached
api:game_condition_survive_bad_weather
api:game_condition_tax_activated
api:game_condition_tax_meter_changed
api:game_condition_territory_bought
api:game_condition_tier_unlocked
api:game_condition_track_victory_condition
api:game_condition_trade_amount
api:game_condition_trade_resource_quantity
api:game_condition_trade_route_level
api:game_condition_unlock_function_unlocked
api:game_condition_unlock_trade_route
api:game_condition_unlockable_bought
api:game_condition_villager_happiness_count
api:game_condition_villager_happiness_global
api:game_condition_villager_need_filled
api:game_condition_villager_promoted
api:game_condition_villager_status_reached
api:game_condition_visibility_layer_shown
api:game_condition_visit
api:game_condition_worker_assigned
api:game_condition_workplace_recipe_yield
api:game_condition_wounded_count
api:game_object
api:game_rule_masterpiece
api:game_rule_mineral
api:game_rule_modifier
api:game_rule_modifier_agent_happiness
api:game_rule_modifier_apply_action
api:game_rule_modifier_block_trade_route
api:game_rule_modifier_building_maintenance_cost
api:game_rule_modifier_building_splendor
api:game_rule_modifier_concurring_taxes_bonus
api:game_rule_modifier_conditional_game_rule
api:game_rule_modifier_construction_refund
api:game_rule_modifier_crop_yields
api:game_rule_modifier_descriptor
api:game_rule_modifier_descriptor_buildable
api:game_rule_modifier_descriptor_edict
api:game_rule_modifier_descriptor_event
api:game_rule_modifier_descriptor_house_move
api:game_rule_modifier_descriptor_job_status
api:game_rule_modifier_descriptor_need_type
api:game_rule_modifier_descriptor_privilege
api:game_rule_modifier_descriptor_status
api:game_rule_modifier_descriptor_string
api:game_rule_modifier_descriptor_unlockable
api:game_rule_modifier_estate_building_maintenance_cost
api:game_rule_modifier_estate_default_influence
api:game_rule_modifier_estate_influence
api:game_rule_modifier_estate_splendor_impact
api:game_rule_modifier_free_territory
api:game_rule_modifier_happiness
api:game_rule_modifier_immigration_ignore_factor
api:game_rule_modifier_immigration_rate
api:game_rule_modifier_improve_area_desirability
api:game_rule_modifier_job_learning_speed
api:game_rule_modifier_job_status
api:game_rule_modifier_mandate_cost
api:game_rule_modifier_mandate_time
api:game_rule_modifier_military_training
api:game_rule_modifier_need_permanently_filled
api:game_rule_modifier_need_type_deplete_rate
api:game_rule_modifier_range_pair
api:game_rule_modifier_resource_depot_capacity
api:game_rule_modifier_soldier_recovery_speed
api:game_rule_modifier_soldier_strength_from_happiness
api:game_rule_modifier_taxation_cumulation_bonus
api:game_rule_modifier_taxation_housing_happiness_factor_multiplier
api:game_rule_modifier_trade_bonus
api:game_rule_modifier_trade_completed_influence
api:game_rule_modifier_trade_resource_price_bonus
api:game_rule_modifier_trader_visit_delay_multiplier
api:game_rule_modifier_upkeep_building_parts
api:game_rule_modifier_villager_happiness
api:game_rule_modifier_workplace_recipe
api:game_rule_move_house
api:game_rule_status_promotion
api:game_rule_trade
api:game_rule_victory_condition
api:gradient
api:gradient_alpha_value
api:gradient_color_value
api:guest
api:guest_quantity_pair
api:guest_requirement
api:hair_list
api:haircut
api:hand_object
api:happiness_factor
api:help
api:help_category
api:help_instance
api:help_item
api:hosting_mission_feedback
api:hosting_mission_feedback_happiness_pair
api:house_density
api:house_manager_data
api:house_setup
api:house_status
api:immigration_factor
api:immigration_factor_happiness
api:immigration_factor_residential
api:immigration_factor_unemployment
api:immigration_probability_setting
api:immigration_settings
api:influence_mandate_type
api:interactive_location_setup
api:job
api:job_instance
api:job_progession_element
api:job_progression
api:level
api:line
api:mandate
api:mandate_type
api:map_density_prefab_config
api:map_density_spawn_info
api:map_spawn_info
api:map_village_path
api:masterpiece
api:masterpiece_effect_condition
api:masterpiece_list
api:material
api:material_set
api:matrix
api:military_campaign
api:military_campaign_settings
api:military_campaign_step
api:mineral_category
api:mineral_type_data
api:monument_required_part_pair
api:name_list
api:notification
api:notification_important_help
api:number_rule_modifier_list_pair
api:outcome_panel_data
api:part_probability
api:particle_burst_data
api:particle_emitter_shape_box
api:particle_emitter_shape_cone
api:particle_emitter_shape_cylinder
api:particle_emitter_shape_sphere
api:particle_float3_value
api:particle_float3_value_constant
api:particle_float3_value_constant_random
api:particle_float3_value_curve
api:particle_float3_value_curve_random
api:particle_object_visual
api:particle_sub_emitter_data
api:particle_system
api:physics_ray_result
api:plantable
api:polygon
api:privilege
api:probability_bonus
api:probability_bonus_estate
api:probability_bonus_job_level
api:progress_path
api:progress_tier_data
api:progress_unlock_building_function
api:progress_unlock_building_part
api:progress_unlock_estate_decoration
api:promote_villager_mandate_type
api:promotion_cost_list
api:quest
api:quest_hosting_mission
api:quest_reward_generator
api:quest_reward_probability
api:quest_reward_quality_setup
api:random_color_range
api:random_float_range
api:random_integer_range
api:random_orientation_range
api:random_vector2_range
api:random_vector3_range
api:range_float
api:reserved_resource_element
api:reserved_resource_list
api:resource
api:resource_collection
api:resource_collection_value
api:resource_float_quantity_pair
api:resource_quantity_pair
api:resource_trading_info
api:score_tracker_beautification_data
api:score_tracker_data
api:score_tracker_data_profit
api:score_tracker_villager_status
api:show_narrative_panel_mandate_type
api:splendor_range
api:string_pair
api:string_value
api:string_value_list
api:taxation_bracket
api:taxation_function
api:taxation_function_church
api:taxation_function_housing
api:taxation_function_market
api:taxation_function_resource_production
api:taxation_per_house_status
api:taxation_per_villager_status
api:taxation_settings
api:texture
api:time_system
api:trading_village
api:trading_village_list
api:unlock_function_building
api:unlock_function_building_function
api:unlockable
api:unlockable_cost
api:unlockable_mandate
api:vehicle
api:vehicle_animation
api:villager_status
api:villager_status_gender_usage_pair
api:villager_status_quantity_pair
api:villager_status_quota
api:villager_status_ratio
api:villager_status_resource_list_pair
api:villager_status_score_value
api:villager_value_pair
api:visitor
api:wall_config
api:warehouse_slot_setup
api:warehouse_slot_setup_element
api:weapon
api:weather_system
api:zone
changelog
communityapi:ebf:growing_step_list
communityapi:ebf:ups_object_setup
communityapi:ebf:ups_object_setup_list
start
annotations.txt
ยท Last modified: 2022/08/16 10:56 by
maxime
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