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foundation-library-functions
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This is a sitemap over all available pages ordered by
namespaces
.
api
action_show_narrative_panel
action_visit
add_to_inventory
agent_animation
agent_issue
agent_profile
agent_profile_function
agent_profile_function_soldier
agent_profile_function_visitor
assemblage_custom_set
assemblage_custom_set_value
asset
assignable_building_function_list
association_job_behavior
atlas_cell
attach_node_type
balancing
behavior_builder_crafting
behavior_farmer
behavior_gather
behavior_market_tending
behavior_soldier
behavior_soldier_back
behavior_soldier_guard
behavior_soldier_leave
behavior_soldier_regroup
behavior_soldier_training
behavior_study
behavior_transport
behavior_tree
behavior_tree_data
behavior_tree_data_agent
behavior_tree_data_animation_data
behavior_tree_data_bool
behavior_tree_data_building_path_type
behavior_tree_data_check_farm_state
behavior_tree_data_float
behavior_tree_data_gathering
behavior_tree_data_interactive_location_purpose
behavior_tree_data_interactive_location_setup
behavior_tree_data_location
behavior_tree_data_loop
behavior_tree_data_path_flag
behavior_tree_data_plantable
behavior_tree_data_resource
behavior_tree_data_resource_production
behavior_tree_data_resource_transport
behavior_tree_data_string
behavior_tree_data_vec3f
behavior_tree_data_void_object
behavior_tree_data_wait
behavior_tree_instance
behavior_tree_node_result
behavior_work
blueprint
blueprint_mandate_type
budget_category
building
building_asset_processor
building_constructor
building_constructor_assemblage
building_constructor_basement
building_constructor_bridge
building_constructor_default
building_constructor_random_part
building_constructor_scaler
building_constructor_slope
building_function
building_function_assignable
building_function_bailiff_office
building_function_bridge
building_function_church
building_function_crafting_workshop
building_function_farm
building_function_fishing
building_function_forester
building_function_great_hall
building_function_house
building_function_inn
building_function_kitchen
building_function_livestock_farm
building_function_lord_manor
building_function_market
building_function_monastery
building_function_musical_part
building_function_point_of_interest
building_function_public_lounge
building_function_public_lounge_room
building_function_quarry
building_function_resource_generator
building_function_resource_stockpile
building_function_tax_office
building_function_training_ground
building_function_training_site
building_function_treasury
building_function_unique_resource_depot
building_function_village_center
building_function_warehouse
building_function_warehouse_allowed_resource_type_info
building_function_workplace
building_information
building_issue_list_entry
building_list
building_miniature_config
building_part
building_part_cost
building_part_cost_pair
building_part_mover
building_part_mover_bridge
building_part_mover_instance
building_part_set
building_part_type
building_path
building_path_random_shape
building_path_type
building_progress
building_progress_list
building_status
building_type
building_zone
building_zone_entry
building_zone_type
button_state
character_part
character_setup
check_farm_state
check_if_not_null
check_if_true
color
comp_agent
comp_bailiff_office
comp_building
comp_building_attach_node
comp_building_manager
comp_building_part
comp_building_zone
comp_crop_field_element
comp_dirt_circle
comp_dirt_rectangle
comp_farm
comp_farm_livestock
comp_grounded
comp_immigration_manager
comp_inventory
comp_main_game_loop
comp_particle_emitter
comp_particle_emitter_toggle
comp_plantable
comp_quotable
comp_resource_container
comp_resource_depot
comp_resource_generator
comp_resource_stockpile
comp_rigid_body
comp_soldier
comp_tree
comp_villager
comp_villager_manager
comp_workplace
comp_workplace_forester
comp_workplace_kitchen
comp_workplace_tax_office
component
component_manager
curve_float
curve_value
custom_map
data_narrative_panel
data_weather_probability
delayed_quest
desirability
desirability_effect_type
desirability_house_selection_factor
desirability_level
desirability_level_item
desirability_modifier
desirability_modifier_item
disable_path_flag
disable_path_tracing
drop_stuff_to_depot
enable_path_flag
enable_path_tracing
estate
estate_progress_tier
estate_quantity_pair
estate_string_association
event
event_action_add_trade_route
event_action_change_weather
event_action_give_quest
event_action_give_reward
event_action_ignore
event_action_immigrate
event_action_pay
event_action_random_action
event_action_remove_trade_route
event_action_trigger_military_campaign
event_callback
event_callback_simple_panel
event_callback_trigger_event
event_choice
farm_field_config
farm_state
fetch_next_gatherable
fetch_next_plantable
find_resource_for_workplace
finish_work_shift
gain_influence
game
game_action
game_action_apply_game_rule
game_action_give_blueprint
game_action_give_influence
game_action_give_random_resource
game_action_give_resource_list
game_action_give_territory
game_action_stub
game_action_trigger_event_callback
game_action_trigger_immigration_wave
game_action_unlock_building_list
game_condition
game_condition_above_surroundings
game_condition_building_available
game_condition_building_built
game_condition_building_inventory
game_condition_building_part_count
game_condition_decorative_part_count
game_condition_far_from_other_buildings
game_condition_forest_surrounded
game_condition_influence_amount_reached
game_condition_inside_zone
game_condition_military_campaign_completed
game_condition_monthly_trade_revenue
game_condition_multiple_condition
game_condition_non_decorative_part_count
game_condition_part_of_building
game_condition_quest_completed
game_condition_resource_unlocked
game_condition_splendor_amount_reached
game_condition_villager_status_reached
game_condition_visit
game_condition_wounded_count
game_object
game_rule
game_rule_job_status
game_rule_masterpiece
game_rule_mineral
game_rule_modifier
game_rule_modifier_apply_action
game_rule_modifier_building_maintenance_cost
game_rule_modifier_crop_yields
game_rule_modifier_descriptor
game_rule_modifier_descriptor_building_part
game_rule_modifier_descriptor_event
game_rule_modifier_descriptor_house_move
game_rule_modifier_descriptor_job_status
game_rule_modifier_descriptor_resource_type
game_rule_modifier_descriptor_status
game_rule_modifier_descriptor_string
game_rule_modifier_descriptor_unlockable
game_rule_modifier_estate_influence
game_rule_modifier_happiness
game_rule_modifier_immigration_rate
game_rule_modifier_improve_area_desirability
game_rule_modifier_job_learning_speed
game_rule_modifier_job_status
game_rule_modifier_military_training
game_rule_modifier_monument_splendor
game_rule_modifier_need_permanently_filled
game_rule_modifier_need_type_deplete_rate
game_rule_modifier_soldier_recovery_speed
game_rule_modifier_trade_bonus
game_rule_modifier_villager_happiness
game_rule_modifier_workplace_recipe
game_rule_move_house
game_rule_status_promotion
gather_request
gather_resource
gender
give_job_xp
go_to
gradient
gradient_alpha_value
gradient_color_value
hair_list
haircut
hand_object
happiness_factor
happiness_factor_status_demote
help
help_category
help_instance
help_item
house_density
house_manager_data
house_selection_factor
house_setup
house_status
image_asset_type
immigration_factor
immigration_factor_happiness
immigration_factor_residential
immigration_factor_unemployment
influence_estate
influence_mandate_type
interactive_location_purpose
interactive_location_setup
inverter
is_workplace_available
is_workplace_need_resource
job
job_instance
job_progession_element
job_progression
job_proximity_house_selection_factor
level
line
look_at
lua_input_output_mode
mandate
mandate_type
map_density_prefab_config
map_density_spawn_info
map_spawn_info
map_village_path
masterpiece
masterpiece_effect_condition
masterpiece_list
material
material_render_mode
material_set
matrix
military_campaign
military_quest_generator
mineral_category
mineral_deposit_state
mineral_type_data
monument_required_part_pair
name_list
navmesh_lock_category
need_satisfaction_house_selection_factor
node
node_branch
node_composite
node_decorator
node_leaf
notification
notification_type
object_flag
part_probability
particle_billboard_behavior
particle_burst_data
particle_default_visual
particle_emitter_shape
particle_emitter_shape_box
particle_emitter_shape_cone
particle_emitter_shape_cylinder
particle_emitter_shape_sphere
particle_float3_value
particle_float3_value_constant
particle_float3_value_constant_random
particle_float3_value_curve
particle_float3_value_curve_random
particle_no_visual
particle_object_visual
particle_quality
particle_space
particle_sub_emitter_data
particle_sub_system_type
particle_system
particle_visual
path_flag
physics_ray_result
plant
plant_request
plantable
polygon
prefab
produce_resource
prospect
prospect_mandate_type
quaternion
quest
quest_function
quest_function_assign_building_function
quest_function_assign_job_all_villagers
quest_function_assign_resource_market
quest_function_assign_resource_trade
quest_function_assign_resource_warehouse
quest_function_assign_worker
quest_function_balance
quest_function_build
quest_function_buy_unlockable
quest_function_city_status
quest_function_container
quest_function_deliver_resources
quest_function_immigration
quest_function_max_happiness
quest_function_place_building
quest_function_produce_resource
quest_function_reach_villager_status
quest_function_send_troops
quest_function_survive_bad_weather
quest_function_unlock_trade_route
quest_function_zone
quest_reward_generator
quest_reward_probability
quest_reward_quality_setup
quest_state
random_color_range
random_float_range
random_integer_range
random_orientation_range
random_vector2_range
random_vector3_range
repeat
repeat_until_fail
repeat_until_success
reserved_resource_element
reserved_resource_list
resource
resource_collection
resource_collection_value
resource_layout_type
resource_quantity_pair
resource_stockpile_visual_mode
resource_trading_info
resource_type
ruler_title
selector
sequencer
set_activity_message
set_agent_unavailable
set_orientation
set_workplace_as_destination
set_workstation_setup
setup_gathering_work
setup_growing_work
setup_influence_mandate
setup_planting_work
setup_study
setup_work
setup_workplace_transport
soldier_status
soldier_training_state
start_work_shift
string_pair
study_blueprint
succeeder
terrain_static_layer_zone_type
texture
texture_filter
texture_wrap
tool_hand
trade_state
trading_village
trading_village_list
unlockable
unlockable_assignable_building_function
unlockable_building
unlockable_building_part_list
unlockable_trade_bonus
unlockable_wall
vec2d
vec2f
vec2i
vec3d
vec3f
vec3i
vehicle
vehicle_animation
villager_assign_workplace_function
villager_assign_workplace_function_auto_assign_job
villager_assign_workplace_function_default
villager_need_type
villager_portrait
villager_status
villager_status_cost
villager_status_quantity_pair
villager_status_quota
villager_status_ratio
wait
wall_config
weapon
weather_setting
weather_system
workplace_status
zone
assets
changelog
communityapi
guides
playground
wiki
annotations
api
asset-override
assets
behavior-trees
building-asset-processor
changelog
communityapi
components
construction-steps
custom-asset
custom-building-function
custom-classes
custom-data
data-types
debugging-mods
dependencies
enumerations
events
example-mods
foundation-library-functions
foundation
guides
level-of-detail
material-sets
migration
mod-io-functions
mod-management-functions
monuments
particle-effects
sidebar
start
texture-usage-policy
version-library
walls
workplaces
foundation-library-functions.txt
ยท Last modified: 2021/12/09 10:45 by
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