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api:game_rule_masterpiece
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abstract_quest
add_to_inventory
agent_animation
agent_issue
agent_need_type_housing
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agent_need_type_resource
agent_need_type_visit_building
agent_need_type
agent_portrait
agent_profile_function_soldier
agent_profile_function_visitor
agent_profile_function
agent_profile_gender_usage_pair
agent_profile_status_pair
agent_profile
assemblage_custom_set_value
assemblage_custom_set
asset_narrative_panel
asset_victory_condition
asset
assignable_building_function_list
association_job_behavior
atlas_cell
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balancing
battle_settings
beautification_category_boost
beautification_category
behavior_builder_crafting
behavior_farmer
behavior_gather
behavior_guest
behavior_leave_village
behavior_market_tending
behavior_soldier_back
behavior_soldier_guard
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behavior_soldier_regroup
behavior_soldier_training
behavior_soldier
behavior_study
behavior_tax_collection
behavior_transport
behavior_transporter
behavior_tree_data_agent_need
behavior_tree_data_agent
behavior_tree_data_animation_data
behavior_tree_data_bool
behavior_tree_data_building_path_type
behavior_tree_data_check_farm_state
behavior_tree_data_float
behavior_tree_data_gathering
behavior_tree_data_happiness_factor
behavior_tree_data_interactive_location_purpose
behavior_tree_data_interactive_location_setup
behavior_tree_data_location
behavior_tree_data_loop
behavior_tree_data_path_flag
behavior_tree_data_plantable
behavior_tree_data_resource_consumption
behavior_tree_data_resource_production
behavior_tree_data_resource_transport
behavior_tree_data_resource_type
behavior_tree_data_resource
behavior_tree_data_string
behavior_tree_data_vec3f
behavior_tree_data_void_object
behavior_tree_data_wait
behavior_tree_data
behavior_tree_instance
behavior_tree_node_result
behavior_tree
behavior_visitor
behavior_work
blueprint_mandate_type
blueprint
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building_asset_processor
building_asset_taxation_function_pair
building_constructor_assemblage
building_constructor_basement
building_constructor_bridge
building_constructor_default
building_constructor_random_part
building_constructor_scaler
building_constructor_slope
building_constructor
building_function_assignable
building_function_bailiff_office
building_function_bridge
building_function_church
building_function_crafting_workshop
building_function_farm
building_function_fishing
building_function_forester
building_function_great_hall
building_function_house
building_function_inn
building_function_interactive_location
building_function_kitchen
building_function_livestock_farm
building_function_lodging
building_function_market
building_function_monastery
building_function_musical_part
building_function_point_of_interest
building_function_public_lounge_room
building_function_public_lounge
building_function_quarry
building_function_resource_generator
building_function_resource_stockpile
building_function_tax_office
building_function_training_ground
building_function_training_site
building_function_treasury
building_function_unique_resource_depot
building_function_village_center
building_function_warehouse_allowed_resource_type_info
building_function_warehouse
building_function_workplace
building_function
building_information
building_issue_list_entry
building_list
building_miniature_config
building_part_cost_pair
building_part_cost
building_part_mover_bridge
building_part_mover_instance
building_part_mover
building_part_set
building_part_type
building_part
building_path_random_shape
building_path_type
building_path
building_progress
building_status
building_type
building_zone_entry
building_zone_type
building_zone
building
button_state
change_edict_mandate_type
change_edict
change_privilege_mandate_type
change_privilege
character_part
character_setup_data
character_setup
check_farm_state
check_if_not_null
check_if_true
color
comp_abstract_buildable
comp_agent_need_processor
comp_agent
comp_bailiff_office
comp_building_attach_node
comp_building_manager
comp_building_part
comp_building_zone
comp_building
comp_crop_field_element
comp_dirt_circle
comp_dirt_rectangle
comp_farm_livestock
comp_farm
comp_grounded
comp_guest
comp_immigration_manager
comp_interactive_location
comp_inventory
comp_lodging
comp_main_game_loop
comp_mandate_office
comp_particle_emitter_toggle
comp_particle_emitter
comp_plantable
comp_quotable
comp_resource_container
comp_resource_depot
comp_resource_generator
comp_resource_stockpile
comp_rigid_body
comp_soldier
comp_trader
comp_tree
comp_vehicle
comp_victory_condition_manager
comp_villager_manager
comp_villager
comp_warehouse_setuper
comp_workplace_forester
comp_workplace_kitchen
comp_workplace_tax_office
comp_workplace
comparison_operator
component_manager
component
condensed_help_item
construction_step_mode
curve_float
curve_value
custom_map
data_notification_on_click_book
data_notification_on_click_building
data_notification_on_click_mandate_window
data_notification_on_click
data_weather_probability
deceased_villager_data
delayed_quest
desirability_effect_type
desirability_house_selection_factor
desirability_level_item
desirability_level
desirability_modifier_item
desirability_modifier
desirability
disable_path_flag
disable_path_tracing
drop_stuff_to_depot
edict
enable_path_flag
enable_path_tracing
estate_quantity_pair
estate_setting
estate_string_association
estate_value_type
estate
event_callback_simple_panel
event_callback_trigger_event
event_callback
event_choice_mandate_state_pair
event_choice
event
execute_action_list_mandate_type
farm_field_config
farm_state
fetch_next_gatherable
fetch_next_plantable
find_resource_for_workplace
finish_work_shift
gain_influence
game_action_add_event
game_action_add_mandate_type
game_action_add_taxation
game_action_add_trade_route
game_action_apply_game_rule
game_action_apply_happiness_factor
game_action_audio
game_action_change_weather
game_action_conditional_action_list
game_action_delay_mandate
game_action_deliver_resource
game_action_dice_roller_boolean_outcome
game_action_dice_roller_estate_option
game_action_dice_roller_influence
game_action_dice_roller_percentage_option
game_action_dice_roller_percentage
game_action_dice_roller
game_action_execute_action_by_game_step
game_action_generate_reward
game_action_give_blueprint
game_action_give_influence
game_action_give_quest
game_action_give_random_resource
game_action_give_resource_list_per_villager_status
game_action_give_resource_list
game_action_give_reward
game_action_give_territory
game_action_ignore
game_action_immigrate
game_action_military_campaign_action
game_action_pause_recurring_event
game_action_random_action
game_action_remove_mandate_type
game_action_remove_taxation
game_action_remove_trade_route
game_action_resume_recurring_event
game_action_set_village_level
game_action_show_narrative_panel
game_action_show_outcome_panel
game_action_skip_trade_route_upgrade_quest
game_action_snooze_recuring_event
game_action_stub
game_action_trigger_event_callback
game_action_trigger_immigration_wave
game_action_trigger_important_help
game_action_trigger_military_campaign
game_action_unlock_building_list
game_action_unlock_edict_slot
game_action_unlock_edict
game_action_unlock_privilege_slot
game_action_unlock_privilege
game_action_unlock_system
game_action_upgrade_trade_route
game_action_use_influence
game_action_visit
game_action
game_condition_above_surroundings
game_condition_accumulate_in_storage
game_condition_agent_killed
game_condition_assign_job_to_all_villagers
game_condition_assign_trade_resource
game_condition_available_villager_for_promotion
game_condition_building_available
game_condition_building_built
game_condition_building_function_assigned
game_condition_building_inventory
game_condition_building_not_built
game_condition_building_part_count
game_condition_building_reachable
game_condition_building_splendor_amount_reached
game_condition_building_worker_capacity
game_condition_day_count
game_condition_decorative_part_count
game_condition_edict_activated
game_condition_enclosed_area_size
game_condition_enclosed_area
game_condition_execute_action_list
game_condition_far_from_other_buildings
game_condition_fill_guest_requirements
game_condition_forest_surrounded
game_condition_game_step_condition_list
game_condition_has_zone
game_condition_influence_amount_reached
game_condition_inside_zone
game_condition_job_status_required
game_condition_lodging_opened
game_condition_mandate_state
game_condition_maximum_coin_capacity
game_condition_military_campaign_completed
game_condition_military_campaign_ongoing
game_condition_multiple_condition
game_condition_non_decorative_part_count
game_condition_on_met_action
game_condition_part_of_building
game_condition_population_count
game_condition_privilege_activated
game_condition_probability
game_condition_quest_state
game_condition_resource_list_produced
game_condition_resource_produced_for_need
game_condition_resource_produced
game_condition_resource_quantity_number
game_condition_resource_unlocked
game_condition_ressource_assigned
game_condition_revenue
game_condition_score
game_condition_splendor_change
game_condition_splendor_reached
game_condition_state
game_condition_survive_bad_weather
game_condition_tax_activated
game_condition_tax_meter_changed
game_condition_territory_bought
game_condition_tier_unlocked
game_condition_track_victory_condition
game_condition_trade_amount
game_condition_trade_resource_quantity
game_condition_trade_route_level
game_condition_unlock_function_unlocked
game_condition_unlock_trade_route
game_condition_unlockable_bought
game_condition_villager_happiness_count
game_condition_villager_happiness_global
game_condition_villager_need_filled_villager_count_type
game_condition_villager_need_filled
game_condition_villager_promoted
game_condition_villager_status_reached
game_condition_visibility_layer_shown
game_condition_visit
game_condition_worker_assigned
game_condition_workplace_recipe_yield
game_condition_wounded_count
game_condition
game_object
game_rule_mandate
game_rule_masterpiece
game_rule_mineral
game_rule_modifier_agent_happiness
game_rule_modifier_apply_action
game_rule_modifier_block_trade_route
game_rule_modifier_buildable_as_point_of_interest
game_rule_modifier_building_beautification
game_rule_modifier_building_maintenance_cost
game_rule_modifier_building_splendor
game_rule_modifier_concurring_taxes_bonus
game_rule_modifier_conditional_game_rule
game_rule_modifier_construction_refund
game_rule_modifier_crop_yields
game_rule_modifier_descriptor_buildable
game_rule_modifier_descriptor_edict
game_rule_modifier_descriptor_event
game_rule_modifier_descriptor_house_move
game_rule_modifier_descriptor_job_status
game_rule_modifier_descriptor_need_type
game_rule_modifier_descriptor_privilege
game_rule_modifier_descriptor_status
game_rule_modifier_descriptor_string
game_rule_modifier_descriptor_unlockable
game_rule_modifier_descriptor
game_rule_modifier_estate_building_maintenance_cost
game_rule_modifier_estate_default_influence
game_rule_modifier_estate_influence
game_rule_modifier_estate_splendor_impact
game_rule_modifier_free_territory
game_rule_modifier_happiness
game_rule_modifier_immigration_ignore_factor
game_rule_modifier_immigration_rate
game_rule_modifier_improve_area_desirability
game_rule_modifier_job_learning_speed
game_rule_modifier_job_status
game_rule_modifier_mandate_cost
game_rule_modifier_mandate_time
game_rule_modifier_military_training
game_rule_modifier_need_permanently_filled
game_rule_modifier_need_type_deplete_rate
game_rule_modifier_range_pair
game_rule_modifier_resource_depot_capacity
game_rule_modifier_soldier_recovery_speed
game_rule_modifier_soldier_strength_from_happiness
game_rule_modifier_taxation_cumulation_bonus
game_rule_modifier_taxation_housing_happiness_factor_multiplier
game_rule_modifier_trade_bonus
game_rule_modifier_trade_completed_influence
game_rule_modifier_trade_resource_price_bonus
game_rule_modifier_trader_visit_delay_multiplier
game_rule_modifier_upkeep_building_parts
game_rule_modifier_villager_happiness
game_rule_modifier_workplace_recipe
game_rule_modifier
game_rule_move_house
game_rule_status_promotion
game_rule_trade
game_rule_victory_condition
game_rule
game_state_flag
game_step_action_list_pair
game_step_condition_list_pair
game_step_list_prosperity
game_step_list
game_step
game
gather_request
gather_resource
gender_usage_text
gender_usage
gender
give_job_xp
go_to
gradient_alpha_value
gradient_color_value
gradient
guest_quantity_pair
guest_requirement
guest
hair_list
haircut
hand_object
happiness_factor_status_demote
happiness_factor
help_category
help_instance
help_item
help
hosting_mission_feedback_happiness_pair
hosting_mission_feedback
house_density
house_manager_data
house_requirement_in_layer
house_requirement_villager_status
house_requirement_zone
house_requirement
house_selection_factor
house_setup
house_status
image_asset_type
immigration_factor_happiness
immigration_factor_residential
immigration_factor_unemployment
immigration_factor
immigration_probability_setting
immigration_probability
immigration_settings
incoming_reserved_resource_list
influence_estate
influence_mandate_type
information_layer_building_beautification
information_layer_building_splendor
information_layer_building_undesirability
information_layer_building
interactive_location_purpose
interactive_location_setup
inverter
is_workplace_available
is_workplace_need_resource
job_instance
job_progession_element
job_progression
job_proximity_house_selection_factor
job
level
line
look_at
lua_input_output_mode
mandate_show_narrative_panel_choice
mandate_state
mandate_type
mandate
map_density_prefab_config
map_density_spawn_info
map_spawn_info
map_village_path
masterpiece_effect_condition
masterpiece_list
masterpiece
material_render_mode
material_set
material
matrix
military_campaign_settings
military_campaign_state
military_campaign_step
military_campaign
mineral_category
mineral_deposit_state
mineral_type_data
monument_required_part_pair
name_list
navmesh_lock_category
node_branch
node_composite
node_decorator
node_leaf
node
notification_important_help
notification_type
notification
number_rule_modifier_list_pair
numeric_range_game_step
object_flag
outcome_panel_data
outcome_panel_result
outgoing_reserved_resource_list
part_probability
particle_billboard_behavior
particle_burst_data
particle_default_visual
particle_emitter_shape_box
particle_emitter_shape_cone
particle_emitter_shape_cylinder
particle_emitter_shape_sphere
particle_emitter_shape
particle_float3_value_constant_random
particle_float3_value_constant
particle_float3_value_curve_random
particle_float3_value_curve
particle_float3_value
particle_no_visual
particle_object_visual
particle_quality
particle_space
particle_sub_emitter_data
particle_sub_system_type
particle_system
particle_visual
path_flag
physics_ray_result
plant_request
plant
plantable
point_of_interest
polygon
prefab
privilege
probability_bonus_estate
probability_bonus_job_level
probability_bonus
produce_resource
progress_path
progress_tier_data
progress_unlock_building_function
progress_unlock_building_part
progress_unlock_estate_decoration
promote_villager_mandate_type
promotion_cost_list
prospect_mandate_type
prospect
quaternion
quest_hosting_mission
quest_reward_generator
quest_reward_probability
quest_reward_quality_setup
quest_state
quest
random_color_range
random_float_range
random_integer_range
random_orientation_range
random_vector2_range
random_vector3_range
range_float
repeat_until_fail
repeat_until_success
repeat
reserved_resource_element
resource_collection_usage
resource_collection_value
resource_collection
resource_float_quantity_pair
resource_layout_type
resource_location_type
resource_quantity_pair
resource_stockpile_visual_mode
resource_type
resource
rounding_type
ruler_title
score_tracker_beautification_data
score_tracker_beautification
score_tracker_data_profit
score_tracker_data
score_tracker_splendor
score_tracker_territory
score_tracker_trade_route
score_tracker_villager_count
score_tracker_villager_status
score_tracker_wealth
score_tracker
selector
sequencer
set_activity_message
set_agent_unavailable
set_orientation
set_workplace_as_destination
set_workstation_setup
setup_change_edict
setup_change_privilege
setup_gathering_work
setup_growing_work
setup_influence_mandate
setup_planting_work
setup_study
setup_work
setup_workplace_transport
show_narrative_panel_mandate_type
soldier_status
soldier_training_state
splendor_range
start_work_shift
string_pair
string_value_list
string_value
study_blueprint
succeeder
taxation_bracket
taxation_function_church
taxation_function_housing
taxation_function_market
taxation_function_resource_production
taxation_function
taxation_per_house_status
taxation_per_villager_status
taxation_settings
terrain_static_layer_zone_type
texture_filter
texture_wrap
texture
time_system_type
time_system
tool_hand
trade_amount_type
trade_bonus_type
trade_state
trade_type
trading_village_list
trading_village
unlock_function_building_function
unlock_function_building
unlock_function_estate_system
unlock_function_instance
unlock_function_taxation
unlock_function_trade_route
unlock_function
unlockable_cost
unlockable_edict
unlockable_mandate
unlockable_privilege
unlockable_technology
unlockable
vec2d
vec2f
vec2i
vec3d
vec3f
vec3i
vehicle_animation
vehicle
villager_assign_workplace_function_auto_assign_job
villager_assign_workplace_function_default
villager_assign_workplace_function
villager_status_gender_usage_pair
villager_status_quantity_pair
villager_status_quota
villager_status_ratio
villager_status_resource_list_pair
villager_status_score_value
villager_status
villager_value_pair
visibility_layer_building
visibility_layer_desirability
visibility_layer
visitor
wait
wall_config
warehouse_slot_setup_element
warehouse_slot_setup
weapon
weather_setting
weather_system
workplace_status
world_gui_info_type
zone
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api/game_rule_masterpiece.txt
ยท Last modified: 2023/10/02 13:55 by
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